u-boot/boot/scene.c
Simon Glass 5e2607aedb expo: Add support for scenes
A scene is a single screen within an expo. It is possible to move between
scenes but only one can be displayed at once.

Add a basic implementation.

Signed-off-by: Simon Glass <sjg@chromium.org>
2023-01-16 18:26:50 -05:00

415 lines
8.2 KiB
C

// SPDX-License-Identifier: GPL-2.0+
/*
* Implementation of a scene, a collection of text/image/menu items in an expo
*
* Copyright 2022 Google LLC
* Written by Simon Glass <sjg@chromium.org>
*/
#include <common.h>
#include <dm.h>
#include <expo.h>
#include <malloc.h>
#include <mapmem.h>
#include <video.h>
#include <video_console.h>
#include <linux/input.h>
#include "scene_internal.h"
uint resolve_id(struct expo *exp, uint id)
{
if (!id)
id = exp->next_id++;
else if (id >= exp->next_id)
exp->next_id = id + 1;
return id;
}
int scene_new(struct expo *exp, const char *name, uint id, struct scene **scnp)
{
struct scene *scn;
scn = calloc(1, sizeof(struct scene));
if (!scn)
return log_msg_ret("expo", -ENOMEM);
scn->name = strdup(name);
if (!scn->name) {
free(scn);
return log_msg_ret("name", -ENOMEM);
}
INIT_LIST_HEAD(&scn->obj_head);
scn->id = resolve_id(exp, id);
scn->expo = exp;
list_add_tail(&scn->sibling, &exp->scene_head);
*scnp = scn;
return scn->id;
}
void scene_obj_destroy(struct scene_obj *obj)
{
if (obj->type == SCENEOBJT_MENU)
scene_menu_destroy((struct scene_obj_menu *)obj);
free(obj->name);
free(obj);
}
void scene_destroy(struct scene *scn)
{
struct scene_obj *obj, *next;
list_for_each_entry_safe(obj, next, &scn->obj_head, sibling)
scene_obj_destroy(obj);
free(scn->name);
free(scn->title);
free(scn);
}
int scene_title_set(struct scene *scn, const char *title)
{
free(scn->title);
scn->title = strdup(title);
if (!scn->title)
return log_msg_ret("tit", -ENOMEM);
return 0;
}
int scene_obj_count(struct scene *scn)
{
struct scene_obj *obj;
int count = 0;
list_for_each_entry(obj, &scn->obj_head, sibling)
count++;
return count;
}
void *scene_obj_find(struct scene *scn, uint id, enum scene_obj_t type)
{
struct scene_obj *obj;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (obj->id == id &&
(type == SCENEOBJT_NONE || obj->type == type))
return obj;
}
return NULL;
}
int scene_obj_add(struct scene *scn, const char *name, uint id,
enum scene_obj_t type, uint size, struct scene_obj **objp)
{
struct scene_obj *obj;
obj = calloc(1, size);
if (!obj)
return log_msg_ret("obj", -ENOMEM);
obj->name = strdup(name);
if (!obj->name) {
free(obj);
return log_msg_ret("name", -ENOMEM);
}
obj->id = resolve_id(scn->expo, id);
obj->scene = scn;
obj->type = type;
list_add_tail(&obj->sibling, &scn->obj_head);
*objp = obj;
return obj->id;
}
int scene_img(struct scene *scn, const char *name, uint id, char *data,
struct scene_obj_img **imgp)
{
struct scene_obj_img *img;
int ret;
ret = scene_obj_add(scn, name, id, SCENEOBJT_IMAGE,
sizeof(struct scene_obj_img),
(struct scene_obj **)&img);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
img->data = data;
if (imgp)
*imgp = img;
return img->obj.id;
}
int scene_txt(struct scene *scn, const char *name, uint id, uint str_id,
struct scene_obj_txt **txtp)
{
struct scene_obj_txt *txt;
int ret;
ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
sizeof(struct scene_obj_txt),
(struct scene_obj **)&txt);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
txt->str_id = str_id;
if (txtp)
*txtp = txt;
return txt->obj.id;
}
int scene_txt_str(struct scene *scn, const char *name, uint id, uint str_id,
const char *str, struct scene_obj_txt **txtp)
{
struct scene_obj_txt *txt;
int ret;
ret = expo_str(scn->expo, name, str_id, str);
if (ret < 0)
return log_msg_ret("str", ret);
else if (ret != str_id)
return log_msg_ret("id", -EEXIST);
ret = scene_obj_add(scn, name, id, SCENEOBJT_TEXT,
sizeof(struct scene_obj_txt),
(struct scene_obj **)&txt);
if (ret < 0)
return log_msg_ret("obj", -ENOMEM);
txt->str_id = str_id;
if (txtp)
*txtp = txt;
return txt->obj.id;
}
int scene_txt_set_font(struct scene *scn, uint id, const char *font_name,
