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5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
278 lines
7.0 KiB
C
278 lines
7.0 KiB
C
/* $Id: macros.h,v 1.12 1998/01/06 01:42:29 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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* Version: 2.6
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* Copyright (C) 1995-1997 Brian Paul
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the Free
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* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/*
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* $Log: macros.h,v $
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* Revision 1.12 1998/01/06 01:42:29 brianp
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* small patch for BeOS
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*
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* Revision 1.11 1997/06/23 00:23:23 brianp
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* changed preprocessor test for Macintosh
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*
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* Revision 1.10 1997/06/06 03:47:31 brianp
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* added COPY_4UBV()
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*
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* Revision 1.9 1997/05/01 01:39:15 brianp
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* moved NORMALIZE_3V macro to mmath.h and renamed NORMALIZE_3FV
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*
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* Revision 1.8 1997/04/24 00:28:45 brianp
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* added COPY_2V macro
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*
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* Revision 1.7 1997/04/07 02:59:46 brianp
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* added ASSIGN_2V macro
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*
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* Revision 1.6 1997/04/01 04:08:16 brianp
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* changed DEFARRAY, UNDEFARRAY for Mac, per Miklos Fazekas
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* added DEG2RAD macro
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*
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* Revision 1.5 1997/03/21 02:01:17 brianp
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* added ASSERT() macro
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*
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* Revision 1.4 1997/02/03 20:31:26 brianp
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* added DEFARRAY and UNDEFARRAY macros for BeOS
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*
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* Revision 1.3 1996/10/31 01:12:00 brianp
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* removed (GLint) from FLOAT_TO_UINT() macro
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*
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* Revision 1.2 1996/09/15 01:49:44 brianp
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* added #define NULL 0
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*
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* Revision 1.1 1996/09/13 01:38:16 brianp
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* Initial revision
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*
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*/
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/*
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* A collection of useful macros.
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*/
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#ifndef MACROS_H
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#define MACROS_H
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#include <math.h>
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#include <string.h>
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#ifdef DEBUG
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# include <assert.h>
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# define ASSERT(X) assert(X)
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#else
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# define ASSERT(X)
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#endif
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/* Limits: */
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#define MAX_GLUSHORT 0xffff
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#define MAX_GLUINT 0xffffffff
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/* Copy short vectors: */
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#define COPY_2V( DST, SRC ) DST[0] = SRC[0]; \
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DST[1] = SRC[1];
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#define COPY_3V( DST, SRC ) DST[0] = SRC[0]; \
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DST[1] = SRC[1]; \
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DST[2] = SRC[2];
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#define COPY_4V( DST, SRC ) DST[0] = SRC[0]; \
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DST[1] = SRC[1]; \
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DST[2] = SRC[2]; \
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DST[3] = SRC[3];
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/*
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* Copy a vector of 4 GLubytes from SRC to DST.
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*/
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#define COPY_4UBV(DST, SRC) \
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if (sizeof(GLuint)==4*sizeof(GLubyte)) { \
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*((GLuint*)(DST)) = *((GLuint*)(SRC)); \
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} \
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else { \
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(DST)[0] = (SRC)[0]; \
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(DST)[1] = (SRC)[1]; \
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(DST)[2] = (SRC)[2]; \
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(DST)[3] = (SRC)[3]; \
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}
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/* Assign scalers to short vectors: */
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#define ASSIGN_2V( V, V0, V1 ) V[0] = V0; V[1] = V1;
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#define ASSIGN_3V( V, V0, V1, V2 ) V[0] = V0; V[1] = V1; V[2] = V2;
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#define ASSIGN_4V( V, V0, V1, V2, V3 ) V[0] = V0; \
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V[1] = V1; \
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V[2] = V2; \
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V[3] = V3;
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/* Test if we're inside a glBegin / glEnd pair: */
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#define INSIDE_BEGIN_END(CTX) ((CTX)->Primitive!=GL_BITMAP)
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/* Absolute value (for Int, Float, Double): */
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#define ABSI(X) ((X) < 0 ? -(X) : (X))
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#define ABSF(X) ((X) < 0.0F ? -(X) : (X))
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#define ABSD(X) ((X) < 0.0 ? -(X) : (X))
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/* Round a floating-point value to the nearest integer: */
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#define ROUNDF(X) ( (X)<0.0F ? ((GLint) ((X)-0.5F)) : ((GLint) ((X)+0.5F)) )
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/* Compute ceiling of integer quotient of A divided by B: */
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#define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 )
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/* Clamp X to [MIN,MAX]: */
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#define CLAMP( X, MIN, MAX ) ( (X)<(MIN) ? (MIN) : ((X)>(MAX) ? (MAX) : (X)) )
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/* Min of two values: */
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#define MIN2( A, B ) ( (A)<(B) ? (A) : (B) )
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/* MAX of two values: */
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#define MAX2( A, B ) ( (A)>(B) ? (A) : (B) )
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/* Dot product of two 3-element vectors */
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#define DOT3( a, b ) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2] )
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/* Dot product of two 4-element vectors */
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#define DOT4( a, b ) ( a[0]*b[0] + a[1]*b[1] + a[2]*b[2] + a[3]*b[3] )
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/*
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* Integer / float conversion for colors, normals, etc.
