mirror of
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* Patch by Cédric Cocquebert to add several additional video effects to the opengl vout
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THANKS
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THANKS
@ -32,6 +32,7 @@ Brieuc Jeunhomme <bbp at via.ecp.fr> - bug fixes
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Bruno Vella <allevb at tin.it> - Italian localization
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Carlo Calabrò <murray at via.ecp.fr> - Italian localization
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Carsten Gottbehüt <gottbehuet at active-elements dot de> - v4l hotplug fix
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Cédric Cocquebert - Misc opengl effects for the OpenGL Video Output
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Chris Clepper - OpenGL fix
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Christian Henz - libupnp service discovery plugin, CyberLink UPnP fixes
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Christof Baumgaertner - dbox web intf
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@ -3572,12 +3572,12 @@ AC_ARG_ENABLE(opengl,
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if test "${enable_opengl}" != "no" &&
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test "${SYS}" != "beos" -a "${SYS}" != "mingwce"; then
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if test "${SYS}" != "darwin"; then
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AC_CHECK_HEADERS(GL/gl.h, [
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AC_CHECK_HEADERS(GL/gl.h GL/glu.h, [
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VLC_ADD_PLUGINS([opengl])
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if test "${SYS}" != "mingw32"; then
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VLC_ADD_LDFLAGS([opengl],[${X_LIBS} -lGL -lGLU])
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else
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VLC_ADD_LDFLAGS([opengl],[-lopengl32])
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VLC_ADD_LDFLAGS([opengl],[-lopengl32 -lglu32])
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fi
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])
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else
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@ -7,6 +7,7 @@
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* Authors: Cyril Deguet <asmax@videolan.org>
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* Gildas Bazin <gbazin@videolan.org>
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* Eric Petit <titer@m0k.org>
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* Cedric Cocquebert <cedric.cocquebert@supelec.fr>
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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@ -20,7 +21,7 @@
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA.
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111, USA.
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*****************************************************************************/
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/*****************************************************************************
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@ -89,6 +90,38 @@
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#define OPENGL_EFFECT_NONE 1
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#define OPENGL_EFFECT_CUBE 2
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#define OPENGL_EFFECT_TRANSPARENT_CUBE 4
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#if defined( HAVE_GL_GLU_H ) || defined( SYS_DARWIN )
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#define OPENGL_MORE_EFFECT 8
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#endif
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#ifdef OPENGL_MORE_EFFECT
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#include <math.h>
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#ifdef SYS_DARWIN
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#include <OpenGL/glu.h>
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#else
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#include <GL/glu.h>
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#endif
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/* 3D MODEL */
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#define CYLINDER 8
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#define TORUS 16
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#define SPHERE 32
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/*GRID2D TRANSFORMATION */
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#define SQUAREXY 64
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#define SQUARER 128
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#define ASINXY 256
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#define ASINR 512
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#define SINEXY 1024
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#define SINER 2048
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#define INIFILE 4096 // not used, just for mark end ...
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#define SIGN(x) (x < 0 ? (-1) : 1)
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#define PID2 1.570796326794896619231322
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static char *ppsz_effects[] = {
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"none", "cube", "transparent-cube", "cylinder", "torus", "sphere","SQUAREXY","SQUARER", "ASINXY", "ASINR", "SINEXY", "SINER" };
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static char *ppsz_effects_text[] = {
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N_("None"), N_("Cube"), N_("Transparent Cube"),
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N_("Cylinder"), N_("Torus"), N_("Sphere"), N_("SQUAREXY"),N_("SQUARER"), N_("ASINXY"), N_("ASINR"), N_("SINEXY"), N_("SINER") };
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#endif
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/*****************************************************************************
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* Vout interface
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@ -111,22 +144,34 @@ static int SendEvents( vlc_object_t *, char const *,
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/*****************************************************************************
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* Module descriptor
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*****************************************************************************/
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#define SPEED_TEXT N_( "OpenGL cube rotation speed" )
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/*****************************************************************************
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* Module descriptor
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*****************************************************************************/
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#ifdef OPENGL_MORE_EFFECT
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#define ACCURACY_TEXT N_( "OpenGL sampling accuracy " )
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#define ACCURACY_LONGTEXT N_( "Select the accuracy of 3D object sampling(1 = min and 10 = max)" )
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#define RADIUS_TEXT N_( "OpenGL Cylinder radius" )
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#define RADIUS_LONGTEXT N_( "Radius of the OpenGL cylinder effect, if enabled" )
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#define POV_X_TEXT N_("Point of view x-coordinate")
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#define POV_X_LONGTEXT N_("Point of view (X coordinate) of the cube/cylinder "\
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"effect, if enabled.")
