mirror of
https://github.com/reactos/reactos.git
synced 2024-11-25 20:43:31 +08:00
36 lines
955 B
C++
36 lines
955 B
C++
/* PROJECT: ReactOS sndrec32
|
|
* LICENSE: GPL - See COPYING in the top level directory
|
|
* FILE: base/applications/sndrec32/audio_def.hpp
|
|
* PURPOSE: Winmm abstraction settings
|
|
* PROGRAMMERS: Marco Pagliaricci (irc: rendar)
|
|
*/
|
|
|
|
#ifndef _AUDIO_DEF__H_
|
|
#define _AUDIO_DEF__H_
|
|
|
|
/* Defaults */
|
|
|
|
#define _AUDIO_DEFAULT_FORMAT A44100_16BIT_STEREO
|
|
|
|
#define _AUDIO_DEFAULT_WAVEINBUFFERS 3
|
|
#define _AUDIO_DEFAULT_WAVEINBUFSECS 0.5f
|
|
|
|
#define _AUDIO_DEFAULT_WAVEOUTBUFFERS 3
|
|
#define _AUDIO_DEFAULT_WAVEOUTBUFSECS 0.1f
|
|
|
|
#define _AUDIO_DEFAULT_BUFSECS 1.0f
|
|
|
|
/* Namespace stuff */
|
|
#define _AUDIO_NAMESPACE_START_ namespace snd {
|
|
#define _AUDIO_NAMESPACE_END_ };
|
|
|
|
/* Platform depend stuff */
|
|
#include <mmsystem.h> // Windows MultiMedia (WINMM) audio apis
|
|
#include <mmreg.h> // codecs stuff
|
|
#include <msacm.h> // codecs stuff
|
|
|
|
//#pragma comment(lib, "winmm.lib")
|
|
//#pragma comment(lib, "msacm32.lib")
|
|
|
|
#endif //ifdef _AUDIO_DEF__H_
|