mirror of
https://github.com/reactos/reactos.git
synced 2024-12-05 09:23:32 +08:00
e4feaa1a69
CORE-17518
385 lines
13 KiB
CMake
385 lines
13 KiB
CMake
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cmake_minimum_required(VERSION 3.17.0)
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if(NOT CMAKE_VERSION MATCHES "ReactOS")
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message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...")
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endif()
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include(CMakeDependentOption)
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# CMAKE_CROSSCOMPILING and MSVC_IDE are not set until project() is called, so let's test this instead
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if ((DEFINED CMAKE_TOOLCHAIN_FILE) AND (CMAKE_GENERATOR MATCHES "Visual Studio.*"))
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# Do not use MSVC_RUNTIME_LIBRARY target property. We use our own flags instead
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message(WARNING "Setting policy CMP0091 to OLD behaviour")
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cmake_policy(SET CMP0091 OLD)
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endif()
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project(REACTOS)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
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set(CMAKE_SHARED_LIBRARY_PREFIX "")
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set(CMAKE_SHARED_MODULE_PREFIX "")
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set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
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set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
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set(CMAKE_COLOR_MAKEFILE OFF)
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set(CMAKE_POSITION_INDEPENDENT_CODE OFF)
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set(CMAKE_C_STANDARD 99)
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set(CMAKE_CXX_STANDARD 11)
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#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
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# check that the ARCH (target architecture) variable is defined
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if(NOT ARCH)
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message(FATAL_ERROR "Target architecture (ARCH) is not defined. Please, choose one of: i386, amd64, arm, arm64")
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endif()
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# Now the ARCH variable will be in lowercase.
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# It is needed because STREQUAL comparison
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# is case-sensitive.
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# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
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# for more information.
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string(TOLOWER ${ARCH} ARCH)
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# set possible values for cmake GUI
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set_property(CACHE ARCH PROPERTY STRINGS "i386" "amd64" "arm" "arm64")
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# Alternative WinNT-compatible architecture string
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if(ARCH STREQUAL "i386")
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set(WINARCH "x86")
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else()
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set(WINARCH ${ARCH})
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endif()
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# set CMAKE_BUILD_TYPE if not set
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if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
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message(STATUS "Setting build type to Debug as none was specified.")
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set(CMAKE_BUILD_TYPE "Debug" CACHE
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STRING "Choose the type of build." FORCE)
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# Set the possible values of build type for cmake-gui
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
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"Debug" "Release" "MinSizeRel" "RelWithDebInfo")
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endif()
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# Versioning
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include(sdk/include/reactos/version.cmake)
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# Compile options
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include(sdk/cmake/config.cmake)
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# Compiler flags handling
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include(sdk/cmake/compilerflags.cmake)
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add_definitions(-D__REACTOS__)
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# There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime.
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file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR})
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if (GCC AND ((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0")
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OR ((CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "10.0.0"))))
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# Thankfully, GCC has this
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add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=)
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add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=)
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else()
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string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH)
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string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH)
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math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1")
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add_compile_definitions("$<$<COMPILE_LANGUAGE:C,CXX>:__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]>")
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endif()
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if(MSVC_IDE)
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add_compile_options("/MP")
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endif()
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# Bison and Flex support
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find_package(BISON REQUIRED)
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find_package(FLEX REQUIRED)
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if(MSVC_IDE)
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# Bison needs M4 and BISON_PKGDATADIR set at build time,
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# but visual studio is hardly ever opened from the configure-time environment.
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# Since cmake does not support setting env variables for a custom command,
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# we have to write a wrapper that sets the variables and then executes bison.
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# Idea taken from https://stackoverflow.com/a/35032051/4928207
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if(DEFINED ENV{M4})
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# Store this environment variable for configure re-runs from withing visual studio.
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SET(ROS_SAVED_M4 "$ENV{M4}" CACHE INTERNAL "")
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endif()
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if(DEFINED ENV{BISON_PKGDATADIR})
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SET(ROS_SAVED_BISON_PKGDATADIR "$ENV{BISON_PKGDATADIR}" CACHE INTERNAL "")
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endif()
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# Tell the user about a misconfigured environment
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if("x${ROS_SAVED_M4}x" STREQUAL "xx" OR "x${ROS_SAVED_BISON_PKGDATADIR}x" STREQUAL "xx")
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message(FATAL_ERROR "\nM4 or BISON_PKGDATADIR environment variables not set, cannot continue!\n"
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"See https://reactos.org/wiki/Visual_Studio for more information!")