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#define POV_Y_TEXT N_("Point of view y-coordinate")
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#define POV_Y_LONGTEXT N_("Point of view (Y coordinate) of the cube/cylinder "\
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"effect, if enabled.")
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#define POV_Z_TEXT N_("Point of view z-coordinate")
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#define POV_Z_LONGTEXT N_("Point of view (Z coordinate) of the cube/cylinder "\
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"effect, if enabled.")
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#endif
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#define SPEED_TEXT N_( "OpenGL cube rotation speed" )
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#define SPEED_LONGTEXT N_( "Rotation speed of the OpenGL cube effect, if " \
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"enabled." )
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#define EFFECT_TEXT N_("Effect")
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#define EFFECT_LONGTEXT N_( \
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"Several visual OpenGL effects are available." )
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#ifndef OPENGL_MORE_EFFECT
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static char *ppsz_effects[] = {
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"none", "cube", "transparent-cube" };
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static char *ppsz_effects_text[] = {
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N_("None"), N_("Cube"), N_("Transparent Cube") };
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#endif
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vlc_module_begin();
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set_shortname( "OpenGL" );
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@ -141,10 +186,23 @@ vlc_module_begin();
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add_shortcut( "opengl" );
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add_float( "opengl-cube-speed", 2.0, NULL, SPEED_TEXT,
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SPEED_LONGTEXT, VLC_TRUE );
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#ifdef OPENGL_MORE_EFFECT
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add_integer_with_range( "opengl-accuracy", 4, 1, 10, NULL, ACCURACY_TEXT,
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ACCURACY_LONGTEXT, VLC_TRUE );
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add_float_with_range( "opengl-pov-x", 0.0, -1.0, 1.0, NULL, POV_X_TEXT,
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POV_X_LONGTEXT, VLC_TRUE );
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add_float_with_range( "opengl-pov-y", 0.0, -1.0, 1.0, NULL, POV_Y_TEXT,
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POV_Y_LONGTEXT, VLC_TRUE );
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add_float_with_range( "opengl-pov-z", -1.0, -1.0, 1.0, NULL, POV_Z_TEXT,
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POV_Z_LONGTEXT, VLC_TRUE );
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add_float( "opengl-cylinder-radius", -100.0, NULL, RADIUS_TEXT,
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RADIUS_LONGTEXT, VLC_TRUE );
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#endif
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set_callbacks( CreateVout, DestroyVout );
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add_string( "opengl-effect", "none", NULL, EFFECT_TEXT,
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EFFECT_LONGTEXT, VLC_FALSE );
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change_string_list( ppsz_effects, ppsz_effects_text, 0 );
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change_string_list( ppsz_effects, ppsz_effects_text, 0 );
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vlc_module_end();
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/*****************************************************************************
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@ -166,6 +224,7 @@ struct vout_sys_t
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int i_effect;
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float f_speed;
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float f_radius;
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};
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/*****************************************************************************
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@ -231,6 +290,7 @@ static int CreateVout( vlc_object_t *p_this )
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}
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p_sys->f_speed = var_CreateGetFloat( p_vout, "opengl-cube-speed" );
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p_sys->f_radius = var_CreateGetFloat( p_vout, "opengl-cylinder-radius" );
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p_vout->pf_init = Init;
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p_vout->pf_end = End;
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@ -242,7 +302,7 @@ static int CreateVout( vlc_object_t *p_this )
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/* Forward events from the opengl provider */
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var_Create( p_sys->p_vout, "mouse-x", VLC_VAR_INTEGER );
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var_Create( p_sys->p_vout, "mouse-y", VLC_VAR_INTEGER );
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var_Create( p_sys->p_vout, "mouse-moved", VLC_VAR_BOOL );
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var_Create( p_sys->p_vout, "mouse-moved/", VLC_VAR_BOOL );
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var_Create( p_sys->p_vout, "mouse-clicked", VLC_VAR_INTEGER );
