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linux-next/net/vmw_vsock/af_vsock.c

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VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
/*
* VMware vSockets Driver
*
* Copyright (C) 2007-2013 VMware, Inc. All rights reserved.
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation version 2 and no later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*/
/* Implementation notes:
*
* - There are two kinds of sockets: those created by user action (such as
* calling socket(2)) and those created by incoming connection request packets.
*
* - There are two "global" tables, one for bound sockets (sockets that have
* specified an address that they are responsible for) and one for connected
* sockets (sockets that have established a connection with another socket).
* These tables are "global" in that all sockets on the system are placed
* within them. - Note, though, that the bound table contains an extra entry
* for a list of unbound sockets and SOCK_DGRAM sockets will always remain in
* that list. The bound table is used solely for lookup of sockets when packets
* are received and that's not necessary for SOCK_DGRAM sockets since we create
* a datagram handle for each and need not perform a lookup. Keeping SOCK_DGRAM
* sockets out of the bound hash buckets will reduce the chance of collisions
* when looking for SOCK_STREAM sockets and prevents us from having to check the
* socket type in the hash table lookups.
*
* - Sockets created by user action will either be "client" sockets that
* initiate a connection or "server" sockets that listen for connections; we do
* not support simultaneous connects (two "client" sockets connecting).
*
* - "Server" sockets are referred to as listener sockets throughout this
* implementation because they are in the SS_LISTEN state. When a connection
* request is received (the second kind of socket mentioned above), we create a
* new socket and refer to it as a pending socket. These pending sockets are
* placed on the pending connection list of the listener socket. When future
* packets are received for the address the listener socket is bound to, we
* check if the source of the packet is from one that has an existing pending
* connection. If it does, we process the packet for the pending socket. When
* that socket reaches the connected state, it is removed from the listener
* socket's pending list and enqueued in the listener socket's accept queue.
* Callers of accept(2) will accept connected sockets from the listener socket's
* accept queue. If the socket cannot be accepted for some reason then it is
* marked rejected. Once the connection is accepted, it is owned by the user
* process and the responsibility for cleanup falls with that user process.
*
* - It is possible that these pending sockets will never reach the connected
* state; in fact, we may never receive another packet after the connection
* request. Because of this, we must schedule a cleanup function to run in the
* future, after some amount of time passes where a connection should have been
* established. This function ensures that the socket is off all lists so it
* cannot be retrieved, then drops all references to the socket so it is cleaned
* up (sock_put() -> sk_free() -> our sk_destruct implementation). Note this
* function will also cleanup rejected sockets, those that reach the connected
* state but leave it before they have been accepted.
*
* - Sockets created by user action will be cleaned up when the user process
* calls close(2), causing our release implementation to be called. Our release
* implementation will perform some cleanup then drop the last reference so our
* sk_destruct implementation is invoked. Our sk_destruct implementation will
* perform additional cleanup that's common for both types of sockets.
*
* - A socket's reference count is what ensures that the structure won't be
* freed. Each entry in a list (such as the "global" bound and connected tables
* and the listener socket's pending list and connected queue) ensures a
* reference. When we defer work until process context and pass a socket as our
* argument, we must ensure the reference count is increased to ensure the
* socket isn't freed before the function is run; the deferred function will
* then drop the reference.
*/
#include <linux/types.h>
#include <linux/bitops.h>
#include <linux/cred.h>
#include <linux/init.h>
#include <linux/io.h>
#include <linux/kernel.h>
#include <linux/kmod.h>
#include <linux/list.h>
#include <linux/miscdevice.h>
#include <linux/module.h>
#include <linux/mutex.h>
#include <linux/net.h>
#include <linux/poll.h>
#include <linux/skbuff.h>
#include <linux/smp.h>
#include <linux/socket.h>
#include <linux/stddef.h>
#include <linux/unistd.h>
#include <linux/wait.h>
#include <linux/workqueue.h>
#include <net/sock.h>
#include <net/af_vsock.h>
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
static int __vsock_bind(struct sock *sk, struct sockaddr_vm *addr);
static void vsock_sk_destruct(struct sock *sk);
static int vsock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb);
/* Protocol family. */
static struct proto vsock_proto = {
.name = "AF_VSOCK",
.owner = THIS_MODULE,
.obj_size = sizeof(struct vsock_sock),
};
/* The default peer timeout indicates how long we will wait for a peer response
* to a control message.
*/
#define VSOCK_DEFAULT_CONNECT_TIMEOUT (2 * HZ)
#define SS_LISTEN 255
static const struct vsock_transport *transport;
static DEFINE_MUTEX(vsock_register_mutex);
/**** EXPORTS ****/
/* Get the ID of the local context. This is transport dependent. */
int vm_sockets_get_local_cid(void)
{
return transport->get_local_cid();
}
EXPORT_SYMBOL_GPL(vm_sockets_get_local_cid);
/**** UTILS ****/
/* Each bound VSocket is stored in the bind hash table and each connected
* VSocket is stored in the connected hash table.
*
* Unbound sockets are all put on the same list attached to the end of the hash
* table (vsock_unbound_sockets). Bound sockets are added to the hash table in
* the bucket that their local address hashes to (vsock_bound_sockets(addr)
* represents the list that addr hashes to).
*
* Specifically, we initialize the vsock_bind_table array to a size of
* VSOCK_HASH_SIZE + 1 so that vsock_bind_table[0] through
* vsock_bind_table[VSOCK_HASH_SIZE - 1] are for bound sockets and
* vsock_bind_table[VSOCK_HASH_SIZE] is for unbound sockets. The hash function
* mods with VSOCK_HASH_SIZE to ensure this.
