vlc/include/modules_inner.h

202 lines
11 KiB
C

/*****************************************************************************
* modules_inner.h : Macros used from within a module.
*****************************************************************************
* Copyright (C) 2001-2006 the VideoLAN team
* $Id$
*
* Authors: Samuel Hocevar <sam@zoy.org>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
*****************************************************************************/
/*****************************************************************************
* If we are not within a module, assume we're in the vlc core.
*****************************************************************************/
#if !defined( __PLUGIN__ ) && !defined( __BUILTIN__ )
# define MODULE_NAME main
#endif
/*****************************************************************************
* Add a few defines. You do not want to read this section. Really.
*****************************************************************************/
/* Explanation:
*
* if user has #defined MODULE_NAME foo, then we will need:
* #define MODULE_STRING "foo"
*
* and, if __BUILTIN__ is set, we will also need:
* #define MODULE_FUNC( zog ) module_foo_zog
*
* this can't easily be done with the C preprocessor, thus a few ugly hacks.
*/
/* I can't believe I need to do this to change « foo » to « "foo" » */
#define STRINGIFY( z ) UGLY_KLUDGE( z )
#define UGLY_KLUDGE( z ) #z
/* And I need to do _this_ to change « foo bar » to « module_foo_bar » ! */
#define CONCATENATE( y, z ) CRUDE_HACK( y, z )
#define CRUDE_HACK( y, z ) y##__##z
/* If the module is built-in, then we need to define foo_InitModule instead
* of InitModule. Same for Activate- and DeactivateModule. */
#if defined( __BUILTIN__ )
# define E_( function ) CONCATENATE( function, MODULE_NAME )
# define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_NAME )
# define DECLARE_SYMBOLS struct _u_n_u_s_e_d_
# define STORE_SYMBOLS struct _u_n_u_s_e_d_
#elif defined( __PLUGIN__ )
# define E_( function ) CONCATENATE( function, MODULE_SYMBOL )
# define __VLC_SYMBOL( symbol ) CONCATENATE( symbol, MODULE_SYMBOL )
# define DECLARE_SYMBOLS module_symbols_t* p_symbols
# define STORE_SYMBOLS p_symbols = p_module->p_symbols
#endif
#if defined( __PLUGIN__ ) && ( defined( WIN32 ) || defined( UNDER_CE ) )
# define DLL_SYMBOL __declspec(dllexport)
# define CDECL_SYMBOL __cdecl
#else
# define DLL_SYMBOL
# define CDECL_SYMBOL
#endif
#if defined( __cplusplus )
# define EXTERN_SYMBOL extern "C"
#else
# define EXTERN_SYMBOL
#endif
#if defined( USE_DLL )
# define IMPORT_SYMBOL __declspec(dllimport)
#else
# define IMPORT_SYMBOL
#endif
#define MODULE_STRING STRINGIFY( MODULE_NAME )
/*
* InitModule: this function is called once and only once, when the module
* is looked at for the first time. We get the useful data from it, for
* instance the module name, its shortcuts, its capabilities... we also create
* a copy of its config because the module can be unloaded at any time.
*/
#define vlc_module_begin( ) \
DECLARE_SYMBOLS; \
EXTERN_SYMBOL DLL_SYMBOL int CDECL_SYMBOL \
__VLC_SYMBOL(vlc_entry) ( module_t *p_module ) \
{ \
int i_shortcut = 1, i_config = -1; \
module_config_t *p_config = NULL; \
static module_config_t config_end = { \
CONFIG_HINT_END, NULL, NULL, 0, NULL, NULL, NULL, 0, 0., 0, 0, \
0., 0., NULL, NULL, NULL, NULL, NULL, 0, NULL, NULL, 0, NULL, \
VLC_FALSE, NULL, VLC_FALSE, VLC_FALSE, VLC_FALSE, NULL, 0, 0., \
NULL, 0, 0., VLC_FALSE \
}; \
STORE_SYMBOLS; \
p_module->b_submodule = VLC_FALSE; \
p_module->b_unloadable = VLC_TRUE; \
p_module->b_reentrant = VLC_TRUE; \
p_module->psz_object_name = MODULE_STRING; \
p_module->psz_shortname = NULL; \
p_module->psz_longname = MODULE_STRING; \
p_module->pp_shortcuts[ 0 ] = MODULE_STRING; \
p_module->i_cpu = 0; \
p_module->psz_program = NULL; \
p_module->psz_capability = ""; \
p_module->i_score = 1; \
p_module->pf_activate = NULL; \
p_module->pf_deactivate = NULL; \
{ \
module_t *p_submodule = p_module /* the ; gets added */
#define vlc_module_end( ) \
p_submodule->pp_shortcuts[ i_shortcut ] = NULL; \
} \
if( p_config ) \
{ \
int i; \
p_config[ ++i_config ] = config_end; \
config_Duplicate( p_module, p_config ); \
for( i = 0; i < i_config; i++ ) \
{ \
if( p_config[ i ].i_action ) \
{ \
free( p_config[ i ].ppf_action ); \
free( p_config[ i ].ppsz_action_text ); \
} \
} \
free( p_config ); \
} \
else config_Duplicate( p_module, &config_end ); \
if( p_module->p_config == NULL ) \
{ \
return VLC_EGENERIC; \
} \
return VLC_SUCCESS && i_shortcut; \
} \
struct _u_n_u_s_e_d_ /* the ; gets added */
#define add_submodule( ) \
p_submodule->pp_shortcuts[ i_shortcut ] = NULL; \
p_submodule = \
(module_t *)vlc_object_create( p_module, VLC_OBJECT_MODULE ); \
vlc_object_attach( p_submodule, p_module ); \
p_submodule->b_submodule = VLC_TRUE; \
/* Nuahahaha! Heritage! Polymorphism! Ugliness!! */ \
for( i_shortcut = 0; p_module->pp_shortcuts[ i_shortcut ]; i_shortcut++ ) \
{ \
p_submodule->pp_shortcuts[ i_shortcut ] = \
p_module->pp_shortcuts[ i_shortcut ]; \
} \
p_submodule->psz_object_name = p_module->psz_object_name; \
p_submodule->psz_shortname = p_module->psz_shortname; \
p_submodule->psz_longname = p_module->psz_longname; \
p_submodule->psz_program = p_module->psz_program; \
p_submodule->psz_capability = p_module->psz_capability; \
p_submodule->i_score = p_module->i_score; \
p_submodule->i_cpu = p_module->i_cpu; \
p_submodule->pf_activate = NULL; \
p_submodule->pf_deactivate = NULL
#define add_requirement( cap ) \
p_module->i_cpu |= CPU_CAPABILITY_##cap
#define add_shortcut( shortcut ) \
p_submodule->pp_shortcuts[ i_shortcut ] = shortcut; \
i_shortcut++
#define set_shortname( desc ) \
p_submodule->psz_shortname = desc
#define set_description( desc ) \
p_submodule->psz_longname = desc
#define set_capability( cap, score ) \
p_submodule->psz_capability = cap; \
p_submodule->i_score = score
#define set_program( program ) \
p_submodule->psz_program = program
#define set_callbacks( activate, deactivate ) \
p_submodule->pf_activate = activate; \
p_submodule->pf_deactivate = deactivate
#define linked_with_a_crap_library_which_uses_atexit( ) \
p_module->b_unloadable = VLC_FALSE