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var_Create( p_sys->p_vout, "mouse-button-down", VLC_VAR_INTEGER );
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var_Create( p_sys->p_vout, "video-on-top",
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@ -386,7 +446,6 @@ static int Init( vout_thread_t *p_vout )
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p_sys->i_effect = OPENGL_EFFECT_CUBE;
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glEnable( GL_CULL_FACE);
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//glEnable( GL_DEPTH_TEST );
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}
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else if( !strcmp( val.psz_string, "transparent-cube" ) )
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{
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@ -398,9 +457,25 @@ static int Init( vout_thread_t *p_vout )
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}
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else
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{
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#ifdef OPENGL_MORE_EFFECT
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p_sys->i_effect = 3;
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while (( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]) ) && (pow(2,p_sys->i_effect) < INIFILE))
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{
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p_sys->i_effect ++;
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}
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if (pow(2,p_sys->i_effect) < INIFILE)
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p_sys->i_effect = pow(2,p_sys->i_effect);
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else if ( strcmp( val.psz_string, ppsz_effects[p_sys->i_effect]))
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{
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msg_Warn( p_vout, "no valid opengl effect provided, using "
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"\"none\"" );
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p_sys->i_effect = OPENGL_EFFECT_NONE;
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}
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#else
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msg_Warn( p_vout, "no valid opengl effect provided, using "
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"\"none\"" );
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p_sys->i_effect = OPENGL_EFFECT_NONE;
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#endif
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}
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if( val.psz_string ) free( val.psz_string );
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@ -415,7 +490,24 @@ static int Init( vout_thread_t *p_vout )
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, - 5.0 );
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}
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#ifdef OPENGL_MORE_EFFECT
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else
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{
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/* Set the perpective */
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -3.0 );
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float f_pov_x, f_pov_y, f_pov_z;
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f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
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f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
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f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
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gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
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}
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#endif
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if( p_sys->p_vout->pf_unlock )
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{
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p_sys->p_vout->pf_unlock( p_sys->p_vout );
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@ -465,6 +557,8 @@ static void DestroyVout( vlc_object_t *p_this )
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if( p_sys->pp_buffer[0] ) free( p_sys->pp_buffer[0] );
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if( p_sys->pp_buffer[1] ) free( p_sys->pp_buffer[1] );
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glDeleteTextures( 2, p_sys->p_textures );
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free( p_sys );
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}
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@ -518,6 +612,17 @@ static int Manage( vout_thread_t *p_vout )
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switch( p_sys->i_effect )
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{
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case OPENGL_EFFECT_CUBE:
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#ifdef OPENGL_MORE_EFFECT
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case CYLINDER:
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case TORUS:
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case SPHERE:
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case SQUAREXY:
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case SQUARER:
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case ASINXY:
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case ASINR:
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case SINEXY:
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case SINER:
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#endif
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glEnable( GL_CULL_FACE );