uint font_size)
{
struct scene_obj_txt *txt;
txt = scene_obj_find(scn, id, SCENEOBJT_TEXT);
if (!txt)
return log_msg_ret("find", -ENOENT);
txt->font_name = font_name;
txt->font_size = font_size;
return 0;
}
int scene_obj_set_pos(struct scene *scn, uint id, int x, int y)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
obj->x = x;
obj->y = y;
if (obj->type == SCENEOBJT_MENU)
scene_menu_arrange(scn, (struct scene_obj_menu *)obj);
return 0;
}
int scene_obj_set_hide(struct scene *scn, uint id, bool hide)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
obj->hide = hide;
return 0;
}
int scene_obj_get_hw(struct scene *scn, uint id, int *widthp)
{
struct scene_obj *obj;
obj = scene_obj_find(scn, id, SCENEOBJT_NONE);
if (!obj)
return log_msg_ret("find", -ENOENT);
switch (obj->type) {
case SCENEOBJT_NONE:
case SCENEOBJT_MENU:
break;
case SCENEOBJT_IMAGE: {
struct scene_obj_img *img = (struct scene_obj_img *)obj;
ulong width, height;
uint bpix;
video_bmp_get_info(img->data, &width, &height, &bpix);
if (widthp)
*widthp = width;
return height;
}
case SCENEOBJT_TEXT: {
struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
struct expo *exp = scn->expo;
if (widthp)
*widthp = 16; /* fake value for now */
if (txt->font_size)
return txt->font_size;
if (exp->display)
return video_default_font_height(exp->display);
/* use a sensible default */
return 16;
}
}
return 0;
}
/**
* scene_obj_render() - Render an object
*
*/
static int scene_obj_render(struct scene_obj *obj, bool text_mode)
{
struct scene *scn = obj->scene;
struct expo *exp = scn->expo;
struct udevice *cons, *dev = exp->display;
int x, y, ret;
cons = NULL;
if (!text_mode) {
ret = device_find_first_child_by_uclass(dev,
UCLASS_VIDEO_CONSOLE,
&cons);
}
x = obj->x;
y = obj->y;
switch (obj->type) {
case SCENEOBJT_NONE:
break;
case SCENEOBJT_IMAGE: {
struct scene_obj_img *img = (struct scene_obj_img *)obj;
if (!cons)
return -ENOTSUPP;
ret = video_bmp_display(dev, map_to_sysmem(img->data), x, y,
true);
if (ret < 0)
return log_msg_ret("img", ret);
break;
}
case SCENEOBJT_TEXT: {
struct scene_obj_txt *txt = (struct scene_obj_txt *)obj;
const char *str;
if (!cons)
return -ENOTSUPP;
if (txt->font_name || txt->font_size) {
ret = vidconsole_select_font(cons,
txt->font_name,
txt->font_size);
} else {
ret = vidconsole_select_font(cons, NULL, 0);
}
if (ret && ret != -ENOSYS)
return log_msg_ret("font", ret);
vidconsole_set_cursor_pos(cons, x, y);
str = expo_get_str(exp, txt->str_id);
if (str)
vidconsole_put_string(cons, str);
break;
}
case SCENEOBJT_MENU: {
struct scene_obj_menu *menu = (struct scene_obj_menu *)obj;
/*
* With a vidconsole, the text and item pointer are rendered as
* normal objects so we don't need to do anything here. The menu
* simply controls where they are positioned.
*/
if (cons)
return -ENOTSUPP;
ret = scene_menu_display(menu);
if (ret < 0)
return log_msg_ret("img", ret);
break;
}
}
return 0;
}
int scene_arrange(struct scene *scn)
{
struct scene_obj *obj;
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (obj->type == SCENEOBJT_MENU) {
struct scene_obj_menu *menu;
menu = (struct scene_obj_menu *)obj,
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("arr", ret);
}
}
return 0;
}
int scene_render(struct scene *scn)
{
struct expo *exp = scn->expo;
struct scene_obj *obj;
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (!obj->hide) {
ret = scene_obj_render(obj, exp->text_mode);
if (ret && ret != -ENOTSUPP)
return log_msg_ret("ren", ret);
}
}
return 0;
}
int scene_send_key(struct scene *scn, int key, struct expo_action *event)
{
struct scene_obj *obj;
int ret;
list_for_each_entry(obj, &scn->obj_head, sibling) {
if (obj->type == SCENEOBJT_MENU) {
struct scene_obj_menu *menu;
menu = (struct scene_obj_menu *)obj,
ret = scene_menu_send_key(scn, menu, key, event);
if (ret)
return log_msg_ret("key", ret);
/* only allow one menu */
ret = scene_menu_arrange(scn, menu);
if (ret)
return log_msg_ret("arr", ret);
break;
}
}
return 0;
}