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
*/
#define VSOCK_HASH_SIZE 251
#define MAX_PORT_RETRIES 24
#define VSOCK_HASH(addr) ((addr)->svm_port % VSOCK_HASH_SIZE)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
#define vsock_bound_sockets(addr) (&vsock_bind_table[VSOCK_HASH(addr)])
#define vsock_unbound_sockets (&vsock_bind_table[VSOCK_HASH_SIZE])
/* XXX This can probably be implemented in a better way. */
#define VSOCK_CONN_HASH(src, dst) \
(((src)->svm_cid ^ (dst)->svm_port) % VSOCK_HASH_SIZE)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
#define vsock_connected_sockets(src, dst) \
(&vsock_connected_table[VSOCK_CONN_HASH(src, dst)])
#define vsock_connected_sockets_vsk(vsk) \
vsock_connected_sockets(&(vsk)->remote_addr, &(vsk)->local_addr)
static struct list_head vsock_bind_table[VSOCK_HASH_SIZE + 1];
static struct list_head vsock_connected_table[VSOCK_HASH_SIZE];
static DEFINE_SPINLOCK(vsock_table_lock);
/* Autobind this socket to the local address if necessary. */
static int vsock_auto_bind(struct vsock_sock *vsk)
{
struct sock *sk = sk_vsock(vsk);
struct sockaddr_vm local_addr;
if (vsock_addr_bound(&vsk->local_addr))
return 0;
vsock_addr_init(&local_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
return __vsock_bind(sk, &local_addr);
}
static void vsock_init_tables(void)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
{
int i;
for (i = 0; i < ARRAY_SIZE(vsock_bind_table); i++)
INIT_LIST_HEAD(&vsock_bind_table[i]);
for (i = 0; i < ARRAY_SIZE(vsock_connected_table); i++)
INIT_LIST_HEAD(&vsock_connected_table[i]);
}
static void __vsock_insert_bound(struct list_head *list,
struct vsock_sock *vsk)
{
sock_hold(&vsk->sk);
list_add(&vsk->bound_table, list);
}
static void __vsock_insert_connected(struct list_head *list,
struct vsock_sock *vsk)
{
sock_hold(&vsk->sk);
list_add(&vsk->connected_table, list);
}
static void __vsock_remove_bound(struct vsock_sock *vsk)
{
list_del_init(&vsk->bound_table);
sock_put(&vsk->sk);
}
static void __vsock_remove_connected(struct vsock_sock *vsk)
{
list_del_init(&vsk->connected_table);
sock_put(&vsk->sk);
}
static struct sock *__vsock_find_bound_socket(struct sockaddr_vm *addr)
{
struct vsock_sock *vsk;
list_for_each_entry(vsk, vsock_bound_sockets(addr), bound_table)
if (addr->svm_port == vsk->local_addr.svm_port)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
return sk_vsock(vsk);
return NULL;
}
static struct sock *__vsock_find_connected_socket(struct sockaddr_vm *src,
struct sockaddr_vm *dst)
{
struct vsock_sock *vsk;
list_for_each_entry(vsk, vsock_connected_sockets(src, dst),
connected_table) {
if (vsock_addr_equals_addr(src, &vsk->remote_addr) &&
dst->svm_port == vsk->local_addr.svm_port) {
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
return sk_vsock(vsk);
}
}
return NULL;
}
static bool __vsock_in_bound_table(struct vsock_sock *vsk)
{
return !list_empty(&vsk->bound_table);
}
static bool __vsock_in_connected_table(struct vsock_sock *vsk)
{
return !list_empty(&vsk->connected_table);
}
static void vsock_insert_unbound(struct vsock_sock *vsk)
{
spin_lock_bh(&vsock_table_lock);
__vsock_insert_bound(vsock_unbound_sockets, vsk);
spin_unlock_bh(&vsock_table_lock);
}
void vsock_insert_connected(struct vsock_sock *vsk)
{
struct list_head *list = vsock_connected_sockets(
&vsk->remote_addr, &vsk->local_addr);
spin_lock_bh(&vsock_table_lock);
__vsock_insert_connected(list, vsk);
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_insert_connected);
void vsock_remove_bound(struct vsock_sock *vsk)
{
spin_lock_bh(&vsock_table_lock);
__vsock_remove_bound(vsk);
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_remove_bound);
void vsock_remove_connected(struct vsock_sock *vsk)
{
spin_lock_bh(&vsock_table_lock);
__vsock_remove_connected(vsk);
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_remove_connected);
struct sock *vsock_find_bound_socket(struct sockaddr_vm *addr)
{
struct sock *sk;
spin_lock_bh(&vsock_table_lock);
sk = __vsock_find_bound_socket(addr);
if (sk)
sock_hold(sk);
spin_unlock_bh(&vsock_table_lock);
return sk;
}
EXPORT_SYMBOL_GPL(vsock_find_bound_socket);
struct sock *vsock_find_connected_socket(struct sockaddr_vm *src,
struct sockaddr_vm *dst)
{
struct sock *sk;
spin_lock_bh(&vsock_table_lock);
sk = __vsock_find_connected_socket(src, dst);
if (sk)
sock_hold(sk);
spin_unlock_bh(&vsock_table_lock);
return sk;
}
EXPORT_SYMBOL_GPL(vsock_find_connected_socket);
static bool vsock_in_bound_table(struct vsock_sock *vsk)
{
bool ret;
spin_lock_bh(&vsock_table_lock);
ret = __vsock_in_bound_table(vsk);
spin_unlock_bh(&vsock_table_lock);
return ret;
}
static bool vsock_in_connected_table(struct vsock_sock *vsk)
{
bool ret;
spin_lock_bh(&vsock_table_lock);
ret = __vsock_in_connected_table(vsk);
spin_unlock_bh(&vsock_table_lock);
return ret;
}
void vsock_for_each_connected_socket(void (*fn)(struct sock *sk))
{
int i;
spin_lock_bh(&vsock_table_lock);
for (i = 0; i < ARRAY_SIZE(vsock_connected_table); i++) {
struct vsock_sock *vsk;
list_for_each_entry(vsk, &vsock_connected_table[i],
connected_table)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
fn(sk_vsock(vsk));
}
spin_unlock_bh(&vsock_table_lock);
}
EXPORT_SYMBOL_GPL(vsock_for_each_connected_socket);
void vsock_add_pending(struct sock *listener, struct sock *pending)
{
struct vsock_sock *vlistener;
struct vsock_sock *vpending;
vlistener = vsock_sk(listener);
vpending = vsock_sk(pending);
sock_hold(pending);
sock_hold(listener);
list_add_tail(&vpending->pending_links, &vlistener->pending_links);
}
EXPORT_SYMBOL_GPL(vsock_add_pending);
void vsock_remove_pending(struct sock *listener, struct sock *pending)
{
struct vsock_sock *vpending = vsock_sk(pending);
list_del_init(&vpending->pending_links);
sock_put(listener);
sock_put(pending);
}
EXPORT_SYMBOL_GPL(vsock_remove_pending);
void vsock_enqueue_accept(struct sock *listener, struct sock *connected)
{
struct vsock_sock *vlistener;
struct vsock_sock *vconnected;
vlistener = vsock_sk(listener);
vconnected = vsock_sk(connected);
sock_hold(connected);
sock_hold(listener);
list_add_tail(&vconnected->accept_queue, &vlistener->accept_queue);
}
EXPORT_SYMBOL_GPL(vsock_enqueue_accept);
static struct sock *vsock_dequeue_accept(struct sock *listener)
{
struct vsock_sock *vlistener;
struct vsock_sock *vconnected;
vlistener = vsock_sk(listener);
if (list_empty(&vlistener->accept_queue))
return NULL;
vconnected = list_entry(vlistener->accept_queue.next,
struct vsock_sock, accept_queue);
list_del_init(&vconnected->accept_queue);
sock_put(listener);
/* The caller will need a reference on the connected socket so we let
* it call sock_put().
*/
return sk_vsock(vconnected);
}
static bool vsock_is_accept_queue_empty(struct sock *sk)
{
struct vsock_sock *vsk = vsock_sk(sk);
return list_empty(&vsk->accept_queue);
}
static bool vsock_is_pending(struct sock *sk)
{
struct vsock_sock *vsk = vsock_sk(sk);
return !list_empty(&vsk->pending_links);
}
static int vsock_send_shutdown(struct sock *sk, int mode)
{
return transport->shutdown(vsock_sk(sk), mode);
}
void vsock_pending_work(struct work_struct *work)
{
struct sock *sk;
struct sock *listener;
struct vsock_sock *vsk;
bool cleanup;
vsk = container_of(work, struct vsock_sock, dwork.work);
sk = sk_vsock(vsk);
listener = vsk->listener;
cleanup = true;
lock_sock(listener);
lock_sock(sk);
if (vsock_is_pending(sk)) {
vsock_remove_pending(listener, sk);
} else if (!vsk->rejected) {
/* We are not on the pending list and accept() did not reject
* us, so we must have been accepted by our user process. We
* just need to drop our references to the sockets and be on
* our way.
