2018-05-07 05:58:06 +08:00
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/* SPDX-License-Identifier: GPL-2.0+ */
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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/*
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* Symbol access for symbols set up by binman as part of the build.
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*
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* This allows C code to access the position of a particular part of the image
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* assembled by binman.
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*
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* Copyright (c) 2017 Google, Inc
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*/
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#ifndef __BINMAN_SYM_H
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#define __BINMAN_SYM_H
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spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
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/* BSYM in little endian, keep in sync with tools/binman/elf.py */
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#define BINMAN_SYM_MAGIC_VALUE (0x4d595342UL)
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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#define BINMAN_SYM_MISSING (-1UL)
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2022-06-18 20:13:09 +08:00
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#if CONFIG_IS_ENABLED(BINMAN_SYMBOLS)
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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/**
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2020-08-26 21:34:24 +08:00
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* binman_symname() - Internal function to get a binman symbol name
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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*
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* @entry_name: Name of the entry to look for (e.g. 'u_boot_spl')
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* @_prop_name: Property value to get from that entry (e.g. 'pos')
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* @returns name of the symbol for that entry and property
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*/
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#define binman_symname(_entry_name, _prop_name) \
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_binman_ ## _entry_name ## _prop_ ## _prop_name
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/**
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* binman_sym_declare() - Declare a symbol that will be used at run-time
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*
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* @_type: Type f the symbol (e.g. unsigned long)
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* @entry_name: Name of the entry to look for (e.g. 'u_boot_spl')
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* @_prop_name: Property value to get from that entry (e.g. 'pos')
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*/
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#define binman_sym_declare(_type, _entry_name, _prop_name) \
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_type binman_symname(_entry_name, _prop_name) \
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__attribute__((aligned(4), unused, section(".binman_sym")))
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2017-11-14 09:55:03 +08:00
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/**
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* binman_sym_extern() - Declare a extern symbol that will be used at run-time
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*
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* @_type: Type f the symbol (e.g. unsigned long)
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* @entry_name: Name of the entry to look for (e.g. 'u_boot_spl')
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* @_prop_name: Property value to get from that entry (e.g. 'pos')
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*/
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#define binman_sym_extern(_type, _entry_name, _prop_name) \
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extern _type binman_symname(_entry_name, _prop_name) \
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__attribute__((aligned(4), unused, section(".binman_sym")))
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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/**
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* binman_sym_declare_optional() - Declare an optional symbol
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*
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* If this symbol cannot be provided by binman, an error will not be generated.
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* Instead the image will be assigned the value BINMAN_SYM_MISSING.
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*
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* @_type: Type f the symbol (e.g. unsigned long)
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* @entry_name: Name of the entry to look for (e.g. 'u_boot_spl')
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* @_prop_name: Property value to get from that entry (e.g. 'pos')
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*/
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#define binman_sym_declare_optional(_type, _entry_name, _prop_name) \
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_type binman_symname(_entry_name, _prop_name) \
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__attribute__((aligned(4), weak, unused, \
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section(".binman_sym")))
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spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
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/**
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* _binman_sym_magic - Internal magic symbol for validity checks
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*
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* When building images, binman fills in this symbol with the magic
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* value #defined above. This is used to check at runtime if the
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* symbol values were filled in and are OK to use.
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*/
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2023-04-05 02:45:41 +08:00
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extern unsigned long _binman_sym_magic;
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spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
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/**
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* DECLARE_BINMAN_MAGIC_SYM - Declare the internal magic symbol
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*
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* This macro declares the _binman_sym_magic symbol so that it exists.
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* Declaring it here would cause errors during linking due to multiple
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* definitions of the symbol.
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*/
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#define DECLARE_BINMAN_MAGIC_SYM \
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2023-04-05 02:45:41 +08:00
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unsigned long _binman_sym_magic \
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spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
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__attribute__((aligned(4), section(".binman_sym")))
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/**
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* BINMAN_SYMS_OK - Check if the symbol values are valid
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*
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* This macro checks if the magic symbol's value is filled properly,
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* which indicates that other symbols are OK to use as well.
