core: don't trigger OnFailure= deps when a unit is going to restart

This adds a flags parameter to unit_notify() which can be used to pass
additional notification information to the function. We the make the old
reload_failure boolean parameter one of these flags, and then add a new
flag that let's unit_notify() if we are configured to restart the
service.

Note that this adjusts behaviour of systemd to match what the docs say.

Fixes: #8398
This commit is contained in:
Lennart Poettering 2018-06-01 19:06:19 +02:00
parent 7f66b026bb
commit 2ad2e41a72
13 changed files with 27 additions and 16 deletions

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@ -252,7 +252,7 @@ static void automount_set_state(Automount *a, AutomountState state) {
if (state != old_state)
log_unit_debug(UNIT(a), "Changed %s -> %s", automount_state_to_string(old_state), automount_state_to_string(state));
unit_notify(UNIT(a), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(a), state_translation_table[old_state], state_translation_table[state], 0);
}
static int automount_coldplug(Unit *u) {

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@ -123,7 +123,7 @@ static void device_set_state(Device *d, DeviceState state) {
if (state != old_state)
log_unit_debug(UNIT(d), "Changed %s -> %s", device_state_to_string(old_state), device_state_to_string(state));
unit_notify(UNIT(d), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(d), state_translation_table[old_state], state_translation_table[state], 0);
}
static int device_coldplug(Unit *u) {

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@ -657,7 +657,8 @@ static void mount_set_state(Mount *m, MountState state) {
if (state != old_state)
log_unit_debug(UNIT(m), "Changed %s -> %s", mount_state_to_string(old_state), mount_state_to_string(state));
unit_notify(UNIT(m), state_translation_table[old_state], state_translation_table[state], m->reload_result == MOUNT_SUCCESS);
unit_notify(UNIT(m), state_translation_table[old_state], state_translation_table[state],
m->reload_result == MOUNT_SUCCESS ? 0 : UNIT_NOTIFY_RELOAD_FAILURE);
}
static int mount_coldplug(Unit *u) {

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@ -425,7 +425,7 @@ static void path_set_state(Path *p, PathState state) {
if (state != old_state)
log_unit_debug(UNIT(p), "Changed %s -> %s", path_state_to_string(old_state), path_state_to_string(state));
unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(p), state_translation_table[old_state], state_translation_table[state], 0);
}
static void path_enter_waiting(Path *p, bool initial, bool recheck);

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@ -98,7 +98,7 @@ static void scope_set_state(Scope *s, ScopeState state) {
if (state != old_state)
log_debug("%s changed %s -> %s", UNIT(s)->id, scope_state_to_string(old_state), scope_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
}
static int scope_add_default_dependencies(Scope *s) {

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@ -1080,7 +1080,9 @@ static void service_set_state(Service *s, ServiceState state) {
if (old_state != state)
log_unit_debug(UNIT(s), "Changed %s -> %s", service_state_to_string(old_state), service_state_to_string(state));
unit_notify(UNIT(s), table[old_state], table[state], s->reload_result == SERVICE_SUCCESS);
unit_notify(UNIT(s), table[old_state], table[state],
(s->reload_result == SERVICE_SUCCESS ? 0 : UNIT_NOTIFY_RELOAD_FAILURE) |
(s->will_auto_restart ? UNIT_NOTIFY_WILL_AUTO_RESTART : 0));
}
static usec_t service_coldplug_timeout(Service *s) {
@ -1590,6 +1592,7 @@ static bool service_will_restart(Unit *u) {
return false;
if (UNIT(s)->job->type == JOB_START)
return true;
return false;
}

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@ -42,7 +42,7 @@ static void slice_set_state(Slice *t, SliceState state) {
slice_state_to_string(old_state),
slice_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
}
static int slice_add_parent_slice(Slice *s) {

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@ -1795,7 +1795,7 @@ static void socket_set_state(Socket *s, SocketState state) {
if (state != old_state)
log_unit_debug(UNIT(s), "Changed %s -> %s", socket_state_to_string(old_state), socket_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
}
static int socket_coldplug(Unit *u) {

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@ -496,7 +496,7 @@ static void swap_set_state(Swap *s, SwapState state) {
if (state != old_state)
log_unit_debug(UNIT(s), "Changed %s -> %s", swap_state_to_string(old_state), swap_state_to_string(state));
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(s), state_translation_table[old_state], state_translation_table[state], 0);
/* If there other units for the same device node have a job
queued it might be worth checking again if it is runnable

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@ -31,7 +31,7 @@ static void target_set_state(Target *t, TargetState state) {
target_state_to_string(old_state),
target_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
}
static int target_add_default_dependencies(Target *t) {

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@ -264,7 +264,7 @@ static void timer_set_state(Timer *t, TimerState state) {
if (state != old_state)
log_unit_debug(UNIT(t), "Changed %s -> %s", timer_state_to_string(old_state), timer_state_to_string(state));
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], true);
unit_notify(UNIT(t), state_translation_table[old_state], state_translation_table[state], 0);
}
static void timer_enter_waiting(Timer *t, bool initial);

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@ -1932,7 +1932,7 @@ int unit_reload(Unit *u) {
if (!UNIT_VTABLE(u)->reload) {
/* Unit doesn't have a reload function, but we need to propagate the reload anyway */
unit_notify(u, unit_active_state(u), unit_active_state(u), true);
unit_notify(u, unit_active_state(u), unit_active_state(u), 0);
return 0;
}
@ -2301,7 +2301,7 @@ static void unit_update_on_console(Unit *u) {
}
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success) {
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags) {
bool unexpected;
Manager *m;
@ -2377,7 +2377,7 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_su
if (u->job->state == JOB_RUNNING) {
if (ns == UNIT_ACTIVE)
job_finish_and_invalidate(u->job, reload_success ? JOB_DONE : JOB_FAILED, true, false);
job_finish_and_invalidate(u->job, (flags & UNIT_NOTIFY_RELOAD_FAILURE) ? JOB_FAILED : JOB_DONE, true, false);
else if (!IN_SET(ns, UNIT_ACTIVATING, UNIT_RELOADING)) {
unexpected = true;
@ -2430,7 +2430,9 @@ void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_su
if (ns != os && ns == UNIT_FAILED) {
log_unit_debug(u, "Unit entered failed state.");
unit_start_on_failure(u);
if (!(flags & UNIT_NOTIFY_WILL_AUTO_RESTART))
unit_start_on_failure(u);
}
}

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@ -639,7 +639,12 @@ int unit_reload(Unit *u);
int unit_kill(Unit *u, KillWho w, int signo, sd_bus_error *error);
int unit_kill_common(Unit *u, KillWho who, int signo, pid_t main_pid, pid_t control_pid, sd_bus_error *error);
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, bool reload_success);
typedef enum UnitNotifyFlags {
UNIT_NOTIFY_RELOAD_FAILURE = 1U << 0,
UNIT_NOTIFY_WILL_AUTO_RESTART = 1U << 1,
} UnitNotifyFlags;
void unit_notify(Unit *u, UnitActiveState os, UnitActiveState ns, UnitNotifyFlags flags);
int unit_watch_pid(Unit *u, pid_t pid);
void unit_unwatch_pid(Unit *u, pid_t pid);