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sound: Add a new stop_play() method
At present there is no positive indication that U-Boot has finished sending sound data. This means that it is not possible to power down an audio codec, for example. Add a new method that is called once all sound data has been sent. Add a new method for this, called when the sound_play() call is done. Signed-off-by: Simon Glass <sjg@chromium.org>
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@ -165,6 +165,13 @@ int sandbox_get_i2s_sum(struct udevice *dev);
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*/
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int sandbox_get_setup_called(struct udevice *dev);
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/**
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* sandbox_get_sound_active() - Returns whether sound play is in progress
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*
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* @return true if active, false if not
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*/
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int sandbox_get_sound_active(struct udevice *dev);
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/**
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* sandbox_get_sound_sum() - Read back the sum of the sound data so far
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*
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@ -26,7 +26,8 @@ struct sandbox_i2s_priv {
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};
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struct sandbox_sound_priv {
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int setup_called;
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int setup_called; /* Incremented when setup() method is called */
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bool active; /* TX data is being sent */
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int sum; /* Use to sum the provided audio data */
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bool allow_beep; /* true to allow the start_beep() interface */
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int frequency_hz; /* Beep frequency if active, else 0 */
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@ -59,6 +60,13 @@ int sandbox_get_setup_called(struct udevice *dev)
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return priv->setup_called;
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}
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int sandbox_get_sound_active(struct udevice *dev)
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{
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struct sandbox_sound_priv *priv = dev_get_priv(dev);
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return priv->active;
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}
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int sandbox_get_sound_sum(struct udevice *dev)
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{
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struct sandbox_sound_priv *priv = dev_get_priv(dev);
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@ -163,6 +171,16 @@ static int sandbox_sound_play(struct udevice *dev, void *data, uint data_size)
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return i2s_tx_data(uc_priv->i2s, data, data_size);
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}
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static int sandbox_sound_stop_play(struct udevice *dev)
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{
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struct sandbox_sound_priv *priv = dev_get_priv(dev);
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sandbox_sdl_sound_stop();
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priv->active = false;
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return 0;
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}
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int sandbox_sound_start_beep(struct udevice *dev, int frequency_hz)
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{
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struct sandbox_sound_priv *priv = dev_get_priv(dev);
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@ -228,6 +246,7 @@ U_BOOT_DRIVER(sandbox_i2s) = {
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static const struct sound_ops sandbox_sound_ops = {
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.setup = sandbox_sound_setup,
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.play = sandbox_sound_play,
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.stop_play = sandbox_sound_stop_play,
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.start_beep = sandbox_sound_start_beep,
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.stop_beep = sandbox_sound_stop_beep,
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};
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@ -31,6 +31,16 @@ int sound_play(struct udevice *dev, void *data, uint data_size)
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return ops->play(dev, data, data_size);
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}
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int sound_stop_play(struct udevice *dev)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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if (!ops->play)
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return -ENOSYS;
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return ops->stop_play(dev);
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}
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int sound_start_beep(struct udevice *dev, int frequency_hz)
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{
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struct sound_ops *ops = sound_get_ops(dev);
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@ -97,6 +107,7 @@ int sound_beep(struct udevice *dev, int msecs, int frequency_hz)
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ret = sound_play(dev, data, size);
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}
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sound_stop_play(dev);
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free(data);
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@ -68,6 +68,18 @@ struct sound_ops {
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*/
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int (*play)(struct udevice *dev, void *data, uint data_size);
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/**
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* stop_play() - Indicate that there is no more data coming
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*
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* This is called once play() has finished sending all the data to the
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* output device. This may be used to tell the hardware to turn off the
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* codec, for example.
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*
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* @dev: Sound device
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* @return 0 if OK, -ve on error
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*/
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int (*stop_play)(struct udevice *dev);
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/**
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* start_beep() - Start beeping (optional)
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*
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@ -28,6 +28,7 @@ static int dm_test_sound(struct unit_test_state *uts)
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ut_asserteq(4560, sandbox_get_sound_sum(dev));
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ut_assertok(sound_beep(dev, 1, 100));
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ut_asserteq(9120, sandbox_get_sound_sum(dev));
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ut_asserteq(false, sandbox_get_sound_active(dev));
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return 0;
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}
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