mirror of
https://github.com/reactos/reactos.git
synced 2024-11-30 06:53:33 +08:00
5f2bebf7a5
With this commit, we now use a forked version of MESA which only supports OpenGL 1.1, like the windows implementation does. It exposes : - The same pixel formats - The same set of extensions - Nothing more All of this without taking 10% of your build time. If you need a more modern option, look at the MESA package from Rapps, which is (and must be) maintained outside of this code tree. CORE-7499
518 lines
15 KiB
C
518 lines
15 KiB
C
/* $Id: copypix.c,v 1.7 1998/02/03 23:45:02 brianp Exp $ */
|
|
|
|
/*
|
|
* Mesa 3-D graphics library
|
|
* Version: 2.4
|
|
* Copyright (C) 1995-1996 Brian Paul
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
*/
|
|
|
|
|
|
/*
|
|
* $Log: copypix.c,v $
|
|
* Revision 1.7 1998/02/03 23:45:02 brianp
|
|
* added casts to prevent warnings with Amiga StormC compiler
|
|
*
|
|
* Revision 1.6 1997/07/24 01:24:45 brianp
|
|
* changed precompiled header symbol from PCH to PC_HEADER
|
|
*
|
|
* Revision 1.5 1997/06/20 02:20:04 brianp
|
|
* replaced Current.IntColor with Current.ByteColor
|
|
*
|
|
* Revision 1.4 1997/05/28 03:23:48 brianp
|
|
* added precompiled header (PCH) support
|
|
*
|
|
* Revision 1.3 1996/09/15 14:18:10 brianp
|
|
* now use GLframebuffer and GLvisual
|
|
*
|
|
* Revision 1.2 1996/09/15 01:48:58 brianp
|
|
* removed #define NULL 0
|
|
*
|
|
* Revision 1.1 1996/09/13 01:38:16 brianp
|
|
* Initial revision
|
|
*
|
|
*/
|
|
|
|
|
|
#ifdef PC_HEADER
|
|
#include "all.h"
|
|
#else
|
|
#include <string.h>
|
|
#include "context.h"
|
|
#include "copypix.h"
|
|
#include "depth.h"
|
|
#include "feedback.h"
|
|
#include "dlist.h"
|
|
#include "macros.h"
|
|
#include "pixel.h"
|
|
#include "span.h"
|
|
#include "stencil.h"
|
|
#include "types.h"
|
|
#endif
|
|
|
|
|
|
|
|
static void copy_rgb_pixels( GLcontext* ctx,
|
|
GLint srcx, GLint srcy, GLint width, GLint height,
|
|
GLint destx, GLint desty )
|
|
{
|
|
DEFARRAY( GLdepth, zspan, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, red, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, green, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, blue, MAX_WIDTH );
|
|
DEFARRAY( GLubyte, alpha, MAX_WIDTH );
|
|
GLboolean scale_or_bias, quick_draw, zoom;
|
|
GLint sy, dy, stepy;
|
|
GLint i, j;
|
|
GLboolean setbuffer;
|
|
|
|
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
|
|
zoom = GL_FALSE;
|
|
}
|
|
else {
|
|
zoom = GL_TRUE;
|
|
}
|
|
|
|
/* Determine if copy should be done bottom-to-top or top-to-bottom */
|
|
if (srcy<desty) {
|
|
/* top-down max-to-min */
|
|
sy = srcy + height - 1;
|
|
dy = desty + height - 1;
|
|
stepy = -1;
|
|
}
|
|
else {
|
|
/* bottom-up min-to-max */
|
|
sy = srcy;
|
|
dy = desty;
|
|
stepy = 1;
|