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break;
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@ -539,6 +644,23 @@ static int Manage( vout_thread_t *p_vout )
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, - 5.0 );
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}
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#ifdef OPENGL_MORE_EFFECT
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else
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{
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glMatrixMode( GL_PROJECTION );
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glLoadIdentity();
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glFrustum( -1.0, 1.0, -1.0, 1.0, 3.0, 20.0 );
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glMatrixMode( GL_MODELVIEW );
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glLoadIdentity();
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glTranslatef( 0.0, 0.0, -3.0 );
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float f_pov_x, f_pov_y, f_pov_z;
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f_pov_x = var_CreateGetFloat( p_vout, "opengl-pov-x");
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f_pov_y = var_CreateGetFloat( p_vout, "opengl-pov-y");
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f_pov_z = var_CreateGetFloat( p_vout, "opengl-pov-z");
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gluLookAt(0, 0, 0, f_pov_x, f_pov_y, f_pov_z, 0, 1, 0);
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}
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#endif
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}
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if( p_sys->p_vout->pf_unlock )
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@ -614,6 +736,116 @@ static void Render( vout_thread_t *p_vout, picture_t *p_pic )
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}
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}
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#ifdef OPENGL_MORE_EFFECT
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/*****************************************************************************
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* Transform: Calculate the distorted grid coordinates
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*****************************************************************************/
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void Transform(float p, int distortion, float width, float height,int i, int j, int i_visible_width, int i_visible_height, double *ix,double *iy)
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{
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double x,y,xnew,ynew;
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double r,theta,rnew,thetanew;
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x = (double)i * (width / ((double)i_visible_width));
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y = (double)j * (height / ((double)i_visible_height));
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x = (2.0 * (double)x / width) - 1;
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y = (2.0 * (double)y / height) - 1;
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xnew = x;
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ynew = y;
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r = sqrt(x*x+y*y);
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theta = atan2(y,x);
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switch (distortion)
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{
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/* GRID2D TRANSFORMATION */
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case SINEXY:
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xnew = sin(PID2*x);
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ynew = sin(PID2*y);
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break;
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case SINER:
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rnew = sin(PID2*r);
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thetanew = theta;
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xnew = rnew * cos(thetanew);
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ynew = rnew * sin(thetanew);
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break;
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case SQUAREXY:
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xnew = x*x*SIGN(x);
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ynew = y*y*SIGN(y);
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break;
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case SQUARER:
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rnew = r*r;
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thetanew = theta;
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xnew = rnew * cos(thetanew);
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ynew = rnew * sin(thetanew);
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break;
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case ASINXY:
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xnew = asin(x) / PID2;
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ynew = asin(y) / PID2;
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break;
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case ASINR:
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rnew = asin(r) / PID2;
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thetanew = theta;
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xnew = rnew * cos(thetanew);
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ynew = rnew * sin(thetanew);
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break;
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/* OTHER WAY: 3D MODEL */
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default:
