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449 lines
19 KiB
C
449 lines
19 KiB
C
/*****************************************************************************
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* vlc_playlist.h : Playlist functions
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*****************************************************************************
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* Copyright (C) 1999-2004 the VideoLAN team
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* $Id$
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*
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* Authors: Samuel Hocevar <sam@zoy.org>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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*****************************************************************************/
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#if !defined( __LIBVLC__ )
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#error You are not libvlc or one of its plugins. You cannot include this file
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#endif
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#ifndef _VLC_PLAYLIST_H_
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#define _VLC_PLAYLIST_H_
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# ifdef __cplusplus
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extern "C" {
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# endif
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#include <assert.h>
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#include <vlc_input.h>
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#include <stdio.h>
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#include <stdlib.h>
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TYPEDEF_ARRAY(playlist_item_t*, playlist_item_array_t);
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TYPEDEF_ARRAY(input_item_t*, input_item_array_t);
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/**
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* \file
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* This file contain structures and function prototypes related
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* to the playlist in vlc
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*
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* \defgroup vlc_playlist Playlist
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*
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* The VLC playlist system has a tree structure. This allows advanced
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* categorization, like for SAP streams (which are grouped by "sap groups").
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*
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* The base structure for all playlist operations is the input_item_t. This
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* contains all information needed to play a stream and get info, ie, mostly,
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* mrl and metadata. This structure contains a unique i_id field. ids are
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* not recycled when an item is destroyed.
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*
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* Input items are not used directly, but through playlist items.
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* The playlist items are themselves in a tree structure. They only contain
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* a link to the input item, a unique id and a few flags. the playlist
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* item id is NOT the same as the input item id.
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* Several playlist items can be attached to a single input item. The input
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* item is refcounted and is automatically destroyed when it is not used
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* anymore.
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*
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* In the playlist itself, there are two trees, that should always be kept
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* in sync. The "category" tree contains the whole tree structure with
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* several levels, while the onelevel tree contains only one level :), ie
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* it only contains "real" items, not nodes
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* For example, if you open a directory, you will have
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*\verbatim
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* Category tree: Onevelel tree:
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* Playlist Playlist
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* - Dir - item1
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* - Subdir - item2
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* - item1
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* - item2
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*\endverbatim
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* The top-level items of both tree are the same, and they are reproduced
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* in the left-part of the playlist GUIs, they are the "sources" from the
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* source selectors. Top-level items include: playlist, media library, SAP,
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* Shoutcast, devices, ...
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*
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* It is envisioned that a third tree will appear: VLM, but it's not done yet
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*
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* The playlist also stores, for utility purposes, an array of all input
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* items, an array of all playlist items and an array of all playlist items
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* and nodes (both are represented by the same structure).
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*
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* So, here is an example:
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* \verbatim
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* Inputs array
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* - input 1 -> name = foo 1 uri = ...
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* - input 2 -> name = foo 2 uri = ...
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*
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* Category tree Onlevel tree
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* - playlist (id 1) - playlist (id 3)
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* - category 1 (id 2) - foo 2 (id 8 - input 2)
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* - foo 2 (id 6 - input 2) - media library (id 4)
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* - media library (id 2) - foo 1 (id6 - input 1)
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* - foo 1 (id 5 - input 1)
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* \endverbatim
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* Sometimes, an item must be transformed to a node. This happens for the
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* directory access for example. In that case, the item is removed from
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* the onelevel tree, as it is not a real item anymore.
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*
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* For "standard" item addition, you can use playlist_Add, playlist_AddExt
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* (more options) or playlist_AddInput if you already created your input
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* item. This will add the item at the root of "Playlist" or of "Media library"
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* in each of the two trees.