*/
cleanup = false;
goto out;
}
listener->sk_ack_backlog--;
/* We need to remove ourself from the global connected sockets list so
* incoming packets can't find this socket, and to reduce the reference
* count.
*/
if (vsock_in_connected_table(vsk))
vsock_remove_connected(vsk);
sk->sk_state = SS_FREE;
out:
release_sock(sk);
release_sock(listener);
if (cleanup)
sock_put(sk);
sock_put(sk);
sock_put(listener);
}
EXPORT_SYMBOL_GPL(vsock_pending_work);
/**** SOCKET OPERATIONS ****/
static int __vsock_bind_stream(struct vsock_sock *vsk,
struct sockaddr_vm *addr)
{
static u32 port = LAST_RESERVED_PORT + 1;
struct sockaddr_vm new_addr;
vsock_addr_init(&new_addr, addr->svm_cid, addr->svm_port);
if (addr->svm_port == VMADDR_PORT_ANY) {
bool found = false;
unsigned int i;
for (i = 0; i < MAX_PORT_RETRIES; i++) {
if (port <= LAST_RESERVED_PORT)
port = LAST_RESERVED_PORT + 1;
new_addr.svm_port = port++;
if (!__vsock_find_bound_socket(&new_addr)) {
found = true;
break;
}
}
if (!found)
return -EADDRNOTAVAIL;
} else {
/* If port is in reserved range, ensure caller
* has necessary privileges.
*/
if (addr->svm_port <= LAST_RESERVED_PORT &&
!capable(CAP_NET_BIND_SERVICE)) {
return -EACCES;
}
if (__vsock_find_bound_socket(&new_addr))
return -EADDRINUSE;
}
vsock_addr_init(&vsk->local_addr, new_addr.svm_cid, new_addr.svm_port);
/* Remove stream sockets from the unbound list and add them to the hash
* table for easy lookup by its address. The unbound list is simply an
* extra entry at the end of the hash table, a trick used by AF_UNIX.
*/
__vsock_remove_bound(vsk);
__vsock_insert_bound(vsock_bound_sockets(&vsk->local_addr), vsk);
return 0;
}
static int __vsock_bind_dgram(struct vsock_sock *vsk,
struct sockaddr_vm *addr)
{
return transport->dgram_bind(vsk, addr);
}
static int __vsock_bind(struct sock *sk, struct sockaddr_vm *addr)
{
struct vsock_sock *vsk = vsock_sk(sk);
u32 cid;
int retval;
/* First ensure this socket isn't already bound. */
if (vsock_addr_bound(&vsk->local_addr))
return -EINVAL;
/* Now bind to the provided address or select appropriate values if
* none are provided (VMADDR_CID_ANY and VMADDR_PORT_ANY). Note that
* like AF_INET prevents binding to a non-local IP address (in most
* cases), we only allow binding to the local CID.
*/
cid = transport->get_local_cid();
if (addr->svm_cid != cid && addr->svm_cid != VMADDR_CID_ANY)
return -EADDRNOTAVAIL;
switch (sk->sk_socket->type) {
case SOCK_STREAM:
spin_lock_bh(&vsock_table_lock);
retval = __vsock_bind_stream(vsk, addr);
spin_unlock_bh(&vsock_table_lock);
break;
case SOCK_DGRAM:
retval = __vsock_bind_dgram(vsk, addr);
break;
default:
retval = -EINVAL;
break;
}
return retval;
}
struct sock *__vsock_create(struct net *net,
struct socket *sock,
struct sock *parent,
gfp_t priority,
unsigned short type)
{
struct sock *sk;
struct vsock_sock *psk;
struct vsock_sock *vsk;
sk = sk_alloc(net, AF_VSOCK, priority, &vsock_proto);
if (!sk)
return NULL;
sock_init_data(sock, sk);
/* sk->sk_type is normally set in sock_init_data, but only if sock is
* non-NULL. We make sure that our sockets always have a type by
* setting it here if needed.
*/
if (!sock)
sk->sk_type = type;
vsk = vsock_sk(sk);
vsock_addr_init(&vsk->local_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
vsock_addr_init(&vsk->remote_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
sk->sk_destruct = vsock_sk_destruct;
sk->sk_backlog_rcv = vsock_queue_rcv_skb;
sk->sk_state = 0;
sock_reset_flag(sk, SOCK_DONE);
INIT_LIST_HEAD(&vsk->bound_table);
INIT_LIST_HEAD(&vsk->connected_table);
vsk->listener = NULL;
INIT_LIST_HEAD(&vsk->pending_links);
INIT_LIST_HEAD(&vsk->accept_queue);
vsk->rejected = false;
vsk->sent_request = false;
vsk->ignore_connecting_rst = false;
vsk->peer_shutdown = 0;
psk = parent ? vsock_sk(parent) : NULL;
if (parent) {
vsk->trusted = psk->trusted;
vsk->owner = get_cred(psk->owner);
vsk->connect_timeout = psk->connect_timeout;
} else {
vsk->trusted = capable(CAP_NET_ADMIN);
vsk->owner = get_current_cred();
vsk->connect_timeout = VSOCK_DEFAULT_CONNECT_TIMEOUT;
}
if (transport->init(vsk, psk) < 0) {
sk_free(sk);
return NULL;
}
if (sock)
vsock_insert_unbound(vsk);
return sk;
}
EXPORT_SYMBOL_GPL(__vsock_create);
static void __vsock_release(struct sock *sk)
{
if (sk) {
struct sk_buff *skb;
struct sock *pending;
struct vsock_sock *vsk;
vsk = vsock_sk(sk);
pending = NULL; /* Compiler warning. */
if (vsock_in_bound_table(vsk))
vsock_remove_bound(vsk);
if (vsock_in_connected_table(vsk))
vsock_remove_connected(vsk);
transport->release(vsk);
lock_sock(sk);
sock_orphan(sk);
sk->sk_shutdown = SHUTDOWN_MASK;
while ((skb = skb_dequeue(&sk->sk_receive_queue)))
kfree_skb(skb);
/* Clean up any sockets that never were accepted. */
while ((pending = vsock_dequeue_accept(sk)) != NULL) {
__vsock_release(pending);
sock_put(pending);
}
release_sock(sk);
sock_put(sk);
}
}
static void vsock_sk_destruct(struct sock *sk)
{
struct vsock_sock *vsk = vsock_sk(sk);
transport->destruct(vsk);
/* When clearing these addresses, there's no need to set the family and
* possibly register the address family with the kernel.