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xnew = x;
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ynew = y;
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}
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*ix = width * (xnew + 1) / (2.0);
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*iy = height * (ynew + 1) / (2.0);
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}
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/*****************************************************************************
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* Z_Compute: Calculate the Z-coordinate
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*****************************************************************************/
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float Z_Compute(float p, int distortion, float x, float y)
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{
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float f_z = 0.0;
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double d_p = p / 100.0;
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switch (distortion)
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{
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/* 3D MODEL */
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case CYLINDER:
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if (d_p > 0)
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f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
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else
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f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x));
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break;
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case TORUS:
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if (d_p > 0)
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f_z = (1 - d_p * d_p) / (d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
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else
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f_z = (1 - d_p * d_p) / (d_p) + 2 * d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x)) + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - y * y));
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break;
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case SPHERE:
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if (d_p > 0)
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f_z = (1 - d_p * d_p) / (2 * d_p) - sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
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else
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f_z = (1 - d_p * d_p) / (2 * d_p) + d_p + sqrt(fabs((d_p * d_p + 1) / (2 * d_p) * (d_p * d_p + 1) / (2 * d_p) - x * x - y * y));
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break;
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/* OTHER WAY: GRID2D TRANSFORMATION */
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case SINEXY:;
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case SINER:
|
||||
case SQUAREXY:
|
||||
case SQUARER:;
|
||||
case ASINXY:
|
||||
case ASINR:
|
||||
f_z = 0.0;
|
||||
break;
|
||||
default:
|
||||
f_z = 0.0;
|
||||
}
|
||||
return f_z;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* DisplayVideo: displays previously rendered output
|
||||
*****************************************************************************/
|
||||
@ -664,7 +896,56 @@ static void DisplayVideo( vout_thread_t *p_vout, picture_t *p_pic )
|
||||
glEnd();
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef OPENGL_MORE_EFFECT
|
||||
if ((p_sys->i_effect > OPENGL_EFFECT_TRANSPARENT_CUBE) ||
|
||||
((p_sys->i_effect == OPENGL_EFFECT_NONE)))
|
||||
{
|
||||
unsigned int i_i, i_j;
|
||||
unsigned int i_accuracy = config_GetInt( p_vout, "opengl-accuracy");
|
||||
unsigned int i_n = pow(2, i_accuracy);
|
||||
unsigned int i_n_x = (p_vout->fmt_out.i_visible_width / (i_n * 2));
|
||||
unsigned int i_n_y = (p_vout->fmt_out.i_visible_height / i_n);
|
||||
double d_x, d_y;
|
||||
int i_distortion = p_sys->i_effect;
|
||||
float f_p = p_sys->f_radius;
|
||||
|
||||
glEnable( VLCGL_TARGET );
|
||||
glBegin(GL_QUADS);
|
||||
for (i_i = 0; i_i < p_vout->fmt_out.i_visible_width; i_i += i_n_x)
|
||||
{
|
||||
if ( i_i == i_n_x * i_n / 2) i_n_x += p_vout->fmt_out.i_visible_width % i_n;
|
||||
if ((i_i == (p_vout->fmt_out.i_visible_width / i_n) * i_n / 2 + i_n_x) &&
|
||||
(p_vout->fmt_out.i_visible_width / i_n != i_n_x))
|
||||
i_n_x -= p_vout->fmt_out.i_visible_width % i_n;
|
||||
|
||||
int i_m;
|
||||
int i_index_max = 0;
|
||||
|
||||
for (i_j = 0; i_j < p_vout->fmt_out.i_visible_height; i_j += i_n_y)
|
||||
{
|
||||
if ( i_j == i_n_y * i_n / 2) i_n_y += p_vout->fmt_out.i_visible_height % i_n;
|
||||
if ((i_j == (p_vout->fmt_out.i_visible_height / i_n) * i_n / 2 + i_n_y) &&
|
||||
(p_vout->fmt_out.i_visible_height / i_n != i_n_y))
|
||||
i_n_y -= p_vout->fmt_out.i_visible_height % i_n;
|
||||
|
||||
for (i_m = i_index_max; i_m < i_index_max + 4; i_m++)
|
||||
{
|
||||
int i_k = ((i_m % 4) == 1) || ((i_m % 4) == 2);
|
||||
int i_l = ((i_m % 4) == 2) || ((i_m % 4) == 3);
|
||||
|
||||
Transform(f_p, i_distortion, f_width, f_height, i_i + i_k * i_n_x, i_j + i_l * i_n_y, p_vout->fmt_out.i_visible_width, p_vout->fmt_out.i_visible_height, &d_x, &d_y);
|
||||
glTexCoord2f(f_x + d_x, f_y + d_y);
|
||||
d_x = - 1.0 + 2.0 * ((double)(i_k * i_n_x + i_i) / (double)p_vout->fmt_out.i_visible_width);
|
||||
d_y = 1.0 - 2.0 * (((double)i_l * i_n_y + i_j) / (double)p_vout->fmt_out.i_visible_height);
|
||||
glVertex3f((float)d_x, (float)d_y, Z_Compute(f_p, i_distortion, (float)d_x, (float)d_y));
|
||||
}
|
||||
}
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
glRotatef( 0.5 * p_sys->f_speed , 0.3, 0.5, 0.7 );
|
||||
|
||||
glEnable( VLCGL_TARGET );
|
||||
|
Loading…
Reference in New Issue
Block a user