|
}
|
|
|
|
scale_or_bias = ctx->Pixel.RedScale!=1.0 || ctx->Pixel.RedBias!=0.0
|
|
|| ctx->Pixel.GreenScale!=1.0 || ctx->Pixel.GreenBias!=0.0
|
|
|| ctx->Pixel.BlueScale!=1.0 || ctx->Pixel.BlueBias!=0.0
|
|
|| ctx->Pixel.AlphaScale!=1.0 || ctx->Pixel.AlphaBias!=0.0;
|
|
|
|
if (ctx->Depth.Test) {
|
|
/* fill in array of z values */
|
|
GLint z = (GLint) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
|
|
for (i=0;i<width;i++) {
|
|
zspan[i] = z;
|
|
}
|
|
}
|
|
|
|
if (ctx->RasterMask==0 && !zoom
|
|
&& destx>=0 && destx+width<=ctx->Buffer->Width) {
|
|
quick_draw = GL_TRUE;
|
|
}
|
|
else {
|
|
quick_draw = GL_FALSE;
|
|
}
|
|
|
|
/* If read and draw buffer are different we must do buffer switching */
|
|
setbuffer = ctx->Pixel.ReadBuffer!=ctx->Color.DrawBuffer;
|
|
|
|
for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
|
|
/* read */
|
|
|
|
if (setbuffer) {
|
|
(*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
|
|
}
|
|
gl_read_color_span( ctx, width, srcx, sy, red, green, blue, alpha );
|
|
|
|
if (scale_or_bias) {
|
|
GLfloat rbias = ctx->Pixel.RedBias * ctx->Visual->RedScale;
|
|
GLfloat gbias = ctx->Pixel.GreenBias * ctx->Visual->GreenScale;
|
|
GLfloat bbias = ctx->Pixel.BlueBias * ctx->Visual->BlueScale;
|
|
GLfloat abias = ctx->Pixel.AlphaBias * ctx->Visual->AlphaScale;
|
|
GLint rmax = (GLint) ctx->Visual->RedScale;
|
|
GLint gmax = (GLint) ctx->Visual->GreenScale;
|
|
GLint bmax = (GLint) ctx->Visual->BlueScale;
|
|
GLint amax = (GLint) ctx->Visual->AlphaScale;
|
|
for (i=0;i<width;i++) {
|
|
GLint r = red[i] * ctx->Pixel.RedScale + rbias;
|
|
GLint g = green[i] * ctx->Pixel.GreenScale + gbias;
|
|
GLint b = blue[i] * ctx->Pixel.BlueScale + bbias;
|
|
GLint a = alpha[i] * ctx->Pixel.AlphaScale + abias;
|
|
red[i] = CLAMP( r, 0, rmax );
|
|
green[i] = CLAMP( g, 0, gmax );
|
|
blue[i] = CLAMP( b, 0, bmax );
|
|
alpha[i] = CLAMP( a, 0, amax );
|
|
}
|
|
}
|
|
|
|
if (ctx->Pixel.MapColorFlag) {
|
|
GLfloat r = (ctx->Pixel.MapRtoRsize-1) * ctx->Visual->InvRedScale;
|
|
GLfloat g = (ctx->Pixel.MapGtoGsize-1) * ctx->Visual->InvGreenScale;
|
|
GLfloat b = (ctx->Pixel.MapBtoBsize-1) * ctx->Visual->InvBlueScale;
|
|
GLfloat a = (ctx->Pixel.MapAtoAsize-1) * ctx->Visual->InvAlphaScale;
|
|
for (i=0;i<width;i++) {
|
|
GLint ir = red[i] * r;
|
|
GLint ig = green[i] * g;
|
|
GLint ib = blue[i] * b;
|
|
GLint ia = alpha[i] * a;
|
|
red[i] = (GLint) (ctx->Pixel.MapRtoR[ir]*ctx->Visual->RedScale);
|
|
green[i] = (GLint) (ctx->Pixel.MapGtoG[ig]*ctx->Visual->GreenScale);
|
|
blue[i] = (GLint) (ctx->Pixel.MapBtoB[ib]*ctx->Visual->BlueScale);
|
|
alpha[i] = (GLint) (ctx->Pixel.MapAtoA[ia]*ctx->Visual->AlphaScale);
|
|
}
|
|
}
|
|
|
|
/* write */
|
|
if (setbuffer) {
|
|
(*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
