mirror of
https://github.com/reactos/reactos.git
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2ee150c374
Better be explicit immediately, than fail later without a clue. Thanks to Yuntian Zhang for initial code, adapted by me. CORE-14607
287 lines
8.3 KiB
CMake
287 lines
8.3 KiB
CMake
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cmake_minimum_required(VERSION 3.2.1)
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cmake_policy(VERSION 3.2.1)
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if(NOT CMAKE_VERSION MATCHES "ReactOS")
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message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
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endif()
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# Don't escape preprocessor definition values added via add_definitions
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cmake_policy(SET CMP0005 OLD)
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# Shadow cmake provided modules
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cmake_policy(SET CMP0017 OLD)
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# Honor CMAKE_SHARED_LIBRARY_<Lang>_FLAGS variable.
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cmake_policy(SET CMP0018 OLD)
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if(POLICY CMP0058)
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# Ninja requires custom command byproducts to be explicit
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cmake_policy(SET CMP0058 OLD)
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endif()
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project(REACTOS)
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# Versioning
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include(sdk/include/reactos/version.cmake)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
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set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
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set(CMAKE_COLOR_MAKEFILE OFF)
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#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
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if(NOT DEFINED NEW_STYLE_BUILD)
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set(NEW_STYLE_BUILD TRUE)
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endif()
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if(NOT ARCH)
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set(ARCH i386)
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endif()
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# Now the ARCH variable will be in lowercase.
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# It is needed because STREQUAL comparison
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# is case-sensitive.
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# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
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# for more information.
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string(TOLOWER ${ARCH} ARCH)
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# Compile options
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if(ARCH STREQUAL "i386")
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include(sdk/cmake/config.cmake)
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elseif(ARCH STREQUAL "amd64")
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include(sdk/cmake/config-amd64.cmake)
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elseif(ARCH STREQUAL "arm")
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include(sdk/cmake/config-arm.cmake)
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endif()
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# Compiler flags handling
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include(sdk/cmake/compilerflags.cmake)
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add_definitions(-D__REACTOS__)
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add_definitions(-DREACTOS_SOURCE_DIR="\\"${REACTOS_SOURCE_DIR}\\"")
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add_definitions(-DREACTOS_BINARY_DIR="\\"${REACTOS_BINARY_DIR}\\"")
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add_compile_flags(-D__RELFILE__="&__FILE__[sizeof REACTOS_SOURCE_DIR]")
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if(MSVC_IDE)
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add_compile_flags("/MP")
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endif()
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# We don't need CMake importlib handling.
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# FIXME: Remove the MSVC_IDE condition when the upcoming RosBE lands.
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if(NOT MSVC_IDE)
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unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
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endif()
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# Bison and Flex support
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# include(sdk/cmake/bison-flex.cmake)
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if(NOT CMAKE_CROSSCOMPILING)
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if(NEW_STYLE_BUILD)
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set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
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endif()
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add_definitions(-DTARGET_${ARCH})
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if(MSVC)
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if(ARCH STREQUAL "i386")
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add_definitions(/D_X86_ /DWIN32 /D_WINDOWS)
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endif()
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if(MSVC_VERSION GREATER 1699)
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add_definitions(/D_ALLOW_KEYWORD_MACROS)
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endif()
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if(NOT USE_CLANG_CL)
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# FIXME: Inspect
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add_definitions(/Dinline=__inline)
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endif()
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endif()
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include_directories(sdk/include/host)
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if(NOT MSVC)
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add_subdirectory(dll/win32/dbghelp)
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endif()
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add_subdirectory(sdk/tools)
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add_subdirectory(sdk/lib)
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if(NOT NEW_STYLE_BUILD)
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if(NOT MSVC)
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export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc rsym mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
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else()
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export(TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
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endif()
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endif()
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else()
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if(NEW_STYLE_BUILD)
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include(sdk/cmake/host-tools.cmake)
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endif()
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# Print build type
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message("-- Build Type: ${CMAKE_BUILD_TYPE}")
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# adjust the default behaviour of the FIND_XXX() commands:
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# search headers and libraries in the target environment, search
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# programs in the host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
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#useful stuff!