*/
vsock_addr_init(&vsk->local_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
vsock_addr_init(&vsk->remote_addr, VMADDR_CID_ANY, VMADDR_PORT_ANY);
put_cred(vsk->owner);
}
static int vsock_queue_rcv_skb(struct sock *sk, struct sk_buff *skb)
{
int err;
err = sock_queue_rcv_skb(sk, skb);
if (err)
kfree_skb(skb);
return err;
}
s64 vsock_stream_has_data(struct vsock_sock *vsk)
{
return transport->stream_has_data(vsk);
}
EXPORT_SYMBOL_GPL(vsock_stream_has_data);
s64 vsock_stream_has_space(struct vsock_sock *vsk)
{
return transport->stream_has_space(vsk);
}
EXPORT_SYMBOL_GPL(vsock_stream_has_space);
static int vsock_release(struct socket *sock)
{
__vsock_release(sock->sk);
sock->sk = NULL;
sock->state = SS_FREE;
return 0;
}
static int
vsock_bind(struct socket *sock, struct sockaddr *addr, int addr_len)
{
int err;
struct sock *sk;
struct sockaddr_vm *vm_addr;
sk = sock->sk;
if (vsock_addr_cast(addr, addr_len, &vm_addr) != 0)
return -EINVAL;
lock_sock(sk);
err = __vsock_bind(sk, vm_addr);
release_sock(sk);
return err;
}
static int vsock_getname(struct socket *sock,
struct sockaddr *addr, int *addr_len, int peer)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
struct sockaddr_vm *vm_addr;
sk = sock->sk;
vsk = vsock_sk(sk);
err = 0;
lock_sock(sk);
if (peer) {
if (sock->state != SS_CONNECTED) {
err = -ENOTCONN;
goto out;
}
vm_addr = &vsk->remote_addr;
} else {
vm_addr = &vsk->local_addr;
}
if (!vm_addr) {
err = -EINVAL;
goto out;
}
/* sys_getsockname() and sys_getpeername() pass us a
* MAX_SOCK_ADDR-sized buffer and don't set addr_len. Unfortunately
* that macro is defined in socket.c instead of .h, so we hardcode its
* value here.
*/
BUILD_BUG_ON(sizeof(*vm_addr) > 128);
memcpy(addr, vm_addr, sizeof(*vm_addr));
*addr_len = sizeof(*vm_addr);
out:
release_sock(sk);
return err;
}
static int vsock_shutdown(struct socket *sock, int mode)
{
int err;
struct sock *sk;
/* User level uses SHUT_RD (0) and SHUT_WR (1), but the kernel uses
* RCV_SHUTDOWN (1) and SEND_SHUTDOWN (2), so we must increment mode
* here like the other address families do. Note also that the
* increment makes SHUT_RDWR (2) into RCV_SHUTDOWN | SEND_SHUTDOWN (3),
* which is what we want.
*/
mode++;
if ((mode & ~SHUTDOWN_MASK) || !mode)
return -EINVAL;
/* If this is a STREAM socket and it is not connected then bail out
* immediately. If it is a DGRAM socket then we must first kick the
* socket so that it wakes up from any sleeping calls, for example
* recv(), and then afterwards return the error.
*/
sk = sock->sk;
if (sock->state == SS_UNCONNECTED) {
err = -ENOTCONN;
if (sk->sk_type == SOCK_STREAM)
return err;
} else {
sock->state = SS_DISCONNECTING;
err = 0;
}
/* Receive and send shutdowns are treated alike. */
mode = mode & (RCV_SHUTDOWN | SEND_SHUTDOWN);
if (mode) {
lock_sock(sk);
sk->sk_shutdown |= mode;
sk->sk_state_change(sk);
release_sock(sk);
if (sk->sk_type == SOCK_STREAM) {
sock_reset_flag(sk, SOCK_DONE);
vsock_send_shutdown(sk, mode);
}
}
return err;
}
static unsigned int vsock_poll(struct file *file, struct socket *sock,
poll_table *wait)
{
struct sock *sk;
unsigned int mask;
struct vsock_sock *vsk;
sk = sock->sk;
vsk = vsock_sk(sk);
poll_wait(file, sk_sleep(sk), wait);
mask = 0;
if (sk->sk_err)
/* Signify that there has been an error on this socket. */
mask |= POLLERR;
/* INET sockets treat local write shutdown and peer write shutdown as a
* case of POLLHUP set.
*/
if ((sk->sk_shutdown == SHUTDOWN_MASK) ||
((sk->sk_shutdown & SEND_SHUTDOWN) &&
(vsk->peer_shutdown & SEND_SHUTDOWN))) {
mask |= POLLHUP;
}
if (sk->sk_shutdown & RCV_SHUTDOWN ||
vsk->peer_shutdown & SEND_SHUTDOWN) {
mask |= POLLRDHUP;
}
if (sock->type == SOCK_DGRAM) {
/* For datagram sockets we can read if there is something in
* the queue and write as long as the socket isn't shutdown for
* sending.
*/
if (!skb_queue_empty(&sk->sk_receive_queue) ||
(sk->sk_shutdown & RCV_SHUTDOWN)) {
mask |= POLLIN | POLLRDNORM;
}
if (!(sk->sk_shutdown & SEND_SHUTDOWN))
mask |= POLLOUT | POLLWRNORM | POLLWRBAND;
} else if (sock->type == SOCK_STREAM) {
lock_sock(sk);
/* Listening sockets that have connections in their accept
* queue can be read.
*/
if (sk->sk_state == SS_LISTEN
&& !vsock_is_accept_queue_empty(sk))
mask |= POLLIN | POLLRDNORM;
/* If there is something in the queue then we can read. */
if (transport->stream_is_active(vsk) &&
!(sk->sk_shutdown & RCV_SHUTDOWN)) {
bool data_ready_now = false;
int ret = transport->notify_poll_in(
vsk, 1, &data_ready_now);
if (ret < 0) {
mask |= POLLERR;
} else {
if (data_ready_now)
mask |= POLLIN | POLLRDNORM;
}
}
/* Sockets whose connections have been closed, reset, or
* terminated should also be considered read, and we check the
* shutdown flag for that.
*/
if (sk->sk_shutdown & RCV_SHUTDOWN ||
vsk->peer_shutdown & SEND_SHUTDOWN) {
mask |= POLLIN | POLLRDNORM;
}
/* Connected sockets that can produce data can be written. */
if (sk->sk_state == SS_CONNECTED) {
if (!(sk->sk_shutdown & SEND_SHUTDOWN)) {
bool space_avail_now = false;
int ret = transport->notify_poll_out(
vsk, 1, &space_avail_now);
if (ret < 0) {
mask |= POLLERR;
} else {
if (space_avail_now)
/* Remove POLLWRBAND since INET
* sockets are not setting it.
*/
mask |= POLLOUT | POLLWRNORM;
}
}
}
/* Simulate INET socket poll behaviors, which sets
* POLLOUT|POLLWRNORM when peer is closed and nothing to read,
* but local send is not shutdown.