|
|
}
|
|
if (quick_draw && dy>=0 && dy<ctx->Buffer->Height) {
|
|
(*ctx->Driver.WriteColorSpan)( ctx, width, destx, dy,
|
|
red, green, blue, alpha, NULL);
|
|
}
|
|
else if (zoom) {
|
|
gl_write_zoomed_color_span( ctx, width, destx, dy, zspan,
|
|
red, green, blue, alpha, desty );
|
|
}
|
|
else {
|
|
gl_write_color_span( ctx, width, destx, dy, zspan,
|
|
red, green, blue, alpha, GL_BITMAP );
|
|
}
|
|
}
|
|
UNDEFARRAY( zspan );
|
|
UNDEFARRAY( red );
|
|
UNDEFARRAY( green );
|
|
UNDEFARRAY( blue );
|
|
UNDEFARRAY( alpha );
|
|
}
|
|
|
|
|
|
|
|
static void copy_ci_pixels( GLcontext* ctx,
|
|
GLint srcx, GLint srcy, GLint width, GLint height,
|
|
GLint destx, GLint desty )
|
|
{
|
|
GLdepth zspan[MAX_WIDTH];
|
|
GLuint indx[MAX_WIDTH];
|
|
GLint sy, dy, stepy;
|
|
GLint i, j;
|
|
GLboolean setbuffer, zoom;
|
|
|
|
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
|
|
zoom = GL_FALSE;
|
|
}
|
|
else {
|
|
zoom = GL_TRUE;
|
|
}
|
|
|
|
/* Determine if copy should be bottom-to-top or top-to-bottom */
|
|
if (srcy<desty) {
|
|
/* top-down max-to-min */
|
|
sy = srcy + height - 1;
|
|
dy = desty + height - 1;
|
|
stepy = -1;
|
|
}
|
|
else {
|
|
/* bottom-up min-to-max */
|
|
sy = srcy;
|
|
dy = desty;
|
|
stepy = 1;
|
|
}
|
|
|
|
if (ctx->Depth.Test) {
|
|
/* fill in array of z values */
|
|
GLint z = (GLint) (ctx->Current.RasterPos[2] * DEPTH_SCALE);
|
|
for (i=0;i<width;i++) {
|
|
zspan[i] = z;
|
|
}
|
|
}
|
|
|
|
/* If read and draw buffer are different we must do buffer switching */
|
|
setbuffer = ctx->Pixel.ReadBuffer!=ctx->Color.DrawBuffer;
|
|
|
|
for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
|
|
/* read */
|
|
if (setbuffer) {
|
|
(*ctx->Driver.SetBuffer)( ctx, ctx->Pixel.ReadBuffer );
|
|
}
|
|
gl_read_index_span( ctx, width, srcx, sy, indx );
|
|
|
|
/* shift, offset */
|
|
if (ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset) {
|
|
if (ctx->Pixel.IndexShift<0) {
|
|
for (i=0;i<width;i++) {
|
|
indx[i] = (indx[i] >> -ctx->Pixel.IndexShift)
|
|
+ ctx->Pixel.IndexOffset;
|
|
}
|
|
}
|
|
else {
|
|
for (i=0;i<width;i++) {
|
|
indx[i] = (indx[i] << ctx->Pixel.IndexShift)
|
|
+ ctx->Pixel.IndexOffset;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* mapping */
|
|
if (ctx->Pixel.MapColorFlag) {
|
|
for (i=0;i<width;i++) {
|
|
if (indx[i] < ctx->Pixel.MapItoIsize) {
|
|
indx[i] = ctx->Pixel.MapItoI[ indx[i] ];
|
|
}
|
|
}
|
|
}
|
|
|
|
/* write */
|
|
if (setbuffer) {
|
|
(*ctx->Driver.SetBuffer)( ctx, ctx->Color.DrawBuffer );
|
|
}
|
|
if (zoom) {
|
|
gl_write_zoomed_index_span( ctx, width, destx, dy, zspan, indx, desty );
|
|
}
|
|
else {
|
|
gl_write_index_span( ctx, width, destx, dy, zspan, indx, GL_BITMAP );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
* TODO: Optimize!!!!