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*
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* Return: 1 if binman symbol values are usable, 0 if not
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*/
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#define BINMAN_SYMS_OK \
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2023-04-05 02:45:41 +08:00
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(*(unsigned long *)&_binman_sym_magic == BINMAN_SYM_MAGIC_VALUE)
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spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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/**
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* binman_sym() - Access a previously declared symbol
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*
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* This is used to get the value of a symbol. E.g.:
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*
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2023-04-05 02:45:41 +08:00
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* unsigned long address = binman_sym(unsigned long, u_boot_spl, pos);
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binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
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*
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* @_type: Type f the symbol (e.g. unsigned long)
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* @entry_name: Name of the entry to look for (e.g. 'u_boot_spl')
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* @_prop_name: Property value to get from that entry (e.g. 'pos')
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spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
|
|
|
*
|
|
|
|
* Return: value of that property (filled in by binman), or
|
|
|
|
* BINMAN_SYM_MISSING if the value is unavailable
|
binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
|
|
|
*/
|
|
|
|
#define binman_sym(_type, _entry_name, _prop_name) \
|
spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
|
|
|
(BINMAN_SYMS_OK ? \
|
|
|
|
(*(_type *)&binman_symname(_entry_name, _prop_name)) : \
|
|
|
|
BINMAN_SYM_MISSING)
|
binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
|
|
|
|
2022-06-18 20:13:09 +08:00
|
|
|
#else /* !CONFIG_IS_ENABLED(BINMAN_SYMBOLS) */
|
binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
|
|
|
|
|
|
|
#define binman_sym_declare(_type, _entry_name, _prop_name)
|
|
|
|
|
|
|
|
#define binman_sym_declare_optional(_type, _entry_name, _prop_name)
|
|
|
|
|
2017-11-14 09:55:03 +08:00
|
|
|
#define binman_sym_extern(_type, _entry_name, _prop_name)
|
|
|
|
|
spl: binman: Check at runtime if binman symbols were filled in
Binman lets us declare symbols in SPL/TPL that refer to other entries in
the same binman image as them. These symbols are filled in with the
correct values while binman assembles the images, but this is done
in-memory only. Symbols marked as optional can be filled with
BINMAN_SYM_MISSING as an error value if their referred entry is missing.
However, the unmodified SPL/TPL binaries are still available on disk,
and can be used by people. For these files, nothing ensures that the
symbols are set to this error value, and they will be considered valid
when they are not.
Empirically, all symbols show up as zero in a sandbox_vpl build when we
run e.g. tpl/u-boot-tpl directly. On the other hand, zero is a perfectly
fine value for a binman-written symbol, so we cannot say the symbols
have wrong values based on that.
Declare a magic symbol that binman always fills in with a fixed value.
Check this value as an indicator that symbols were filled in correctly.
Return the error value for all symbols when this magic symbol has the
wrong value.
For binman tests, we need to make room for the new symbol in the mocked
SPL/TPL data by extending them by four bytes. This messes up some test
image layouts. Fix the affected values, and check the magic symbol
wherever it makes sense.
Signed-off-by: Alper Nebi Yasak <alpernebiyasak@gmail.com>
2022-06-18 20:13:11 +08:00
|
|
|
#define DECLARE_BINMAN_MAGIC_SYM
|
|
|
|
|
|
|
|
#define BINMAN_SYMS_OK (0)
|
|
|
|
|
binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
|
|
|
#define binman_sym(_type, _entry_name, _prop_name) BINMAN_SYM_MISSING
|
|
|
|
|
2022-06-18 20:13:09 +08:00
|
|
|
#endif /* CONFIG_IS_ENABLED(BINMAN_SYMBOLS) */
|
binman: Support accessing binman tables at run time
Binman construct images consisting of multiple binary files. These files
sometimes need to know (at run timme) where their peers are located. For
example, SPL may want to know where U-Boot is located in the image, so
that it can jump to U-Boot correctly on boot.
In general the positions where the binaries end up after binman has
finished packing them cannot be known at compile time. One reason for
this is that binman does not know the size of the binaries until
everything is compiled, linked and converted to binaries with objcopy.
To make this work, we add a feature to binman which checks each binary
for symbol names starting with '_binman'. These are then decoded to figure
out which entry and property they refer to. Then binman writes the value
of this symbol into the appropriate binary. With this, the symbol will
have the correct value at run time.
Macros are used to make this easier to use. As an example, this declares
a symbol that will access the 'u-boot-spl' entry to find the 'pos' value
(i.e. the position of SPL in the image):
binman_sym_declare(unsigned long, u_boot_spl, pos);
This converts to a symbol called '_binman_u_boot_spl_prop_pos' in any
binary that includes it. Binman then updates the value in that binary,
ensuring that it can be accessed at runtime with:
ulong u_boot_pos = binman_sym(ulong, u_boot_spl, pos);
This assigns the variable u_boot_pos to the position of SPL in the image.
Signed-off-by: Simon Glass <sjg@chromium.org>
2017-11-14 09:55:01 +08:00
|
|
|
|
|
|
|
#endif
|