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endif()
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file(WRITE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd"
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"@ECHO OFF\n"
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"set M4=${ROS_SAVED_M4}\n"
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"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
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"${BISON_EXECUTABLE} %*\n")
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set(BISON_EXECUTABLE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd")
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# And the same hacks for FLEX
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file(WRITE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd"
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"@ECHO OFF\n"
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"set M4=${ROS_SAVED_M4}\n"
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"set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n"
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"${FLEX_EXECUTABLE} %*\n")
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set(FLEX_EXECUTABLE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd")
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endif()
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if(NOT CMAKE_CROSSCOMPILING)
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set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR})
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add_definitions(-DTARGET_${ARCH})
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if(MSVC)
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if(ARCH STREQUAL "i386")
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add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS)
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elseif(ARCH STREQUAL "amd64")
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add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS)
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endif()
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if(MSVC_VERSION GREATER 1699)
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add_definitions(/D_ALLOW_KEYWORD_MACROS)
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endif()
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if(NOT USE_CLANG_CL)
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# FIXME: Inspect
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add_definitions(/Dinline=__inline)
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endif()
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endif()
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add_subdirectory(sdk/include/host)
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if(NOT MSVC)
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add_subdirectory(dll/win32/dbghelp)
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endif()
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add_subdirectory(sdk/tools)
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add_subdirectory(sdk/lib)
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set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb)
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if(NOT MSVC)
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list(APPEND NATIVE_TARGETS rsym pefixup)
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endif()
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install(TARGETS ${NATIVE_TARGETS})
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else()
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# Add host tools target
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include(sdk/cmake/host-tools.cmake)
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setup_host_tools()
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# We don't need CMake importlib handling.
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unset(CMAKE_IMPORT_LIBRARY_SUFFIX)
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# Print build type(s)
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if(CMAKE_CONFIGURATION_TYPES)
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# Multi-config generators, like Visual Studio (MSBuild).
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message("-- Configuration types: ${CMAKE_CONFIGURATION_TYPES}")
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else()
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# Single-configuration generators, like Ninja.
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message("-- Build type: ${CMAKE_BUILD_TYPE}")
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endif()
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# Always add /MT in VS CMAKE_GENERATOR and define _SBCS otherwise VS thinks it's a multi-byte or whatever project
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if (MSVC_IDE)
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add_compile_options("/MT")
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add_compile_definitions(_SBCS)
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endif()
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# adjust the default behaviour of the FIND_XXX() commands:
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# search headers and libraries in the target environment, search
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# programs in the host environment
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set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
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set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
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# Add our own target properties
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# General module definitions
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define_property(TARGET PROPERTY REACTOS_MODULE_TYPE
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BRIEF_DOCS "The type of this module"
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FULL_DOCS [[
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The type of this module.
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One of "nativecui", "nativedll", "kernelmodedriver", "wdmdriver", "kerneldll", "win32cui", "win32gui", "win32dll", "win32ocx", "cpl" or "module"]])
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# C++
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define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS
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BRIEF_DOCS "Enable C++ exceptions on this target"
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FULL_DOCS [[
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Enables C++ exception handling.
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Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]])
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define_property(TARGET PROPERTY WITH_CXX_RTTI
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BRIEF_DOCS "Enable C++ RTTI on this target"
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FULL_DOCS [[
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Enables run-time type information.
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Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]])
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if(DBG)
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add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
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else()
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add_definitions(-DDBG=0)
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endif()
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if(KDBG)
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add_definitions(-DKDBG)
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endif()
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if(_WINKD_)
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add_definitions(-D_WINKD_)
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endif()
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if(ENABLE_CCACHE)
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message(WARNING "-- Disabling precompiled headers support (ccache).")
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option(PCH "Whether to use precompiled headers" OFF)
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set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache)
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elseif(GCC)
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message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.")