|
|
*/
|
|
static void copy_depth_pixels( GLcontext* ctx, GLint srcx, GLint srcy,
|
|
GLint width, GLint height,
|
|
GLint destx, GLint desty )
|
|
{
|
|
GLfloat depth[MAX_WIDTH];
|
|
GLdepth zspan[MAX_WIDTH];
|
|
GLuint indx[MAX_WIDTH];
|
|
GLubyte red[MAX_WIDTH], green[MAX_WIDTH];
|
|
GLubyte blue[MAX_WIDTH], alpha[MAX_WIDTH];
|
|
GLint sy, dy, stepy;
|
|
GLint i, j;
|
|
GLboolean zoom;
|
|
|
|
if (!ctx->Buffer->Depth) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
|
|
zoom = GL_FALSE;
|
|
}
|
|
else {
|
|
zoom = GL_TRUE;
|
|
}
|
|
|
|
/* Determine if copy should be bottom-to-top or top-to-bottom */
|
|
if (srcy<desty) {
|
|
/* top-down max-to-min */
|
|
sy = srcy + height - 1;
|
|
dy = desty + height - 1;
|
|
stepy = -1;
|
|
}
|
|
else {
|
|
/* bottom-up min-to-max */
|
|
sy = srcy;
|
|
dy = desty;
|
|
stepy = 1;
|
|
}
|
|
|
|
/* setup colors or indexes */
|
|
if (ctx->Visual->RGBAflag) {
|
|
GLubyte r, g, b, a;
|
|
r = ctx->Current.ByteColor[0];
|
|
g = ctx->Current.ByteColor[1];
|
|
b = ctx->Current.ByteColor[2];
|
|
a = ctx->Current.ByteColor[3];
|
|
MEMSET( red, (int) r, width );
|
|
MEMSET( green, (int) g, width );
|
|
MEMSET( blue, (int) b, width );
|
|
MEMSET( alpha, (int) a, width );
|
|
}
|
|
else {
|
|
for (i=0;i<width;i++) {
|
|
indx[i] = ctx->Current.Index;
|
|
}
|
|
}
|
|
|
|
for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
|
|
/* read */
|
|
(*ctx->Driver.ReadDepthSpanFloat)( ctx, width, srcx, sy, depth );
|
|
/* scale, bias, clamp */
|
|
for (i=0;i<width;i++) {
|
|
GLfloat d = depth[i] * ctx->Pixel.DepthScale + ctx->Pixel.DepthBias;
|
|
zspan[i] = (GLint) (CLAMP( d, 0.0, 1.0 ) * DEPTH_SCALE);
|
|
}
|
|
/* write */
|
|
if (ctx->Visual->RGBAflag) {
|
|
if (zoom) {
|
|
gl_write_zoomed_color_span( ctx, width, destx, dy, zspan,
|
|
red, green, blue, alpha, desty );
|
|
}
|
|
else {
|
|
gl_write_color_span( ctx, width, destx, dy, zspan,
|
|
red, green, blue, alpha, GL_BITMAP );
|
|
}
|
|
}
|
|
else {
|
|
if (zoom) {
|
|
gl_write_zoomed_index_span( ctx, width, destx, dy,
|
|
zspan, indx, desty);
|
|
}
|
|
else {
|
|
gl_write_index_span( ctx, width, destx, dy,
|
|
zspan, indx, GL_BITMAP );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
static void copy_stencil_pixels( GLcontext* ctx, GLint srcx, GLint srcy,
|
|
GLint width, GLint height,
|
|
GLint destx, GLint desty )
|
|
{
|
|
GLubyte stencil[MAX_WIDTH];
|
|
GLint sy, dy, stepy;
|
|
GLint i, j;
|
|
GLboolean zoom;
|
|
|
|
if (!ctx->Buffer->Stencil) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->Pixel.ZoomX==1.0F && ctx->Pixel.ZoomY==1.0F) {
|
|
zoom = GL_FALSE;
|
|
}
|
|
else {
|
|
zoom = GL_TRUE;
|
|
}
|
|
|
|
/* Determine if copy should be bottom-to-top or top-to-bottom */
|
|
if (srcy<desty) {
|
|
/* top-down max-to-min */
|
|
sy = srcy + height - 1;
|
|
dy = desty + height - 1;
|
|
stepy = -1;
|
|
}
|
|
else {
|
|
/* bottom-up min-to-max */
|
|
sy = srcy;
|
|
dy = desty;
