u-boot/include/splash.h
Tom Rini 03de305ec4 Restore patch series "arm: dts: am62-beagleplay: Fix Beagleplay Ethernet"
As part of bringing the master branch back in to next, we need to allow
for all of these changes to exist here.

Reported-by: Jonas Karlman <jonas@kwiboo.se>
Signed-off-by: Tom Rini <trini@konsulko.com>
2024-05-20 13:35:03 -06:00

70 lines
1.9 KiB
C

/*
* Copyright (C) 2013, Boundary Devices <info@boundarydevices.com>
*
* See file CREDITS for list of people who contributed to this
* project.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., http://www.fsf.org/about/contact/
*/
#ifndef _SPLASH_H_
#define _SPLASH_H_
#include <errno.h>
#include <linux/types.h>
enum splash_storage {
SPLASH_STORAGE_NAND,
SPLASH_STORAGE_SF,
SPLASH_STORAGE_MMC,
SPLASH_STORAGE_USB,
SPLASH_STORAGE_SATA,
SPLASH_STORAGE_VIRTIO,
};
enum splash_flags {
SPLASH_STORAGE_RAW, /* Stored in raw memory */
SPLASH_STORAGE_FS, /* Stored within a file system */
SPLASH_STORAGE_FIT, /* Stored inside a FIT image */
};
struct splash_location {
char *name;
enum splash_storage storage;
enum splash_flags flags;
u32 offset; /* offset from start of storage */
char *devpart; /* Use the load command dev:part conventions */
char *mtdpart; /* MTD partition for ubi part */
char *ubivol; /* UBI volume-name for ubifsmount */
};
#if CONFIG_IS_ENABLED(SPLASH_SOURCE)
int splash_source_load(struct splash_location *locations, uint size);
#else
static inline int splash_source_load(struct splash_location *locations,
uint size)
{
return 0;
}
#endif
int splash_screen_prepare(void);
void splash_get_pos(int *x, int *y);
int splash_display(void);
#define BMP_ALIGN_CENTER 0x7FFF
#endif