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video/console: Implement relative cursor movement ANSI handling
The ANSI terminal escapce sequence standard defines relative cursor movement commands (ESC [ A-F). So far the DM_VIDEO console code was ignoring them. Interpret those sequences and move the cursor by the requested amount of rows or columns in the right direction. This brings the code on par with the legacy video console driver (cfb_console). Signed-off-by: Andre Przywara <andre.przywara@arm.com> Reviewed-by: Simon Glass <sjg@chromium.org>
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@ -259,6 +259,43 @@ static void vidconsole_escape_char(struct udevice *dev, char ch)
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priv->escape = 0;
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switch (ch) {
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case 'A':
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case 'B':
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case 'C':
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case 'D':
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case 'E':
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case 'F': {
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int row, col, num;
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char *s = priv->escape_buf;
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/*
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* Cursor up/down: [%dA, [%dB, [%dE, [%dF
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* Cursor left/right: [%dD, [%dC
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*/
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s++; /* [ */
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s = parsenum(s, &num);
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if (num == 0) /* No digit in sequence ... */
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num = 1; /* ... means "move by 1". */
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get_cursor_position(priv, &row, &col);
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if (ch == 'A' || ch == 'F')
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row -= num;
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if (ch == 'C')
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col += num;
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if (ch == 'D')
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col -= num;
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if (ch == 'B' || ch == 'E')
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row += num;
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if (ch == 'E' || ch == 'F')
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col = 0;
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if (col < 0)
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col = 0;
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if (row < 0)
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row = 0;
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/* Right and bottom overflows are handled in the callee. */
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set_cursor_position(priv, row, col);
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break;
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}
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case 'H':
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case 'f': {
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int row, col;
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