*/
if (sk->sk_state == SS_UNCONNECTED) {
if (!(sk->sk_shutdown & SEND_SHUTDOWN))
mask |= POLLOUT | POLLWRNORM;
}
release_sock(sk);
}
return mask;
}
static int vsock_dgram_sendmsg(struct kiocb *kiocb, struct socket *sock,
struct msghdr *msg, size_t len)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
struct sockaddr_vm *remote_addr;
if (msg->msg_flags & MSG_OOB)
return -EOPNOTSUPP;
/* For now, MSG_DONTWAIT is always assumed... */
err = 0;
sk = sock->sk;
vsk = vsock_sk(sk);
lock_sock(sk);
err = vsock_auto_bind(vsk);
if (err)
goto out;
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
/* If the provided message contains an address, use that. Otherwise
* fall back on the socket's remote handle (if it has been connected).
*/
if (msg->msg_name &&
vsock_addr_cast(msg->msg_name, msg->msg_namelen,
&remote_addr) == 0) {
/* Ensure this address is of the right type and is a valid
* destination.
*/
if (remote_addr->svm_cid == VMADDR_CID_ANY)
remote_addr->svm_cid = transport->get_local_cid();
if (!vsock_addr_bound(remote_addr)) {
err = -EINVAL;
goto out;
}
} else if (sock->state == SS_CONNECTED) {
remote_addr = &vsk->remote_addr;
if (remote_addr->svm_cid == VMADDR_CID_ANY)
remote_addr->svm_cid = transport->get_local_cid();
/* XXX Should connect() or this function ensure remote_addr is
* bound?
*/
if (!vsock_addr_bound(&vsk->remote_addr)) {
err = -EINVAL;
goto out;
}
} else {
err = -EINVAL;
goto out;
}
if (!transport->dgram_allow(remote_addr->svm_cid,
remote_addr->svm_port)) {
err = -EINVAL;
goto out;
}
err = transport->dgram_enqueue(vsk, remote_addr, msg->msg_iov, len);
out:
release_sock(sk);
return err;
}
static int vsock_dgram_connect(struct socket *sock,
struct sockaddr *addr, int addr_len, int flags)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
struct sockaddr_vm *remote_addr;
sk = sock->sk;
vsk = vsock_sk(sk);
err = vsock_addr_cast(addr, addr_len, &remote_addr);
if (err == -EAFNOSUPPORT && remote_addr->svm_family == AF_UNSPEC) {
lock_sock(sk);
vsock_addr_init(&vsk->remote_addr, VMADDR_CID_ANY,
VMADDR_PORT_ANY);
sock->state = SS_UNCONNECTED;
release_sock(sk);
return 0;
} else if (err != 0)
return -EINVAL;
lock_sock(sk);
err = vsock_auto_bind(vsk);
if (err)
goto out;
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
if (!transport->dgram_allow(remote_addr->svm_cid,
remote_addr->svm_port)) {
err = -EINVAL;
goto out;
}
memcpy(&vsk->remote_addr, remote_addr, sizeof(vsk->remote_addr));
sock->state = SS_CONNECTED;
out:
release_sock(sk);
return err;
}
static int vsock_dgram_recvmsg(struct kiocb *kiocb, struct socket *sock,
struct msghdr *msg, size_t len, int flags)
{
return transport->dgram_dequeue(kiocb, vsock_sk(sock->sk), msg, len,
flags);
}
static const struct proto_ops vsock_dgram_ops = {
.family = PF_VSOCK,
.owner = THIS_MODULE,
.release = vsock_release,
.bind = vsock_bind,
.connect = vsock_dgram_connect,
.socketpair = sock_no_socketpair,
.accept = sock_no_accept,
.getname = vsock_getname,
.poll = vsock_poll,
.ioctl = sock_no_ioctl,
.listen = sock_no_listen,
.shutdown = vsock_shutdown,
.setsockopt = sock_no_setsockopt,
.getsockopt = sock_no_getsockopt,
.sendmsg = vsock_dgram_sendmsg,
.recvmsg = vsock_dgram_recvmsg,
.mmap = sock_no_mmap,
.sendpage = sock_no_sendpage,
};
static void vsock_connect_timeout(struct work_struct *work)
{
struct sock *sk;
struct vsock_sock *vsk;
vsk = container_of(work, struct vsock_sock, dwork.work);
sk = sk_vsock(vsk);
lock_sock(sk);
if (sk->sk_state == SS_CONNECTING &&
(sk->sk_shutdown != SHUTDOWN_MASK)) {
sk->sk_state = SS_UNCONNECTED;
sk->sk_err = ETIMEDOUT;
sk->sk_error_report(sk);
}
release_sock(sk);
sock_put(sk);
}
static int vsock_stream_connect(struct socket *sock, struct sockaddr *addr,
int addr_len, int flags)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
struct sockaddr_vm *remote_addr;
long timeout;
DEFINE_WAIT(wait);
err = 0;
sk = sock->sk;
vsk = vsock_sk(sk);
lock_sock(sk);
/* XXX AF_UNSPEC should make us disconnect like AF_INET. */
switch (sock->state) {
case SS_CONNECTED:
err = -EISCONN;
goto out;
case SS_DISCONNECTING:
err = -EINVAL;
goto out;
case SS_CONNECTING:
/* This continues on so we can move sock into the SS_CONNECTED
* state once the connection has completed (at which point err
* will be set to zero also). Otherwise, we will either wait
* for the connection or return -EALREADY should this be a
* non-blocking call.
*/
err = -EALREADY;
break;
default:
if ((sk->sk_state == SS_LISTEN) ||
vsock_addr_cast(addr, addr_len, &remote_addr) != 0) {
err = -EINVAL;
goto out;
}
/* The hypervisor and well-known contexts do not have socket
* endpoints.
*/
if (!transport->stream_allow(remote_addr->svm_cid,
remote_addr->svm_port)) {
err = -ENETUNREACH;
goto out;
}
/* Set the remote address that we are connecting to. */
memcpy(&vsk->remote_addr, remote_addr,
sizeof(vsk->remote_addr));
err = vsock_auto_bind(vsk);
if (err)
goto out;
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
sk->sk_state = SS_CONNECTING;
err = transport->connect(vsk);
if (err < 0)
goto out;
/* Mark sock as connecting and set the error code to in
* progress in case this is a non-blocking connect.
*/
sock->state = SS_CONNECTING;
err = -EINPROGRESS;
}
/* The receive path will handle all communication until we are able to
* enter the connected state. Here we wait for the connection to be
* completed or a notification of an error.
*/
timeout = vsk->connect_timeout;
prepare_to_wait(sk_sleep(sk), &wait, TASK_INTERRUPTIBLE);
while (sk->sk_state != SS_CONNECTED && sk->sk_err == 0) {
if (flags & O_NONBLOCK) {
/* If we're not going to block, we schedule a timeout
* function to generate a timeout on the connection
* attempt, in case the peer doesn't respond in a
* timely manner. We hold on to the socket until the
* timeout fires.
