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meson: add dxgi/d3d11 header detection
as done in autotools.
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@ -92,6 +92,9 @@
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/* Define if the compiler supports typeof. */
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#mesondefine HAVE_CXX_TYPEOF
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/* Define to 1 if you have the <d3d11_4.h> header file. */
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#mesondefine HAVE_D3D11_4_H
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/* Define to 1 if you have the <dcomp.h> header file. */
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#mesondefine HAVE_DCOMP_H
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@ -101,6 +104,12 @@
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/* Define to 1 if you have the `dup3' function. */
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#mesondefine HAVE_DUP3
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/* Define to 1 if you have the <dxgi1_6.h> header file. */
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#mesondefine HAVE_DXGI1_6_H
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/* Define to 1 if you have the <dxgidebug.h> header file. */
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#mesondefine HAVE_DXGIDEBUG_H
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/* Define to 1 if you have the `eventfd' function. */
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#mesondefine HAVE_EVENTFD
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@ -237,6 +237,9 @@ check_c_headers = [
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['xlocale.h'],
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['zlib.h'],
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['wordexp.h'],
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['dxgi1_6.h'],
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['dxgidebug.h'],
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['d3d11_4.h'],
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['GL/wglew.h',
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{ 'prefix' : ['#include <windows.h>', '#include <GL/glew.h>'],
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'args' : [contrib_inc_args] }],
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