meson: use the same OpenGL plugin names as autotools

This commit is contained in:
Steve Lhomme 2024-11-05 09:33:18 +01:00
parent c3103cd8e5
commit 1f8fe56b5d

View File

@ -28,7 +28,7 @@ if opengl_dep.found() and not (have_ios or have_tvos)
])
vlc_modules += {
'name' : 'libgl',
'name' : 'gl',
'sources' : [
files('display.c'),
opengl_vout_commonsources
@ -61,7 +61,7 @@ if host_system in ['darwin', 'android'] or opengl_dep.found() or opengles2_dep.f
endif
vlc_modules += {
'name' : 'interop_sw',
'name' : 'glinterop_sw',
'sources' : files('interop_sw.c'),
'dependencies' : interop_sw_deps,
'c_args' : interop_sw_cargs,
@ -74,7 +74,7 @@ if have_win_desktop
opengl32_lib = cc.find_library('opengl32', required: false)
if opengl32_lib.found() and not missing_win_glew
vlc_modules += {
'name' : 'interop_dxva2',
'name' : 'glinterop_dxva2',
'sources' : files('interop_dxva2.c'),
'c_args' : [ contrib_inc_args ],
'dependencies' : [ opengl32_lib ],