*/
sock_hold(sk);
INIT_DELAYED_WORK(&vsk->dwork,
vsock_connect_timeout);
schedule_delayed_work(&vsk->dwork, timeout);
/* Skip ahead to preserve error code set above. */
goto out_wait;
}
release_sock(sk);
timeout = schedule_timeout(timeout);
lock_sock(sk);
if (signal_pending(current)) {
err = sock_intr_errno(timeout);
goto out_wait_error;
} else if (timeout == 0) {
err = -ETIMEDOUT;
goto out_wait_error;
}
prepare_to_wait(sk_sleep(sk), &wait, TASK_INTERRUPTIBLE);
}
if (sk->sk_err) {
err = -sk->sk_err;
goto out_wait_error;
} else
err = 0;
out_wait:
finish_wait(sk_sleep(sk), &wait);
out:
release_sock(sk);
return err;
out_wait_error:
sk->sk_state = SS_UNCONNECTED;
sock->state = SS_UNCONNECTED;
goto out_wait;
}
static int vsock_accept(struct socket *sock, struct socket *newsock, int flags)
{
struct sock *listener;
int err;
struct sock *connected;
struct vsock_sock *vconnected;
long timeout;
DEFINE_WAIT(wait);
err = 0;
listener = sock->sk;
lock_sock(listener);
if (sock->type != SOCK_STREAM) {
err = -EOPNOTSUPP;
goto out;
}
if (listener->sk_state != SS_LISTEN) {
err = -EINVAL;
goto out;
}
/* Wait for children sockets to appear; these are the new sockets
* created upon connection establishment.
*/
timeout = sock_sndtimeo(listener, flags & O_NONBLOCK);
prepare_to_wait(sk_sleep(listener), &wait, TASK_INTERRUPTIBLE);
while ((connected = vsock_dequeue_accept(listener)) == NULL &&
listener->sk_err == 0) {
release_sock(listener);
timeout = schedule_timeout(timeout);
lock_sock(listener);
if (signal_pending(current)) {
err = sock_intr_errno(timeout);
goto out_wait;
} else if (timeout == 0) {
err = -EAGAIN;
goto out_wait;
}
prepare_to_wait(sk_sleep(listener), &wait, TASK_INTERRUPTIBLE);
}
if (listener->sk_err)
err = -listener->sk_err;
if (connected) {
listener->sk_ack_backlog--;
lock_sock(connected);
vconnected = vsock_sk(connected);
/* If the listener socket has received an error, then we should
* reject this socket and return. Note that we simply mark the
* socket rejected, drop our reference, and let the cleanup
* function handle the cleanup; the fact that we found it in
* the listener's accept queue guarantees that the cleanup
* function hasn't run yet.
*/
if (err) {
vconnected->rejected = true;
release_sock(connected);
sock_put(connected);
goto out_wait;
}
newsock->state = SS_CONNECTED;
sock_graft(connected, newsock);
release_sock(connected);
sock_put(connected);
}
out_wait:
finish_wait(sk_sleep(listener), &wait);
out:
release_sock(listener);
return err;
}
static int vsock_listen(struct socket *sock, int backlog)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
sk = sock->sk;
lock_sock(sk);
if (sock->type != SOCK_STREAM) {
err = -EOPNOTSUPP;
goto out;
}
if (sock->state != SS_UNCONNECTED) {
err = -EINVAL;
goto out;
}
vsk = vsock_sk(sk);
if (!vsock_addr_bound(&vsk->local_addr)) {
err = -EINVAL;
goto out;
}
sk->sk_max_ack_backlog = backlog;
sk->sk_state = SS_LISTEN;
err = 0;
out:
release_sock(sk);
return err;
}
static int vsock_stream_setsockopt(struct socket *sock,
int level,
int optname,
char __user *optval,
unsigned int optlen)
{
int err;
struct sock *sk;
struct vsock_sock *vsk;
u64 val;
if (level != AF_VSOCK)
return -ENOPROTOOPT;
#define COPY_IN(_v) \
do { \
if (optlen < sizeof(_v)) { \
err = -EINVAL; \
goto exit; \
} \
if (copy_from_user(&_v, optval, sizeof(_v)) != 0) { \
err = -EFAULT; \
goto exit; \
} \
} while (0)
err = 0;
sk = sock->sk;
vsk = vsock_sk(sk);
lock_sock(sk);
switch (optname) {
case SO_VM_SOCKETS_BUFFER_SIZE:
COPY_IN(val);
transport->set_buffer_size(vsk, val);
break;
case SO_VM_SOCKETS_BUFFER_MAX_SIZE:
COPY_IN(val);
transport->set_max_buffer_size(vsk, val);
break;
case SO_VM_SOCKETS_BUFFER_MIN_SIZE:
COPY_IN(val);
transport->set_min_buffer_size(vsk, val);
break;
case SO_VM_SOCKETS_CONNECT_TIMEOUT: {
struct timeval tv;
COPY_IN(tv);
if (tv.tv_sec >= 0 && tv.tv_usec < USEC_PER_SEC &&
tv.tv_sec < (MAX_SCHEDULE_TIMEOUT / HZ - 1)) {
vsk->connect_timeout = tv.tv_sec * HZ +
DIV_ROUND_UP(tv.tv_usec, (1000000 / HZ));
if (vsk->connect_timeout == 0)
vsk->connect_timeout =
VSOCK_DEFAULT_CONNECT_TIMEOUT;
} else {
err = -ERANGE;
}
break;
}
default:
err = -ENOPROTOOPT;
break;
}
#undef COPY_IN
exit:
release_sock(sk);
return err;
}
static int vsock_stream_getsockopt(struct socket *sock,
int level, int optname,
char __user *optval,
int __user *optlen)
{
int err;
int len;
struct sock *sk;
struct vsock_sock *vsk;
u64 val;
if (level != AF_VSOCK)
return -ENOPROTOOPT;
err = get_user(len, optlen);
if (err != 0)
return err;
#define COPY_OUT(_v) \
do { \
if (len < sizeof(_v)) \
return -EINVAL; \
\
len = sizeof(_v); \
if (copy_to_user(optval, &_v, len) != 0) \
return -EFAULT; \
\
} while (0)
err = 0;
sk = sock->sk;
vsk = vsock_sk(sk);
switch (optname) {
case SO_VM_SOCKETS_BUFFER_SIZE:
val = transport->get_buffer_size(vsk);
COPY_OUT(val);
break;
case SO_VM_SOCKETS_BUFFER_MAX_SIZE:
val = transport->get_max_buffer_size(vsk);
COPY_OUT(val);
break;
case SO_VM_SOCKETS_BUFFER_MIN_SIZE:
val = transport->get_min_buffer_size(vsk);
COPY_OUT(val);
break;
case SO_VM_SOCKETS_CONNECT_TIMEOUT: {
struct timeval tv;
tv.tv_sec = vsk->connect_timeout / HZ;
tv.tv_usec =
(vsk->connect_timeout -
tv.tv_sec * HZ) * (1000000 / HZ);
COPY_OUT(tv);
break;
}
default:
return -ENOPROTOOPT;
}
err = put_user(len, optlen);
if (err != 0)
return -EFAULT;
#undef COPY_OUT
return 0;
}
static int vsock_stream_sendmsg(struct kiocb *kiocb, struct socket *sock,
struct msghdr *msg, size_t len)
{
struct sock *sk;
struct vsock_sock *vsk;
ssize_t total_written;
long timeout;
int err;
struct vsock_transport_send_notify_data send_data;
DEFINE_WAIT(wait);
sk = sock->sk;
vsk = vsock_sk(sk);
total_written = 0;
