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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
80 lines
2.3 KiB
C
80 lines
2.3 KiB
C
/* $Id: texture.h,v 1.8 1997/11/13 02:17:32 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.5
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: texture.h,v $
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* Revision 1.8 1997/11/13 02:17:32 brianp
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* added a few const keywords
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*
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* Revision 1.7 1997/05/03 00:53:56 brianp
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* all-new texture sampling via gl_texture_object's SampleFunc pointer
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*
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* Revision 1.6 1997/04/14 02:02:39 brianp
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* moved many functions into new texstate.c file
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*
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* Revision 1.5 1997/02/09 18:53:14 brianp
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* added GL_EXT_texture3D support
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*
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* Revision 1.4 1997/01/09 19:48:58 brianp
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* added gl_texturing_enabled()
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*
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* Revision 1.3 1996/11/14 01:03:09 brianp
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* removed const's from gl_texgen() function to avoid VMS compiler warning
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*
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* Revision 1.2 1996/11/08 02:20:09 brianp
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* gl_do_texgen() replaced with gl_texgen()
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "types.h"
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extern void gl_texgen( GLcontext *ctx, GLint n,
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GLfloat obj[][4], GLfloat eye[][4],
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GLfloat normal[][3], GLfloat texcoord[][4] );
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extern void gl_set_texture_sampler( struct gl_texture_object *t );
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extern void gl_texture_pixels( GLcontext *ctx, GLuint n,
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const GLfloat s[], const GLfloat t[],
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const GLfloat r[],
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const GLfloat lambda[],
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GLubyte red[], GLubyte green[],
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GLubyte blue[], GLubyte alpha[] );
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#endif
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