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*
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* If you want more control (like, adding the item as the child of a given
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* node in the category tree, use playlist_BothAddInput. You'll have to provide
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* the node in the category tree. The item will be added as a child of
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* this node in the category tree, and as a child of the matching top-level
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* node in the onelevel tree. (Nodes are created with playlist_NodeCreate)
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*
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* Generally speaking, playlist_NodeAddInput should not be used in newer code, it
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* will maybe become useful again when we merge VLM;
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*
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* To delete an item, use playlist_DeleteFromInput( input_id ) which will
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* remove all occurences of the input in both trees
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*
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* @{
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*/
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/** Helper structure to export to file part of the playlist */
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struct playlist_export_t
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{
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char *psz_filename;
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FILE *p_file;
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playlist_item_t *p_root;
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};
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/** playlist item / node */
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struct playlist_item_t
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{
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input_item_t *p_input; /**< Linked input item */
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/** Number of children, -1 if not a node */
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int i_children;
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playlist_item_t **pp_children; /**< Children nodes/items */
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playlist_item_t *p_parent; /**< Item parent */
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int i_id; /**< Playlist item specific id */
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uint8_t i_flags; /**< Flags */
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};
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#define PLAYLIST_SAVE_FLAG 0x0001 /**< Must it be saved */
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#define PLAYLIST_SKIP_FLAG 0x0002 /**< Must playlist skip after it ? */
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#define PLAYLIST_DBL_FLAG 0x0004 /**< Is it disabled ? */
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#define PLAYLIST_RO_FLAG 0x0008 /**< Write-enabled ? */
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#define PLAYLIST_REMOVE_FLAG 0x0010 /**< Remove this item at the end */
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#define PLAYLIST_EXPANDED_FLAG 0x0020 /**< Expanded node */
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/** Playlist status */
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typedef enum
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{ PLAYLIST_STOPPED,PLAYLIST_RUNNING,PLAYLIST_PAUSED } playlist_status_t;
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struct services_discovery_t
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{
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VLC_COMMON_MEMBERS
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char *psz_module;
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module_t *p_module;
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services_discovery_sys_t *p_sys;
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void (*pf_run) ( services_discovery_t *);
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};
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/** Structure containing information about the playlist */
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struct playlist_t
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{
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VLC_COMMON_MEMBERS
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int i_enabled; /**< How many items are enabled ? */
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playlist_item_array_t items; /**< Arrays of items */
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playlist_item_array_t all_items; /**< Array of items and nodes */
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input_item_array_t input_items; /**< Array of input items */
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playlist_item_array_t current; /**< Items currently being played */
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int i_current_index; /**< Index in current array */
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/** Reset current item array */
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vlc_bool_t b_reset_currently_playing;
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mtime_t last_rebuild_date;
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int i_last_playlist_id; /**< Last id to an item */
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int i_last_input_id ; /**< Last id on an input */
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services_discovery_t **pp_sds; /**< Loaded service discovery modules */
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int i_sds; /**< Number of service discovery modules */
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/* Predefined items */
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playlist_item_t * p_root_category; /**< Root of category tree */
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playlist_item_t * p_root_onelevel; /**< Root of onelevel tree */
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playlist_item_t * p_local_category; /** < "Playlist" in CATEGORY view */
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playlist_item_t * p_ml_category; /** < "Library" in CATEGORY view */
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playlist_item_t * p_local_onelevel; /** < "Playlist" in ONELEVEL view */
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playlist_item_t * p_ml_onelevel; /** < "Library" in ONELEVEL iew */
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vlc_bool_t b_always_tree;/**< Always display as tree */
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vlc_bool_t b_never_tree;/**< Never display as tree */
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vlc_bool_t b_doing_ml; /**< Doing media library stuff, */