err = 0;
if (msg->msg_flags & MSG_OOB)
return -EOPNOTSUPP;
lock_sock(sk);
/* Callers should not provide a destination with stream sockets. */
if (msg->msg_namelen) {
err = sk->sk_state == SS_CONNECTED ? -EISCONN : -EOPNOTSUPP;
goto out;
}
/* Send data only if both sides are not shutdown in the direction. */
if (sk->sk_shutdown & SEND_SHUTDOWN ||
vsk->peer_shutdown & RCV_SHUTDOWN) {
err = -EPIPE;
goto out;
}
if (sk->sk_state != SS_CONNECTED ||
!vsock_addr_bound(&vsk->local_addr)) {
err = -ENOTCONN;
goto out;
}
if (!vsock_addr_bound(&vsk->remote_addr)) {
err = -EDESTADDRREQ;
goto out;
}
/* Wait for room in the produce queue to enqueue our user's data. */
timeout = sock_sndtimeo(sk, msg->msg_flags & MSG_DONTWAIT);
err = transport->notify_send_init(vsk, &send_data);
if (err < 0)
goto out;
prepare_to_wait(sk_sleep(sk), &wait, TASK_INTERRUPTIBLE);
while (total_written < len) {
ssize_t written;
while (vsock_stream_has_space(vsk) == 0 &&
sk->sk_err == 0 &&
!(sk->sk_shutdown & SEND_SHUTDOWN) &&
!(vsk->peer_shutdown & RCV_SHUTDOWN)) {
/* Don't wait for non-blocking sockets. */
if (timeout == 0) {
err = -EAGAIN;
goto out_wait;
}
err = transport->notify_send_pre_block(vsk, &send_data);
if (err < 0)
goto out_wait;
release_sock(sk);
timeout = schedule_timeout(timeout);
lock_sock(sk);
if (signal_pending(current)) {
err = sock_intr_errno(timeout);
goto out_wait;
} else if (timeout == 0) {
err = -EAGAIN;
goto out_wait;
}
prepare_to_wait(sk_sleep(sk), &wait,
TASK_INTERRUPTIBLE);
}
/* These checks occur both as part of and after the loop
* conditional since we need to check before and after
* sleeping.
*/
if (sk->sk_err) {
err = -sk->sk_err;
goto out_wait;
} else if ((sk->sk_shutdown & SEND_SHUTDOWN) ||
(vsk->peer_shutdown & RCV_SHUTDOWN)) {
err = -EPIPE;
goto out_wait;
}
err = transport->notify_send_pre_enqueue(vsk, &send_data);
if (err < 0)
goto out_wait;
/* Note that enqueue will only write as many bytes as are free
* in the produce queue, so we don't need to ensure len is
* smaller than the queue size. It is the caller's
* responsibility to check how many bytes we were able to send.
*/
written = transport->stream_enqueue(
vsk, msg->msg_iov,
len - total_written);
if (written < 0) {
err = -ENOMEM;
goto out_wait;
}
total_written += written;
err = transport->notify_send_post_enqueue(
vsk, written, &send_data);
if (err < 0)
goto out_wait;
}
out_wait:
if (total_written > 0)
err = total_written;
finish_wait(sk_sleep(sk), &wait);
out:
release_sock(sk);
return err;
}
static int
vsock_stream_recvmsg(struct kiocb *kiocb,
struct socket *sock,
struct msghdr *msg, size_t len, int flags)
{
struct sock *sk;
struct vsock_sock *vsk;
int err;
size_t target;
ssize_t copied;
long timeout;
struct vsock_transport_recv_notify_data recv_data;
DEFINE_WAIT(wait);
sk = sock->sk;
vsk = vsock_sk(sk);
err = 0;
lock_sock(sk);
if (sk->sk_state != SS_CONNECTED) {
/* Recvmsg is supposed to return 0 if a peer performs an
* orderly shutdown. Differentiate between that case and when a
* peer has not connected or a local shutdown occured with the
* SOCK_DONE flag.
*/
if (sock_flag(sk, SOCK_DONE))
err = 0;
else
err = -ENOTCONN;
goto out;
}
if (flags & MSG_OOB) {
err = -EOPNOTSUPP;
goto out;
}
/* We don't check peer_shutdown flag here since peer may actually shut
* down, but there can be data in the queue that a local socket can
* receive.
*/
if (sk->sk_shutdown & RCV_SHUTDOWN) {
err = 0;
goto out;
}
/* It is valid on Linux to pass in a zero-length receive buffer. This
* is not an error. We may as well bail out now.
*/
if (!len) {
err = 0;
goto out;
}
/* We must not copy less than target bytes into the user's buffer
* before returning successfully, so we wait for the consume queue to
* have that much data to consume before dequeueing. Note that this
* makes it impossible to handle cases where target is greater than the
* queue size.
*/
target = sock_rcvlowat(sk, flags & MSG_WAITALL, len);
if (target >= transport->stream_rcvhiwat(vsk)) {
err = -ENOMEM;
goto out;
}
timeout = sock_rcvtimeo(sk, flags & MSG_DONTWAIT);
copied = 0;
err = transport->notify_recv_init(vsk, target, &recv_data);
if (err < 0)
goto out;
prepare_to_wait(sk_sleep(sk), &wait, TASK_INTERRUPTIBLE);
while (1) {
s64 ready = vsock_stream_has_data(vsk);
if (ready < 0) {
/* Invalid queue pair content. XXX This should be
* changed to a connection reset in a later change.
*/
err = -ENOMEM;
goto out_wait;
} else if (ready > 0) {
ssize_t read;
err = transport->notify_recv_pre_dequeue(
vsk, target, &recv_data);
if (err < 0)
break;
read = transport->stream_dequeue(
vsk, msg->msg_iov,
len - copied, flags);
if (read < 0) {
err = -ENOMEM;
break;
}
copied += read;
err = transport->notify_recv_post_dequeue(
vsk, target, read,
!(flags & MSG_PEEK), &recv_data);
if (err < 0)
goto out_wait;
if (read >= target || flags & MSG_PEEK)
break;
target -= read;
} else {
if (sk->sk_err != 0 || (sk->sk_shutdown & RCV_SHUTDOWN)
|| (vsk->peer_shutdown & SEND_SHUTDOWN)) {
break;
}
/* Don't wait for non-blocking sockets. */
if (timeout == 0) {
err = -EAGAIN;
break;
}
err = transport->notify_recv_pre_block(
vsk, target, &recv_data);
if (err < 0)
break;
release_sock(sk);
timeout = schedule_timeout(timeout);
lock_sock(sk);
if (signal_pending(current)) {
err = sock_intr_errno(timeout);
break;
} else if (timeout == 0) {
err = -EAGAIN;
break;
}
prepare_to_wait(sk_sleep(sk), &wait,
TASK_INTERRUPTIBLE);
}
}
if (sk->sk_err)
err = -sk->sk_err;
else if (sk->sk_shutdown & RCV_SHUTDOWN)
err = 0;
if (copied > 0) {
/* We only do these additional bookkeeping/notification steps
* if we actually copied something out of the queue pair
* instead of just peeking ahead.