|
|
stepy = 1;
|
|
}
|
|
|
|
for (j=0; j<height; j++, sy+=stepy, dy+=stepy) {
|
|
/* read */
|
|
gl_read_stencil_span( ctx, width, srcx, sy, stencil );
|
|
/* shift, offset */
|
|
if (ctx->Pixel.IndexShift<0) {
|
|
for (i=0;i<width;i++) {
|
|
stencil[i] = (stencil[i] >> -ctx->Pixel.IndexShift)
|
|
+ ctx->Pixel.IndexOffset;
|
|
}
|
|
}
|
|
else {
|
|
for (i=0;i<width;i++) {
|
|
stencil[i] = (stencil[i] << ctx->Pixel.IndexShift)
|
|
+ ctx->Pixel.IndexOffset;
|
|
}
|
|
}
|
|
/* mapping */
|
|
if (ctx->Pixel.MapStencilFlag) {
|
|
for (i=0;i<width;i++) {
|
|
if ((GLint) stencil[i] < ctx->Pixel.MapStoSsize) {
|
|
stencil[i] = ctx->Pixel.MapStoS[ stencil[i] ];
|
|
}
|
|
}
|
|
}
|
|
/* write */
|
|
if (zoom) {
|
|
gl_write_zoomed_stencil_span( ctx, width, destx, dy, stencil, desty );
|
|
}
|
|
else {
|
|
gl_write_stencil_span( ctx, width, destx, dy, stencil );
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
void gl_CopyPixels( GLcontext* ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height,
|
|
GLenum type )
|
|
{
|
|
GLint destx, desty;
|
|
|
|
if (INSIDE_BEGIN_END(ctx)) {
|
|
gl_error( ctx, GL_INVALID_OPERATION, "glCopyPixels" );
|
|
return;
|
|
}
|
|
|
|
if (width<0 || height<0) {
|
|
gl_error( ctx, GL_INVALID_VALUE, "glCopyPixels" );
|
|
return;
|
|
}
|
|
|
|
if (ctx->NewState) {
|
|
gl_update_state(ctx);
|
|
}
|
|
|
|
if (ctx->RenderMode==GL_RENDER) {
|
|
/* Destination of copy: */
|
|
if (!ctx->Current.RasterPosValid) {
|
|
return;
|
|
}
|
|
destx = (GLint) (ctx->Current.RasterPos[0] + 0.5F);
|
|
desty = (GLint) (ctx->Current.RasterPos[1] + 0.5F);
|
|
|
|
if (type==GL_COLOR && ctx->Visual->RGBAflag) {
|
|
copy_rgb_pixels( ctx, srcx, srcy, width, height, destx, desty );
|
|
}
|
|
else if (type==GL_COLOR && !ctx->Visual->RGBAflag) {
|
|
copy_ci_pixels( ctx, srcx, srcy, width, height, destx, desty );
|
|
}
|
|
else if (type==GL_DEPTH) {
|
|
copy_depth_pixels( ctx, srcx, srcy, width, height, destx, desty );
|
|
}
|
|
else if (type==GL_STENCIL) {
|
|
copy_stencil_pixels( ctx, srcx, srcy, width, height, destx, desty );
|
|
}
|
|
else {
|
|
gl_error( ctx, GL_INVALID_ENUM, "glCopyPixels" );
|
|
}
|
|
}
|
|
else if (ctx->RenderMode==GL_FEEDBACK) {
|
|
GLfloat color[4];
|
|
color[0] = ctx->Current.ByteColor[0] * ctx->Visual->InvRedScale;
|
|
color[1] = ctx->Current.ByteColor[1] * ctx->Visual->InvGreenScale;
|
|
color[2] = ctx->Current.ByteColor[2] * ctx->Visual->InvBlueScale;
|
|
color[3] = ctx->Current.ByteColor[3] * ctx->Visual->InvAlphaScale;
|
|
FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_COPY_PIXEL_TOKEN );
|
|
gl_feedback_vertex( ctx, ctx->Current.RasterPos[0],
|
|
ctx->Current.RasterPos[1],
|
|
ctx->Current.RasterPos[2],
|
|
ctx->Current.RasterPos[3],
|
|
color, ctx->Current.Index,
|
|
ctx->Current.TexCoord );
|
|
}
|
|
else if (ctx->RenderMode==GL_SELECT) {
|
|
gl_update_hitflag( ctx, ctx->Current.RasterPos[2] );
|
|
}
|
|
|
|
}
|
|
|
|
|