u-boot/include/splash.h
Alexey Brodkin b6de2cd7ee splash: Introduce default_splash_locations
This change introduces default_splash_locations which
simplifies splash recovery from the first partition of
USB/MMC/SATA drive.

Given usual mapping of the first partition of external media for
basic boot stuff like uImage/zImage, .dtb etc it looks quite
obvious option to put there splash.bmp as well.

Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Nikita Kiryanov <nikita@compulab.co.il>
Cc: Simon Glass <sjg@chromium.org>
Cc: Jeroen Hofstee <jeroen@myspectrum.nl>
Signed-off-by: Anatolij Gustschin <agust@denx.de>
2016-07-26 08:47:37 +02:00

80 lines
2.0 KiB
C

/*
* Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
*
* See file CREDITS for list of people who contributed to this
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., http://www.fsf.org/about/contact/
*/
#ifndef _SPLASH_H_
#define _SPLASH_H_
#include <errno.h>
enum splash_storage {
SPLASH_STORAGE_NAND,
SPLASH_STORAGE_SF,
SPLASH_STORAGE_MMC,
SPLASH_STORAGE_USB,
SPLASH_STORAGE_SATA,
};
enum splash_flags {
SPLASH_STORAGE_RAW,
SPLASH_STORAGE_FS,
};
struct splash_location {
char *name;
enum splash_storage storage;
enum splash_flags flags;
u32 offset; /* offset from start of storage */
char *devpart; /* Use the load command dev:part conventions */
char *mtdpart; /* MTD partition for ubi part */
char *ubivol; /* UBI volume-name for ubifsmount */
};
#ifdef CONFIG_SPLASH_SOURCE
int splash_source_load(struct splash_location *locations, uint size);
#else
static inline int splash_source_load(struct splash_location *locations,
uint size)
{
return 0;
}
#endif
int splash_screen_prepare(void);
#ifdef CONFIG_SPLASH_SCREEN_ALIGN
void splash_get_pos(int *x, int *y);
#else
static inline void splash_get_pos(int *x, int *y) { }
#endif
#if defined(CONFIG_SPLASH_SCREEN) && defined(CONFIG_LCD)
int lcd_splash(ulong addr);
#else
static inline int lcd_splash(ulong addr)
{
return -ENOSYS;
}
#endif
#define BMP_ALIGN_CENTER 0x7FFF
#endif