*/
if (!(flags & MSG_PEEK)) {
/* If the other side has shutdown for sending and there
* is nothing more to read, then modify the socket
* state.
*/
if (vsk->peer_shutdown & SEND_SHUTDOWN) {
if (vsock_stream_has_data(vsk) <= 0) {
sk->sk_state = SS_UNCONNECTED;
sock_set_flag(sk, SOCK_DONE);
sk->sk_state_change(sk);
}
}
}
err = copied;
}
out_wait:
finish_wait(sk_sleep(sk), &wait);
out:
release_sock(sk);
return err;
}
static const struct proto_ops vsock_stream_ops = {
.family = PF_VSOCK,
.owner = THIS_MODULE,
.release = vsock_release,
.bind = vsock_bind,
.connect = vsock_stream_connect,
.socketpair = sock_no_socketpair,
.accept = vsock_accept,
.getname = vsock_getname,
.poll = vsock_poll,
.ioctl = sock_no_ioctl,
.listen = vsock_listen,
.shutdown = vsock_shutdown,
.setsockopt = vsock_stream_setsockopt,
.getsockopt = vsock_stream_getsockopt,
.sendmsg = vsock_stream_sendmsg,
.recvmsg = vsock_stream_recvmsg,
.mmap = sock_no_mmap,
.sendpage = sock_no_sendpage,
};
static int vsock_create(struct net *net, struct socket *sock,
int protocol, int kern)
{
if (!sock)
return -EINVAL;
if (protocol && protocol != PF_VSOCK)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
return -EPROTONOSUPPORT;
switch (sock->type) {
case SOCK_DGRAM:
sock->ops = &vsock_dgram_ops;
break;
case SOCK_STREAM:
sock->ops = &vsock_stream_ops;
break;
default:
return -ESOCKTNOSUPPORT;
}
sock->state = SS_UNCONNECTED;
return __vsock_create(net, sock, NULL, GFP_KERNEL, 0) ? 0 : -ENOMEM;
}
static const struct net_proto_family vsock_family_ops = {
.family = AF_VSOCK,
.create = vsock_create,
.owner = THIS_MODULE,
};
static long vsock_dev_do_ioctl(struct file *filp,
unsigned int cmd, void __user *ptr)
{
u32 __user *p = ptr;
int retval = 0;
switch (cmd) {
case IOCTL_VM_SOCKETS_GET_LOCAL_CID:
if (put_user(transport->get_local_cid(), p) != 0)
retval = -EFAULT;
break;
default:
pr_err("Unknown ioctl %d\n", cmd);
retval = -EINVAL;
}
return retval;
}
static long vsock_dev_ioctl(struct file *filp,
unsigned int cmd, unsigned long arg)
{
return vsock_dev_do_ioctl(filp, cmd, (void __user *)arg);
}
#ifdef CONFIG_COMPAT
static long vsock_dev_compat_ioctl(struct file *filp,
unsigned int cmd, unsigned long arg)
{
return vsock_dev_do_ioctl(filp, cmd, compat_ptr(arg));
}
#endif
static const struct file_operations vsock_device_ops = {
.owner = THIS_MODULE,
.unlocked_ioctl = vsock_dev_ioctl,
#ifdef CONFIG_COMPAT
.compat_ioctl = vsock_dev_compat_ioctl,
#endif
.open = nonseekable_open,
};
static struct miscdevice vsock_device = {
.name = "vsock",
.fops = &vsock_device_ops,
};
int __vsock_core_init(const struct vsock_transport *t, struct module *owner)
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
{
int err = mutex_lock_interruptible(&vsock_register_mutex);
if (err)
return err;
if (transport) {
err = -EBUSY;
goto err_busy;
}
/* Transport must be the owner of the protocol so that it can't
* unload while there are open sockets.
*/
vsock_proto.owner = owner;
transport = t;
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
vsock_init_tables();
vsock_device.minor = MISC_DYNAMIC_MINOR;
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
err = misc_register(&vsock_device);
if (err) {
pr_err("Failed to register misc device\n");
return -ENOENT;
}
err = proto_register(&vsock_proto, 1); /* we want our slab */
if (err) {
pr_err("Cannot register vsock protocol\n");
goto err_misc_deregister;
}
err = sock_register(&vsock_family_ops);
if (err) {
pr_err("could not register af_vsock (%d) address family: %d\n",
AF_VSOCK, err);
goto err_unregister_proto;
}
mutex_unlock(&vsock_register_mutex);
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
return 0;
err_unregister_proto:
proto_unregister(&vsock_proto);
err_misc_deregister:
misc_deregister(&vsock_device);
transport = NULL;
err_busy:
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
mutex_unlock(&vsock_register_mutex);
return err;
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
}
EXPORT_SYMBOL_GPL(__vsock_core_init);
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
void vsock_core_exit(void)
{
mutex_lock(&vsock_register_mutex);
misc_deregister(&vsock_device);
sock_unregister(AF_VSOCK);
proto_unregister(&vsock_proto);
/* We do not want the assignment below re-ordered. */
mb();
transport = NULL;
mutex_unlock(&vsock_register_mutex);
}
EXPORT_SYMBOL_GPL(vsock_core_exit);
MODULE_AUTHOR("VMware, Inc.");
MODULE_DESCRIPTION("VMware Virtual Socket Family");
MODULE_VERSION("1.0.1.0-k");
VSOCK: Introduce VM Sockets VM Sockets allows communication between virtual machines and the hypervisor. User level applications both in a virtual machine and on the host can use the VM Sockets API, which facilitates fast and efficient communication between guest virtual machines and their host. A socket address family, designed to be compatible with UDP and TCP at the interface level, is provided. Today, VM Sockets is used by various VMware Tools components inside the guest for zero-config, network-less access to VMware host services. In addition to this, VMware's users are using VM Sockets for various applications, where network access of the virtual machine is restricted or non-existent. Examples of this are VMs communicating with device proxies for proprietary hardware running as host applications and automated testing of applications running within virtual machines. The VMware VM Sockets are similar to other socket types, like Berkeley UNIX socket interface. The VM Sockets module supports both connection-oriented stream sockets like TCP, and connectionless datagram sockets like UDP. The VM Sockets protocol family is defined as "AF_VSOCK" and the socket operations split for SOCK_DGRAM and SOCK_STREAM. For additional information about the use of VM Sockets, please refer to the VM Sockets Programming Guide available at: https://www.vmware.com/support/developer/vmci-sdk/ Signed-off-by: George Zhang <georgezhang@vmware.com> Signed-off-by: Dmitry Torokhov <dtor@vmware.com> Signed-off-by: Andy king <acking@vmware.com> Signed-off-by: David S. Miller <davem@davemloft.net>
2013-02-06 22:23:56 +08:00
MODULE_LICENSE("GPL v2");