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/*get quicker */
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vlc_bool_t b_auto_preparse;
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/* Runtime */
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input_thread_t * p_input; /**< the input thread associated
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* with the current item */
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int i_sort; /**< Last sorting applied to the playlist */
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int i_order; /**< Last ordering applied to the playlist */
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mtime_t gc_date;
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vlc_bool_t b_cant_sleep;
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playlist_preparse_t *p_preparse; /**< Preparser object */
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playlist_fetcher_t *p_fetcher;/**< Meta and art fetcher object */
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vlc_mutex_t gc_lock; /**< Lock to protect the garbage collection */
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struct {
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/* Current status. These fields are readonly, only the playlist
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* main loop can touch it*/
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playlist_status_t i_status; /**< Current status of playlist */
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playlist_item_t * p_item; /**< Currently playing/active item */
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playlist_item_t * p_node; /**< Current node to play from */
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} status;
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struct {
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/* Request. Use this to give orders to the playlist main loop */
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int i_status; /**< requested playlist status */
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playlist_item_t * p_node; /**< requested node to play from */
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playlist_item_t * p_item; /**< requested item to play in the node */
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int i_skip; /**< Number of items to skip */
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vlc_bool_t b_request;/**< Set to true by the requester
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The playlist sets it back to false
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when processing the request */
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vlc_mutex_t lock; /**< Lock to protect request */
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} request;
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// Playlist-unrelated fields
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interaction_t *p_interaction; /**< Interaction manager */
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input_thread_t *p_stats_computer; /**< Input thread computing stats */
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global_stats_t *p_stats; /**< Global statistics */
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};
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/** Helper to add an item */
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struct playlist_add_t
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{
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int i_node;
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int i_item;
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int i_position;
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};
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#define SORT_ID 0
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#define SORT_TITLE 1
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#define SORT_TITLE_NODES_FIRST 2
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#define SORT_ARTIST 3
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#define SORT_GENRE 4
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#define SORT_RANDOM 5
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#define SORT_DURATION 6
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#define SORT_TITLE_NUMERIC 7
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#define SORT_ALBUM 8
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#define ORDER_NORMAL 0
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#define ORDER_REVERSE 1
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/*****************************************************************************
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* Prototypes
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*****************************************************************************/
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/* Helpers */
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#define PL_LOCK vlc_mutex_lock( &p_playlist->object_lock );
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#define PL_UNLOCK vlc_mutex_unlock( &p_playlist->object_lock );
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#define pl_Get( a ) a->p_libvlc->p_playlist
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#define pl_Yield( a ) __pl_Yield( VLC_OBJECT(a) )
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static inline playlist_t *__pl_Yield( vlc_object_t *p_this )
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{
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assert( p_this->p_libvlc->p_playlist );
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vlc_object_yield( p_this->p_libvlc->p_playlist );
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return p_this->p_libvlc->p_playlist;
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}
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#define pl_Release(a) vlc_object_release( a->p_libvlc->p_playlist );
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/* Playlist control */
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#define playlist_Play(p) playlist_Control(p,PLAYLIST_PLAY, VLC_FALSE )
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#define playlist_Pause(p) playlist_Control(p,PLAYLIST_PAUSE, VLC_FALSE )
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#define playlist_Stop(p) playlist_Control(p,PLAYLIST_STOP, VLC_FALSE )
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#define playlist_Next(p) playlist_Control(p,PLAYLIST_SKIP, VLC_FALSE, 1)
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#define playlist_Prev(p) playlist_Control(p,PLAYLIST_SKIP, VLC_FALSE, -1)
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#define playlist_Skip(p,i) playlist_Control(p,PLAYLIST_SKIP, VLC_FALSE, i)
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/**
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* Do a playlist action.
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* If there is something in the playlist then you can do playlist actions.