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*/
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/* Convert GLubyte in [0,255] to GLfloat in [0.0,1.0] */
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#define UBYTE_TO_FLOAT(B) ((GLfloat) (B) * (1.0F / 255.0F))
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/* Convert GLfloat in [0.0,1.0] to GLubyte in [0,255] */
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#define FLOAT_TO_UBYTE(X) ((GLubyte) (GLint) (((X)) * 255.0F))
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/* Convert GLbyte in [-128,127] to GLfloat in [-1.0,1.0] */
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#define BYTE_TO_FLOAT(B) ((2.0F * (B) + 1.0F) * (1.0F/255.0F))
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/* Convert GLfloat in [-1.0,1.0] to GLbyte in [-128,127] */
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#define FLOAT_TO_BYTE(X) ( (((GLint) (255.0F * (X))) - 1) / 2 )
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/* Convert GLushort in [0,65536] to GLfloat in [0.0,1.0] */
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#define USHORT_TO_FLOAT(S) ((GLfloat) (S) * (1.0F / 65535.0F))
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/* Convert GLfloat in [0.0,1.0] to GLushort in [0,65536] */
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#define FLOAT_TO_USHORT(X) ((GLushort) (GLint) ((X) * 65535.0F))
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/* Convert GLshort in [-32768,32767] to GLfloat in [-1.0,1.0] */
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#define SHORT_TO_FLOAT(S) ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))
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/* Convert GLfloat in [0.0,1.0] to GLshort in [-32768,32767] */
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#define FLOAT_TO_SHORT(X) ( (((GLint) (65535.0F * (X))) - 1) / 2 )
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/* Convert GLuint in [0,4294967295] to GLfloat in [0.0,1.0] */
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#define UINT_TO_FLOAT(U) ((GLfloat) (U) * (1.0F / 4294967295.0F))
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/* Convert GLfloat in [0.0,1.0] to GLuint in [0,4294967295] */
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#define FLOAT_TO_UINT(X) ((GLuint) ((X) * 4294967295.0))
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/* Convert GLint in [-2147483648,2147483647] to GLfloat in [-1.0,1.0] */
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#define INT_TO_FLOAT(I) ((2.0F * (I) + 1.0F) * (1.0F/4294967294.0F))
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/* Convert GLfloat in [-1.0,1.0] to GLint in [-2147483648,2147483647] */
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/* causes overflow:
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#define FLOAT_TO_INT(X) ( (((GLint) (4294967294.0F * (X))) - 1) / 2 )
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*/
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/* a close approximation: */
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#define FLOAT_TO_INT(X) ( (GLint) (2147483647.0 * (X)) )
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/* Memory copy: */
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#ifdef SUNOS4
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#define MEMCPY( DST, SRC, BYTES) \
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memcpy( (char *) (DST), (char *) (SRC), (int) (BYTES) )
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#else
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#define MEMCPY( DST, SRC, BYTES) \
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memcpy( (void *) (DST), (void *) (SRC), (size_t) (BYTES) )
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#endif
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/* Memory set: */
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#ifdef SUNOS4
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#define MEMSET( DST, VAL, N ) \
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memset( (char *) (DST), (int) (VAL), (int) (N) )
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#else
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#define MEMSET( DST, VAL, N ) \
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memset( (void *) (DST), (int) (VAL), (size_t) (N) )
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#endif
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/* MACs and BeOS don't support static larger than 32kb, so... */
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#if defined(macintosh) && !defined(__MRC__)
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extern char *AGLAlloc(int size);
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extern void AGLFree(char* ptr);
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# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)AGLAlloc(sizeof(TYPE)*(SIZE))
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# define UNDEFARRAY(NAME) AGLFree((char*)NAME)
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#elif defined(__BEOS__)
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# define DEFARRAY(TYPE,NAME,SIZE) TYPE *NAME = (TYPE*)malloc(sizeof(TYPE)*(SIZE))
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# define UNDEFARRAY(NAME) free(NAME)
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#else
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# define DEFARRAY(TYPE,NAME,SIZE) TYPE NAME[SIZE]
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# define UNDEFARRAY(NAME)
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#endif
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/* Pi */
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#ifndef M_PI
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#define M_PI (3.1415926)
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#endif
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/* Degrees to radians conversion: */
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#define DEG2RAD (M_PI/180.0)
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#ifndef NULL
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#define NULL 0
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#endif
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#endif /*MACROS_H*/
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