u-boot/drivers/input/input.c
Kim Phillips c14e94e560 drivers/input/input.c: sparse fix
input.c:97:5: warning: symbol 'input_queue_ascii' was not declared. Should it be

Signed-off-by: Kim Phillips <kim.phillips@freescale.com>
Acked-by: Simon Glass <sjg@chromium.org>
2012-11-04 11:00:37 -07:00

508 lines
14 KiB
C

/*
* Translate key codes into ASCII
*
* Copyright (c) 2011 The Chromium OS Authors.
* (C) Copyright 2004 DENX Software Engineering, Wolfgang Denk, wd@denx.de
*
* See file CREDITS for list of people who contributed to this
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston,
* MA 02111-1307 USA
*/
#include <common.h>
#include <stdio_dev.h>
#include <input.h>
#include <linux/input.h>
enum {
/* These correspond to the lights on the keyboard */
FLAG_NUM_LOCK = 1 << 0,
FLAG_CAPS_LOCK = 1 << 1,
FLAG_SCROLL_LOCK = 1 << 2,
/* Special flag ORed with key code to indicate release */
KEY_RELEASE = 1 << 15,
KEY_MASK = 0xfff,
};
/*
* These takes map key codes to ASCII. 0xff means no key, or special key.
* Three tables are provided - one for plain keys, one for when the shift
* 'modifier' key is pressed and one for when the ctrl modifier key is
* pressed.
*/
static const uchar kbd_plain_xlate[] = {
0xff, 0x1b, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', '\b', '\t', /* 0x00 - 0x0f */
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', '\r', 0xff, 'a', 's', /* 0x10 - 0x1f */
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'', '`', 0xff, '\\', 'z', 'x', 'c', 'v', /* 0x20 - 0x2f */
'b', 'n', 'm', ',' , '.', '/', 0xff, 0xff, 0xff,
' ', 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7',
'8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */
'2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */
'\r', 0xff, 0xff
};
static unsigned char kbd_shift_xlate[] = {
0xff, 0x1b, '!', '@', '#', '$', '%', '^',
'&', '*', '(', ')', '_', '+', '\b', '\t', /* 0x00 - 0x0f */
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
'O', 'P', '{', '}', '\r', 0xff, 'A', 'S', /* 0x10 - 0x1f */
'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
'"', '~', 0xff, '|', 'Z', 'X', 'C', 'V', /* 0x20 - 0x2f */
'B', 'N', 'M', '<', '>', '?', 0xff, 0xff, 0xff,
' ', 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7',
'8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */
'2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */
'\r', 0xff, 0xff
};
static unsigned char kbd_ctrl_xlate[] = {
0xff, 0x1b, '1', 0x00, '3', '4', '5', 0x1E,
'7', '8', '9', '0', 0x1F, '=', '\b', '\t', /* 0x00 - 0x0f */
0x11, 0x17, 0x05, 0x12, 0x14, 0x18, 0x15, 0x09,
0x0f, 0x10, 0x1b, 0x1d, '\n', 0xff, 0x01, 0x13, /* 0x10 - 0x1f */
0x04, 0x06, 0x08, 0x09, 0x0a, 0x0b, 0x0c, ';',
'\'', '~', 0x00, 0x1c, 0x1a, 0x18, 0x03, 0x16, /* 0x20 - 0x2f */
0x02, 0x0e, 0x0d, '<', '>', '?', 0xff, 0xff,
0xff, 0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x30 - 0x3f */
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, '7',
'8', '9', '-', '4', '5', '6', '+', '1', /* 0x40 - 0x4f */
'2', '3', '0', '.', 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, /* 0x50 - 0x5F */
'\r', 0xff, 0xff
};
/*
* Scan key code to ANSI 3.64 escape sequence table. This table is
* incomplete in that it does not include all possible extra keys.
*/
static struct {
int kbd_scan_code;
char *escape;
} kbd_to_ansi364[] = {
{ KEY_UP, "\033[A"},
{ KEY_DOWN, "\033[B"},
{ KEY_RIGHT, "\033[C"},
{ KEY_LEFT, "\033[D"},
};
/* Maximum number of output characters that an ANSI sequence expands to */
#define ANSI_CHAR_MAX 3
static int input_queue_ascii(struct input_config *config, int ch)
{
if (config->fifo_in + 1 == INPUT_BUFFER_LEN) {
if (!config->fifo_out)
return -1; /* buffer full */
else
config->fifo_in = 0;
} else {
if (config->fifo_in + 1 == config->fifo_out)
return -1; /* buffer full */
config->fifo_in++;
}
config->fifo[config->fifo_in] = (uchar)ch;
return 0;
}
int input_tstc(struct input_config *config)
{
if (config->fifo_in == config->fifo_out && config->read_keys) {
if (!(*config->read_keys)(config))
return 0;
}
return config->fifo_in != config->fifo_out;
}
int input_getc(struct input_config *config)
{
int err = 0;
while (config->fifo_in == config->fifo_out) {
if (config->read_keys)
err = (*config->read_keys)(config);
if (err)
return -1;
}
if (++config->fifo_out == INPUT_BUFFER_LEN)
config->fifo_out = 0;
return config->fifo[config->fifo_out];
}
/**
* Process a modifier/special key press or release and decide which key
* translation array should be used as a result.
