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489e520163
This patch fixes vertex processing issue of bug 33770. The problem comes from the fact that even if the call succeeds, the game interprets a non null error_messages pointer as an error. By calling D3DCompile we use a newer version of the compiler which is more strict and generates the following warning. - warning X3206: 'dot': implicit truncation of vector type - warning X3206: implicit truncation of vector type - warning X3206: 'mul': implicit truncation of vector type D3DCompileShader does not generate such warnings. These is confirmed in the DX SDK release note: New Warning X3206: Implicit Truncation of Vector Type Beginning in the August 2009 release of the DirectX SDK, the compiler will warn when an implicit truncation of a vector type occurs. The warnings cannot be disable so this patch filters out these strings in D3DCompileShader and reset the error messages pointer if the resulting buffer is empty. Try 2: - only filter out lines containing "X3206:" in case d3dcompiler_43 has localization Try 3: - use move in place instead of copying the buffer Try 4: - filter simplification by Sebastian and remove 'mul' testing left-out in search string wine-staging patch by Christian Costa <titan.costa@gmail.com> |
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.. | ||
3rdparty | ||
apisets | ||
appcompat | ||
cpl | ||
directx | ||
keyboard | ||
nls | ||
np | ||
ntdll | ||
opengl | ||
shellext | ||
win32 | ||
CMakeLists.txt |