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* Possible queries are listed in vlc_common.h
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* \param p_playlist the playlist to do the command on
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* \param i_query the command to do
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* \param b_locked TRUE if playlist is locked when entering this function
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* \param variable number of arguments
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* \return VLC_SUCCESS or an error
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*/
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VLC_EXPORT( int, playlist_Control, ( playlist_t *p_playlist, int i_query, vlc_bool_t b_locked, ... ) );
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/** Clear the playlist
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* \param b_locked TRUE if playlist is locked when entering this function
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*/
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VLC_EXPORT( void, playlist_Clear, ( playlist_t *, vlc_bool_t ) );
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/** Enqueue an input item for preparsing */
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VLC_EXPORT( int, playlist_PreparseEnqueue, (playlist_t *, input_item_t *) );
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/** Enqueue a playlist item and all of its children if any for preparsing */
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VLC_EXPORT( int, playlist_PreparseEnqueueItem, (playlist_t *, playlist_item_t *) );
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/** Request the art for an input item to be fetched */
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VLC_EXPORT( int, playlist_AskForArtEnqueue, (playlist_t *, input_item_t *) );
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/********************** Services discovery ***********************/
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/** Add a list of comma-separated service discovery modules */
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VLC_EXPORT( int, playlist_ServicesDiscoveryAdd, (playlist_t *, const char *));
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/** Remove a services discovery module by name */
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VLC_EXPORT( int, playlist_ServicesDiscoveryRemove, (playlist_t *, const char *));
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/** Check whether a given SD is loaded */
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VLC_EXPORT( vlc_bool_t, playlist_IsServicesDiscoveryLoaded, ( playlist_t *,const char *));
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/* Playlist sorting */
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VLC_EXPORT( int, playlist_TreeMove, ( playlist_t *, playlist_item_t *, playlist_item_t *, int ) );
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VLC_EXPORT( int, playlist_RecursiveNodeSort, ( playlist_t *, playlist_item_t *,int, int ) );
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/**
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* Export a node of the playlist to a certain type of playlistfile
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* \param p_playlist the playlist to export
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* \param psz_filename the location where the exported file will be saved
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* \param p_export_root the root node to export
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* \param psz_type the type of playlist file to create (m3u, pls, ..)
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* \return VLC_SUCCESS on success
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*/
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VLC_EXPORT( int, playlist_Export, ( playlist_t *p_playlist, const char *psz_name, playlist_item_t *p_export_root, const char *psz_type ) );
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/********************************************************
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* Item management
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********************************************************/
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/*************************** Item creation **************************/
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VLC_EXPORT( playlist_item_t* , playlist_ItemNewWithType, ( vlc_object_t *,const char *,const char *, int , const char *const *, int, int) );
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/** Create a new item, without adding it to the playlist
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* \param p_obj a vlc object (anyone will do)
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* \param psz_uri the mrl of the item
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* \param psz_name a text giving a name or description of the item
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* \return the new item or NULL on failure
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*/
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#define playlist_ItemNew( a , b, c ) \
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playlist_ItemNewWithType( VLC_OBJECT(a) , b , c, 0, NULL, -1, 0 )
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#define playlist_ItemNewFromInput(a,b) __playlist_ItemNewFromInput(VLC_OBJECT(a),b)
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VLC_EXPORT( playlist_item_t *, __playlist_ItemNewFromInput, ( vlc_object_t *p_obj,input_item_t *p_input ) );
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/*************************** Item deletion **************************/
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VLC_EXPORT( int, playlist_DeleteFromInput, ( playlist_t *, int, vlc_bool_t ) );
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/*************************** Item fields accessors **************************/
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VLC_EXPORT( int, playlist_ItemSetName, (playlist_item_t *, const char * ) );
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/******************** Item addition ********************/
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VLC_EXPORT( int, playlist_Add, ( playlist_t *, const char *, const char *, int, int, vlc_bool_t, vlc_bool_t ) );
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VLC_EXPORT( int, playlist_AddExt, ( playlist_t *, const char *, const char *, int, int, mtime_t, const char *const *,int, vlc_bool_t, vlc_bool_t ) );
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VLC_EXPORT( int, playlist_AddInput, ( playlist_t *, input_item_t *, int, int, vlc_bool_t, vlc_bool_t ) );
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VLC_EXPORT( playlist_item_t *, playlist_NodeAddInput, ( playlist_t *, input_item_t *,playlist_item_t *,int , int, vlc_bool_t ) );