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option(PCH "Whether to use precompiled headers" OFF)
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else()
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option(PCH "Whether to use precompiled headers" ON)
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endif()
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# Version Options
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add_definitions(-DWINVER=0x502
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-D_WIN32_IE=0x600
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-D_WIN32_WINNT=0x502
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-D_WIN32_WINDOWS=0x502
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-D_SETUPAPI_VER=0x502
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-DMINGW_HAS_SECURE_API=1)
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# Arch Options
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if(ARCH STREQUAL "i386")
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if(NOT USE_CLANG_CL)
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add_definitions(-D_M_IX86)
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endif()
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add_definitions(-D_X86_ -D__i386__ -Di386)
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if(SARCH STREQUAL "xbox")
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add_definitions(-DSARCH_XBOX)
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elseif(SARCH STREQUAL "pc98")
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add_definitions(-DSARCH_PC98)
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endif()
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elseif(ARCH STREQUAL "amd64")
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# clang-cl defines this one for itself
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if (NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang"))
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add_compile_definitions(_M_AMD64)
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endif()
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add_definitions(-D_AMD64_ -D__x86_64__ -D_WIN64)
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elseif(ARCH STREQUAL "arm")
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# _M_ARM is already defined by toolchain
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add_definitions(-D_ARM_ -D__arm__ -DWIN32)
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if(SARCH STREQUAL "omap3-zoom2")
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add_definitions(-D_ZOOM2_)
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endif()
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endif()
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# Other
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add_definitions(-D_NEW_DELETE_OPERATORS_)
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if(ARCH STREQUAL "i386")
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add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
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elseif(ARCH STREQUAL "amd64")
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add_compile_definitions(USE_COMPILER_EXCEPTIONS)
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elseif(ARCH STREQUAL "arm")
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add_compile_definitions(USE_COMPILER_EXCEPTIONS)
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endif()
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# Activate support for assembly source files
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if (MSVC)
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enable_language(ASM_MASM)
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else()
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enable_language(ASM)
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endif()
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# Activate language support for resource files
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enable_language(RC)
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# Localization definitions
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include(sdk/cmake/localization.cmake)
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set(I18N_DEFS "")
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# This will set I18N_DEFS for later use
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set_i18n_language(${I18N_LANG})
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# Compiler specific definitions and macros
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if(MSVC)
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include(sdk/cmake/msvc.cmake)
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else()
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include(sdk/cmake/gcc.cmake)
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endif()
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# Generic macros
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include(sdk/cmake/CMakeMacros.cmake)
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# IDL macros for widl/midl
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# We're using widl now for both MSVC and GCC builds
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include(sdk/cmake/widl-support.cmake)
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include_directories(
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sdk/include
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sdk/include/psdk
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sdk/include/dxsdk
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${REACTOS_BINARY_DIR}/sdk/include
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${REACTOS_BINARY_DIR}/sdk/include/psdk
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${REACTOS_BINARY_DIR}/sdk/include/dxsdk
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${REACTOS_BINARY_DIR}/sdk/include/ddk
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${REACTOS_BINARY_DIR}/sdk/include/reactos
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${REACTOS_BINARY_DIR}/sdk/include/reactos/mc
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sdk/include/crt
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sdk/include/ddk
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sdk/include/ndk
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sdk/include/reactos
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sdk/include/reactos/libs)
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if(ARCH STREQUAL "arm")
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include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm)
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endif()
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add_dependency_header()
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add_subdirectory(sdk/include/ndk/tests)
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add_subdirectory(sdk/include/xdk)
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add_subdirectory(sdk/include/psdk)
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add_subdirectory(sdk/include/dxsdk)
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add_subdirectory(sdk/include/reactos/wine)
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add_subdirectory(sdk/include/reactos/mc)
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add_subdirectory(sdk/include/asm)
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if(NO_ROSSYM)
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include(sdk/cmake/baseaddress_dwarf.cmake)
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elseif(MSVC)
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if (ARCH STREQUAL "amd64")
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include(sdk/cmake/baseaddress_msvc_x64.cmake)
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else()
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include(sdk/cmake/baseaddress_msvc.cmake)
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endif()
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else()
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include(sdk/cmake/baseaddress.cmake)
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endif()
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# For MSVC builds, this puts all debug symbols file in the same directory.
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if(MSVC)
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set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
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elseif(SEPARATE_DBG)
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set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols")
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endif()
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#begin with boot so reactos_cab target is defined before all other modules
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add_subdirectory(boot)
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add_subdirectory(base)
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add_subdirectory(dll)
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add_subdirectory(drivers)
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add_subdirectory(hal)
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add_subdirectory(sdk/lib)
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add_subdirectory(media)
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add_subdirectory(modules)
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add_subdirectory(ntoskrnl)
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add_subdirectory(subsystems)
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add_subdirectory(sdk/tools/wpp)
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add_subdirectory(win32ss)
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# Create the registry hives
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create_registry_hives()
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# Create {bootcd, livecd, bootcdregtest}.lst
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create_iso_lists()
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file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos)
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add_dependency_footer()
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endif()
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