*
* TODO: Should keep track of modifier press/release
*
* @param config Input state
* @param key Key code to process
* @param release 0 if a press, 1 if a release
* @return pointer to keycode->ascii translation table that should be used
*/
static struct input_key_xlate *process_modifier(struct input_config *config,
int key, int release)
{
struct input_key_xlate *table;
int flip = -1;
int i;
/* Start with the main table, and see what modifiers change it */
assert(config->num_tables > 0);
table = &config->table[0];
for (i = 1; i < config->num_tables; i++) {
struct input_key_xlate *tab = &config->table[i];
if (key == tab->left_keycode || key == tab->right_keycode)
table = tab;
}
/* Handle the lighted keys */
if (!release) {
switch (key) {
case KEY_SCROLLLOCK:
flip = FLAG_SCROLL_LOCK;
break;
case KEY_NUMLOCK:
flip = FLAG_NUM_LOCK;
break;
case KEY_CAPSLOCK:
flip = FLAG_CAPS_LOCK;
break;
}
}
if (flip != -1) {
int leds = 0;
config->leds ^= flip;
if (config->flags & FLAG_NUM_LOCK)
leds |= INPUT_LED_NUM;
if (config->flags & FLAG_CAPS_LOCK)
leds |= INPUT_LED_CAPS;
if (config->flags & FLAG_SCROLL_LOCK)
leds |= INPUT_LED_SCROLL;
config->leds = leds;
}
return table;
}
/**
* Search an int array for a key value
*
* @param array Array to search
* @param count Number of elements in array
* @param key Key value to find
* @return element where value was first found, -1 if none
*/
static int array_search(int *array, int count, int key)
{
int i;
for (i = 0; i < count; i++) {
if (array[i] == key)
return i;
}
return -1;
}
/**
* Sort an array so that those elements that exist in the ordering are
* first in the array, and in the same order as the ordering. The algorithm
* is O(count * ocount) and designed for small arrays.
*
* TODO: Move this to common / lib?
*
* @param dest Array with elements to sort, also destination array
* @param count Number of elements to sort
* @param order Array containing ordering elements
* @param ocount Number of ordering elements
* @return number of elements in dest that are in order (these will be at the
* start of dest).
*/
static int sort_array_by_ordering(int *dest, int count, int *order,
int ocount)
{
int temp[count];
int dest_count;
int same; /* number of elements which are the same */
int i;
/* setup output items, copy items to be sorted into our temp area */
memcpy(temp, dest, count * sizeof(*dest));
dest_count = 0;
/* work through the ordering, move over the elements we agree on */
for (i = 0; i < ocount; i++) {
if (array_search(temp, count, order[i]) != -1)
dest[dest_count++] = order[i];
}
same = dest_count;
/* now move over the elements that are not in the ordering */
for (i = 0; i < count; i++) {
if (array_search(order, ocount, temp[i]) == -1)
dest[dest_count++] = temp[i];
}
assert(dest_count == count);
return same;
}
/**
* Check a list of key codes against the previous key scan
*
* Given a list of new key codes, we check how many of these are the same
* as last time.
*
* @param config Input state
* @param keycode List of key codes to examine
* @param num_keycodes Number of key codes
* @param same Returns number of key codes which are the same
*/
static int input_check_keycodes(struct input_config *config,
int keycode[], int num_keycodes, int *same)
{
/* Select the 'plain' xlate table to start with */
if (!config->num_tables) {
debug("%s: No xlate tables: cannot decode keys\n", __func__);
return -1;
}
/* sort the keycodes into the same order as the previous ones */
*same = sort_array_by_ordering(keycode, num_keycodes,
config->prev_keycodes, config->num_prev_keycodes);
memcpy(config->prev_keycodes, keycode, num_keycodes * sizeof(int));
config->num_prev_keycodes = num_keycodes;
return *same != num_keycodes;
}
/**
* Checks and converts a special key code into ANSI 3.64 escape sequence.
*
* @param config Input state
* @param keycode Key code to examine
* @param output_ch Buffer to place output characters into. It should
* be at least ANSI_CHAR_MAX bytes long, to allow for
* an ANSI sequence.
* @param max_chars Maximum number of characters to add to output_ch
* @return number of characters output, if the key was converted, otherwise 0.
* This may be larger than max_chars, in which case the overflow
* characters are not output.
*/
static int input_keycode_to_ansi364(struct input_config *config,
int keycode, char output_ch[], int max_chars)
{
const char *escape;
int ch_count;
int i;
for (i = ch_count = 0; i < ARRAY_SIZE(kbd_to_ansi364); i++) {
if (keycode != kbd_to_ansi364[i].kbd_scan_code)
continue;
for (escape = kbd_to_ansi364[i].escape; *escape; escape++) {
if (ch_count < max_chars)
output_ch[ch_count] = *escape;
ch_count++;
}
return ch_count;
}
return 0;
}
/**
* Converts and queues a list of key codes in escaped ASCII string form
* Convert a list of key codes into ASCII
*
* You must call input_check_keycodes() before this. It turns the keycode
* list into a list of ASCII characters and sends them to the input layer.