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include(CMakeParseArguments)
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if(NOT NEW_STYLE_BUILD)
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if(NOT DEFINED REACTOS_BUILD_TOOLS_DIR)
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set(REACTOS_BUILD_TOOLS_DIR ${REACTOS_SOURCE_DIR}/build)
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endif()
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set(IMPORT_EXECUTABLES "${REACTOS_BUILD_TOOLS_DIR}/ImportExecutables.cmake" CACHE FILEPATH "Host executables")
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include(${IMPORT_EXECUTABLES})
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endif()
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if(DBG)
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add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
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else()
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add_definitions(-DDBG=0)
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endif()
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if(KDBG)
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add_definitions(-DKDBG=1)
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endif()
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if(_WINKD_)
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add_definitions(-D_WINKD_=1)
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endif()
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if(CMAKE_VERSION MATCHES "ReactOS")
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set(PCH 1 CACHE BOOL "Whether to use precompiled headers")
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else()
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set(PCH 0 CACHE BOOL "Whether to use precompiled headers")
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endif()
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# Version Options
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add_definitions(-DWINVER=0x502
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-D_WIN32_IE=0x600
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-D_WIN32_WINNT=0x502
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-D_WIN32_WINDOWS=0x502
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-D_SETUPAPI_VER=0x502)
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# Arch Options
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if(ARCH STREQUAL "i386")
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if(NOT USE_CLANG_CL)
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add_definitions(-D_M_IX86)
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endif()
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add_definitions(-D_X86_ -D__i386__ -Di386)
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elseif(ARCH STREQUAL "amd64")
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add_definitions(-D_M_AMD64 -D_AMD64_ -D__x86_64__ -D_WIN64)
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elseif(ARCH STREQUAL "arm")
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# _M_ARM is already defined by toolchain
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add_definitions(-D_ARM_ -D__arm__ -DWIN32)
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if(SARCH STREQUAL "omap-zoom2")
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add_definitions(-D_ZOOM2_)
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endif()
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endif()
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# Other
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if(ARCH STREQUAL "i386")
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add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
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elseif(ARCH STREQUAL "amd64")
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add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
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elseif(ARCH STREQUAL "arm")
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add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
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endif()
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# Activate support for assembly source files
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enable_language(ASM)
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# Activate language support for resource files
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enable_language(RC)
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# Localization definitions
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include(sdk/cmake/localization.cmake)
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set(I18N_DEFS "")
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# This will set I18N_DEFS for later use
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set_i18n_language(${I18N_LANG})
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# Compiler specific definitions and macros
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if(MSVC)
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include(sdk/cmake/msvc.cmake)
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else()
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include(sdk/cmake/gcc.cmake)
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endif()
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# Generic macros
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include(sdk/cmake/CMakeMacros.cmake)
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# IDL macros for widl/midl
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# We're using widl now for both MSVC and GCC builds
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include(sdk/cmake/widl-support.cmake)
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include_directories(
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sdk/include
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sdk/include/psdk
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sdk/include/dxsdk
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${REACTOS_BINARY_DIR}/sdk/include
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${REACTOS_BINARY_DIR}/sdk/include/psdk
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${REACTOS_BINARY_DIR}/sdk/include/dxsdk
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${REACTOS_BINARY_DIR}/sdk/include/ddk
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${REACTOS_BINARY_DIR}/sdk/include/reactos
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${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
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sdk/include/crt
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sdk/include/ddk
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sdk/include/ndk
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sdk/include/reactos
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sdk/include/reactos/libs)
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if(ARCH STREQUAL "arm")
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
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endif()
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add_dependency_header()
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add_subdirectory(sdk/include/ndk/tests)
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add_subdirectory(sdk/include/xdk)
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add_subdirectory(sdk/include/psdk)
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add_subdirectory(sdk/include/dxsdk)
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add_subdirectory(sdk/include/reactos/wine)
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add_subdirectory(sdk/include/reactos/mc)
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add_subdirectory(sdk/include/asm)
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if(NO_ROSSYM)
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include(sdk/cmake/baseaddress_dwarf.cmake)
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elseif(MSVC)
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include(sdk/cmake/baseaddress_msvc.cmake)
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else()
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include(sdk/cmake/baseaddress.cmake)
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endif()
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# For MSVC builds, this puts all debug symbols file in the same directory.
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set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
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#begin with boot so reactos_cab target is defined before all other modules
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add_subdirectory(boot)
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add_subdirectory(base)
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add_subdirectory(dll)
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add_subdirectory(drivers)
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add_subdirectory(hal)
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add_subdirectory(sdk/lib)
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add_subdirectory(media)
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add_subdirectory(modules)
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add_subdirectory(ntoskrnl)
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add_subdirectory(subsystems)
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add_subdirectory(sdk/tools/wpp)
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add_subdirectory(win32ss)
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# Create the registry hives
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create_registry_hives()
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# Create {bootcd, livecd, bootcdregtest}.lst
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create_iso_lists()
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file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
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add_dependency_footer()
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endif()
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