reactos/dll/opengl/mesa/macros.h
Jérôme Gardou 5f2bebf7a5 [OPENGL32][MESA] Downgrade Mesa library to version 2.6
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does.
It exposes :
  - The same pixel formats
  - The same set of extensions
  - Nothing more
All of this without taking 10% of your build time.
If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree.
CORE-7499
2019-01-19 14:23:54 +01:00

278 lines
7.0 KiB
C

/* $Id: macros.h,v 1.12 1998/01/06 01:42:29 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 2.6
* Copyright (C) 1995-1997 Brian Paul
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* $Log: macros.h,v $
* Revision 1.12 1998/01/06 01:42:29 brianp
* small patch for BeOS
*
* Revision 1.11 1997/06/23 00:23:23 brianp
* changed preprocessor test for Macintosh
*
* Revision 1.10 1997/06/06 03:47:31 brianp
* added COPY_4UBV()
*
* Revision 1.9 1997/05/01 01:39:15 brianp
* moved NORMALIZE_3V macro to mmath.h and renamed NORMALIZE_3FV
*
* Revision 1.8 1997/04/24 00:28:45 brianp
* added COPY_2V macro
*
* Revision 1.7 1997/04/07 02:59:46 brianp
* added ASSIGN_2V macro
*
* Revision 1.6 1997/04/01 04:08:16 brianp
* changed DEFARRAY, UNDEFARRAY for Mac, per Miklos Fazekas
* added DEG2RAD macro
*
* Revision 1.5 1997/03/21 02:01:17 brianp
* added ASSERT() macro
*
* Revision 1.4 1997/02/03 20:31:26 brianp
* added DEFARRAY and UNDEFARRAY macros for BeOS
*
* Revision 1.3 1996/10/31 01:12:00 brianp
* removed (GLint) from FLOAT_TO_UINT() macro
*
* Revision 1.2 1996/09/15 01:49:44 brianp
* added #define NULL 0
*
* Revision 1.1 1996/09/13 01:38:16 brianp
* Initial revision
*
*/
/*
* A collection of useful macros.
*/
#ifndef MACROS_H
#define MACROS_H
#include <math.h>
#include <string.h>
#ifdef DEBUG
# include <assert.h>
# define ASSERT(X) assert(X)
#else
# define ASSERT(X)
#endif
/* Limits: */
#define MAX_GLUSHORT 0xffff
#define MAX_GLUINT 0xffffffff
/* Copy short vectors: */
#define COPY_2V( DST, SRC ) DST[0] = SRC[0]; \
DST[1] = SRC[1];
#define COPY_3V( DST, SRC ) DST[0] = SRC[0]; \
DST[1] = SRC[1]; \
DST[2] = SRC[2];
#define COPY_4V( DST, SRC ) DST[0] = SRC[0]; \
DST[1] = SRC[1]; \
DST[2] = SRC[2]; \
DST[3] = SRC[3];
/*
* Copy a vector of 4 GLubytes from SRC to DST.
*/
#define COPY_4UBV(DST, SRC) \
if (sizeof(GLuint)==4*sizeof(GLubyte)) { \
*((GLuint*)(DST)) = *((GLuint*)(SRC)); \
} \
else { \
(DST)[0] = (SRC)[0]; \
(DST)[1] = (SRC)[1]; \
(DST)[2] = (SRC)[2]; \
(DST)[3] = (SRC)[3]; \
}
/* Assign scalers to short vectors: */
#define ASSIGN_2V( V, V0, V1 ) V[0] = V0; V[1] = V1;
#define ASSIGN_3V( V, V0, V1, V2 ) V[0] = V0; V[1] = V1; V[2] = V2;
#define ASSIGN_4V( V, V0, V1, V2, V3 ) V[0] = V0; \
V[1] = V1; \
V[2] = V2; \
V[3] = V3;
/* Test if we're inside a glBegin / glEnd pair: */
#define INSIDE_BEGIN_END(CTX) ((CTX)->Primitive!=GL_BITMAP)
/* Absolute value (for Int, Float, Double): */
#define ABSI(X) ((X) < 0 ? -(X) : (X))
#define ABSF(X) ((X) < 0.0F ? -(X) : (X))
#define ABSD(X) ((X) < 0.0 ? -(X) : (X))
/* Round a floating-point value to the nearest integer: */
#define ROUNDF(X) ( (X)<0.0F ? ((GLint) ((X)-0.5F)) : ((GLint) ((X)+0.5F)) )
/* Compute ceiling of integer quotient of A divided by B: */
#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
/* Clamp X to [MIN,MAX]: */
#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
/* Min of two values: */
#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
/* MAX of two values: */
#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
/* Dot product of two 3-element vectors */
#define DOT3( a, b ) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2] )
/* Dot product of two 4-element vectors */
#define DOT4( a, b ) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3] )
/*
* Integer / float conversion for colors, normals, etc.
*/
/* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
#define UBYTE_TO_FLOAT(B) ((GLfloat) (B) * (1.0F / 255.0F))
/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F))
/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
/* causes overflow:
#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
*/
/* a close approximation: */
#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
/* Memory copy: */
#ifdef SUNOS4
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
#else
#define MEMCPY( DST, SRC, BYTES) \
memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
#endif
/* Memory set: */
#ifdef SUNOS4
#define MEMSET( DST, VAL, N ) \
memset( (char *) (DST), (int) (VAL), (int) (N) )
#else
#define MEMSET( DST, VAL, N ) \
memset( (void *) (DST), (int) (VAL), (size_t) (N) )
#endif
/* MACs and BeOS don't support static larger than 32kb, so... */
#if defined(macintosh) && !defined(__MRC__)
extern char *AGLAlloc(int size);
extern void AGLFree(char* ptr);
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE))
# define UNDEFARRAY(NAME) AGLFree((char*)NAME)
#elif defined(__BEOS__)
# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE))
# define UNDEFARRAY(NAME) free(NAME)
#else
# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
# define UNDEFARRAY(NAME)
#endif
/* Pi */
#ifndef M_PI
#define M_PI (3.1415926)
#endif
/* Degrees to radians conversion: */
#define DEG2RAD (M_PI/180.0)
#ifndef NULL
#define NULL 0
#endif
#endif /*MACROS_H*/