*
* Characters which were seen last time do not generate fresh ASCII output.
* The output (calls to queue_ascii) may be longer than num_keycodes, if the
* keycode contains special keys that was encoded to longer escaped sequence.
*
* @param config Input state
* @param keycode List of key codes to examine
* @param num_keycodes Number of key codes
* @param output_ch Buffer to place output characters into. It should
* be at last ANSI_CHAR_MAX * num_keycodes, to allow for
* ANSI sequences.
* @param max_chars Maximum number of characters to add to output_ch
* @param same Number of key codes which are the same
* @return number of characters written into output_ch, or -1 if we would
* exceed max_chars chars.
*/
static int input_keycodes_to_ascii(struct input_config *config,
int keycode[], int num_keycodes, char output_ch[],
int max_chars, int same)
{
struct input_key_xlate *table;
int ch_count = 0;
int i;
table = &config->table[0];
/* deal with modifiers first */
for (i = 0; i < num_keycodes; i++) {
int key = keycode[i] & KEY_MASK;
if (key >= table->num_entries || table->xlate[key] == 0xff) {
table = process_modifier(config, key,
keycode[i] & KEY_RELEASE);
}
}
/* Start conversion by looking for the first new keycode (by same). */
for (i = same; i < num_keycodes; i++) {
int key = keycode[i];
int ch = (key < table->num_entries) ? table->xlate[key] : 0xff;
/*
* For a normal key (with an ASCII value), add it; otherwise
* translate special key to escape sequence if possible.
*/
if (ch != 0xff) {
if (ch_count < max_chars)
output_ch[ch_count] = (uchar)ch;
ch_count++;
} else {
ch_count += input_keycode_to_ansi364(config, key,
output_ch, max_chars);
}
}
if (ch_count > max_chars) {
debug("%s: Output char buffer overflow size=%d, need=%d\n",
__func__, max_chars, ch_count);
return -1;
}
/* ok, so return keys */
return ch_count;
}
int input_send_keycodes(struct input_config *config,
int keycode[], int num_keycodes)
{
char ch[num_keycodes * ANSI_CHAR_MAX];
int count, i, same = 0;
int is_repeat = 0;
unsigned delay_ms;
config->modifiers = 0;
if (!input_check_keycodes(config, keycode, num_keycodes, &same)) {
/*
* Same as last time - is it time for another repeat?
* TODO(sjg@chromium.org) We drop repeats here and since
* the caller may not call in again for a while, our
* auto-repeat speed is not quite correct. We should
* insert another character if we later realise that we
* have missed a repeat slot.
*/
is_repeat = config->repeat_rate_ms &&
(int)get_timer(config->next_repeat_ms) >= 0;
if (!is_repeat)
return 0;
}
count = input_keycodes_to_ascii(config, keycode, num_keycodes,
ch, sizeof(ch), is_repeat ? 0 : same);
for (i = 0; i < count; i++)
input_queue_ascii(config, ch[i]);
delay_ms = is_repeat ?
config->repeat_rate_ms :
config->repeat_delay_ms;
config->next_repeat_ms = get_timer(0) + delay_ms;
return count;
}
int input_add_table(struct input_config *config, int left_keycode,
int right_keycode, const uchar *xlate, int num_entries)
{
struct input_key_xlate *table;
if (config->num_tables == INPUT_MAX_MODIFIERS) {
debug("%s: Too many modifier tables\n", __func__);
return -1;
}
table = &config->table[config->num_tables++];
table->left_keycode = left_keycode;
table->right_keycode = right_keycode;
table->xlate = xlate;
table->num_entries = num_entries;
return 0;
}
void input_set_delays(struct input_config *config, int repeat_delay_ms,
int repeat_rate_ms)
{
config->repeat_delay_ms = repeat_delay_ms;
config->repeat_rate_ms = repeat_rate_ms;
}
int input_init(struct input_config *config, int leds)
{
memset(config, '\0', sizeof(*config));
config->leds = leds;
if (input_add_table(config, -1, -1,
kbd_plain_xlate, ARRAY_SIZE(kbd_plain_xlate)) ||
input_add_table(config, KEY_LEFTSHIFT, KEY_RIGHTSHIFT,
kbd_shift_xlate, ARRAY_SIZE(kbd_shift_xlate)) ||
input_add_table(config, KEY_LEFTCTRL, KEY_RIGHTCTRL,
kbd_ctrl_xlate, ARRAY_SIZE(kbd_ctrl_xlate))) {
debug("%s: Could not add modifier tables\n", __func__);
return -1;
}
return 0;
}
int input_stdio_register(struct stdio_dev *dev)
{
int error;
error = stdio_register(dev);
/* check if this is the standard input device */
if (!error && strcmp(getenv("stdin"), dev->name) == 0) {
/* reassign the console */
if (OVERWRITE_CONSOLE ||
console_assign(stdin, dev->name))
return -1;
}
return 0;
}