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VLC_EXPORT( int, playlist_BothAddInput, ( playlist_t *, input_item_t *,playlist_item_t *,int , int, int*, int*, vlc_bool_t ) );
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/********************** Misc item operations **********************/
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VLC_EXPORT( playlist_item_t*, playlist_ItemToNode, (playlist_t *,playlist_item_t *, vlc_bool_t) );
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playlist_item_t *playlist_ItemFindFromInputAndRoot( playlist_t *p_playlist,
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int i_input_id, playlist_item_t *p_root,
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vlc_bool_t );
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/********************************** Item search *************************/
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VLC_EXPORT( playlist_item_t *, playlist_ItemGetById, (playlist_t *, int, vlc_bool_t ) );
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VLC_EXPORT( playlist_item_t *, playlist_ItemGetByInput, (playlist_t *,input_item_t *, vlc_bool_t ) );
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VLC_EXPORT( playlist_item_t *, playlist_ItemGetByInputId, (playlist_t *, int, playlist_item_t *) );
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VLC_EXPORT( int, playlist_LiveSearchUpdate, (playlist_t *, playlist_item_t *, const char *) );
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/********************************************************
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* Tree management
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********************************************************/
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VLC_EXPORT(void, playlist_NodeDump, ( playlist_t *p_playlist, playlist_item_t *p_item, int i_level ) );
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VLC_EXPORT( int, playlist_NodeChildrenCount, (playlist_t *,playlist_item_t* ) );
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/* Node management */
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VLC_EXPORT( playlist_item_t *, playlist_NodeCreate, ( playlist_t *, const char *, playlist_item_t * p_parent, int i_flags ) );
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VLC_EXPORT( int, playlist_NodeAppend, (playlist_t *,playlist_item_t*,playlist_item_t *) );
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VLC_EXPORT( int, playlist_NodeInsert, (playlist_t *,playlist_item_t*,playlist_item_t *, int) );
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VLC_EXPORT( int, playlist_NodeRemoveItem, (playlist_t *,playlist_item_t*,playlist_item_t *) );
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VLC_EXPORT( playlist_item_t *, playlist_ChildSearchName, (playlist_item_t*, const char* ) );
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VLC_EXPORT( int, playlist_NodeDelete, ( playlist_t *, playlist_item_t *, vlc_bool_t , vlc_bool_t ) );
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VLC_EXPORT( int, playlist_NodeEmpty, ( playlist_t *, playlist_item_t *, vlc_bool_t ) );
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VLC_EXPORT( void, playlist_NodesPairCreate, (playlist_t *, const char *, playlist_item_t **, playlist_item_t **, vlc_bool_t ) );
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VLC_EXPORT( playlist_item_t *, playlist_GetPreferredNode, ( playlist_t *p_playlist, playlist_item_t *p_node ) );
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VLC_EXPORT( playlist_item_t *, playlist_GetNextLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, vlc_bool_t b_ena, vlc_bool_t b_unplayed ) );
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VLC_EXPORT( playlist_item_t *, playlist_GetPrevLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root, playlist_item_t *p_item, vlc_bool_t b_ena, vlc_bool_t b_unplayed ) );
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VLC_EXPORT( playlist_item_t *, playlist_GetLastLeaf, ( playlist_t *p_playlist, playlist_item_t *p_root ) );
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/***********************************************************************
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* Inline functions
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***********************************************************************/
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/** Open a playlist file, add its content to the current playlist */
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static inline int playlist_Import( playlist_t *p_playlist, const char *psz_file){
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char psz_uri[256+10];
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input_item_t *p_input;
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snprintf( psz_uri, 256+9, "file/://%s", psz_file );
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p_input = input_ItemNewExt( p_playlist, psz_uri, psz_file, 0, NULL, -1 );
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playlist_AddInput( p_playlist, p_input, PLAYLIST_APPEND, PLAYLIST_END,
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VLC_TRUE, VLC_FALSE );
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input_Read( p_playlist, p_input, VLC_TRUE );
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return VLC_SUCCESS;
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}
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/** Tell if the playlist is currently running */
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#define playlist_IsPlaying( pl ) ( pl->status.i_status == PLAYLIST_RUNNING )
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/** Tell if the playlist is empty */
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#define playlist_IsEmpty( pl ) ( pl->items.i_size == 0 )
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/** Tell the number of items in the current playing context */
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#define playlist_CurrentSize( obj ) obj->p_libvlc->p_playlist->current.i_size
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/** Ask the playlist to do some work */
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static inline void playlist_Signal( playlist_t *p_playlist )
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{
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PL_LOCK;
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vlc_cond_signal( &p_playlist->object_wait );
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PL_UNLOCK;
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}
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/** @} */
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# ifdef __cplusplus
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}
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# endif
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#endif
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