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Currently for CONFIG_DM_VIDEO=y setting splashimage env variable doesn't have any effect. Introduce a common function for both dm-video/lcd stacks, that checks env("splashimage") and invokes bmp_display() accordingly. For additional details please check discussion [1]. [1] https://lists.denx.de/pipermail/u-boot/2019-May/371002.html Signed-off-by: Igor Opaniuk <igor.opaniuk@toradex.com>
81 lines
2.1 KiB
C
81 lines
2.1 KiB
C
/*
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* Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
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*
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* See file CREDITS for list of people who contributed to this
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* project.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of
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* the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., http://www.fsf.org/about/contact/
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*/
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#ifndef _SPLASH_H_
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#define _SPLASH_H_
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#include <errno.h>
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enum splash_storage {
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SPLASH_STORAGE_NAND,
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SPLASH_STORAGE_SF,
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SPLASH_STORAGE_MMC,
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SPLASH_STORAGE_USB,
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SPLASH_STORAGE_SATA,
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};
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enum splash_flags {
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SPLASH_STORAGE_RAW, /* Stored in raw memory */
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SPLASH_STORAGE_FS, /* Stored within a file system */
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SPLASH_STORAGE_FIT, /* Stored inside a FIT image */
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};
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struct splash_location {
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char *name;
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enum splash_storage storage;
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enum splash_flags flags;
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u32 offset; /* offset from start of storage */
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char *devpart; /* Use the load command dev:part conventions */
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char *mtdpart; /* MTD partition for ubi part */
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char *ubivol; /* UBI volume-name for ubifsmount */
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};
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#ifdef CONFIG_SPLASH_SOURCE
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int splash_source_load(struct splash_location *locations, uint size);
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#else
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static inline int splash_source_load(struct splash_location *locations,
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uint size)
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{
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return 0;
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}
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#endif
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int splash_screen_prepare(void);
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#ifdef CONFIG_SPLASH_SCREEN_ALIGN
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void splash_get_pos(int *x, int *y);
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#else
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static inline void splash_get_pos(int *x, int *y) { }
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#endif
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#if defined(CONFIG_SPLASH_SCREEN) && defined(CONFIG_CMD_BMP)
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int splash_display(void);
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#else
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static inline int splash_display(void)
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{
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return -ENOSYS;
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}
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#endif
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#define BMP_ALIGN_CENTER 0x7FFF
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#endif
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