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Remove VLC_OBJECT_OSDMENU
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@ -39,7 +39,6 @@
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#define VLC_OBJECT_AOUT (-10)
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#define VLC_OBJECT_PACKETIZER (-13)
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#define VLC_OBJECT_ENCODER (-14)
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#define VLC_OBJECT_OSDMENU (-28)
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/* Please add new object types below -34 */
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/* Please do not add new object types anyway */
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#define VLC_OBJECT_GENERIC (-666)
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@ -95,7 +95,6 @@ static int vlc_object_type_from_string( const char *psz_name )
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{ VLC_OBJECT_AOUT, "aout" },
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{ VLC_OBJECT_PACKETIZER, "packetizer" },
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{ VLC_OBJECT_ENCODER, "encoder" },
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{ VLC_OBJECT_OSDMENU, "osdmenu" },
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{ VLC_OBJECT_GENERIC, "generic" },
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{ 0, "" } };
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int i;
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@ -156,7 +156,7 @@ object.find( object, type, mode ): Find an object of given type. mode can
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"object"'s children. If set to "anywhere", it will look in all the
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objects. If object is unset, the current module's object will be used.
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Type can be: "libvlc", "playlist", "input", "decoder",
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"vout", "aout", "packetizer", "encoder", "osdmenu", "generic".
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"vout", "aout", "packetizer", "encoder", "generic".
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This function is deprecated and slow and should be avoided.
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object.find_name( object, name, mode ): Same as above except that it matches
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on the object's name and not type. This function is also slow and should
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@ -153,8 +153,8 @@ osd_menu_t *__osd_MenuCreate( vlc_object_t *p_this, const char *psz_file )
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{
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static const char osdmenu_name[] = "osd menu";
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p_osd = vlc_custom_create( p_this, sizeof( *p_osd ), VLC_OBJECT_OSDMENU,
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osdmenu_name );
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p_osd = vlc_custom_create( p_this, sizeof( *p_osd ),
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VLC_OBJECT_GENERIC, osdmenu_name );
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if( !p_osd )
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return NULL;
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