- The #if was missing x86 (Windows SDK bug!)
- The unaligned attribute was on the wrong side (Windows SDK bug!)
- Add a comment that these are unsafe and shouldn't be used
This function is exported from shlwapi.dll since version 4.71.
It has been publicly documented in MS PSDK and MSDN since at least
Windows XP/2003 and claimed to be declared in shlwapi.h; however,
this is inaccurate: it has been declared only starting Vista PSDK.
This is a single header that wraps around the RTL bitmap API. It keeps track of the number of set bits and a hash of the bitmap. The integrity of the bitmap is checked on each call to any of the RTL bitmap APIs. This only works, if the bitmap is consistently modified using only RTL bitmap APIs and not manually messing with the bitmap buffer.
Looks like public symbols contain this structure starting with Win7,
so we can deduce what it looked like in Win2003.
Note that our previous definition was missing a second ULONG at the
end, which can be seen in the SeQueryInfoToken kmtest -- if you
allocated only sizeof(AUX_ACCESS_DATA), the test would crash with
a 4 byte buffer overflow.
Pass a proper write/execute flag in the ExceptionInformation[0] field of the exception record instead of the raw fault code. This fixes comdlg:filedlg wine test, which writes to a write protected resource section, which needs to be handled by kernel32 UnhandledExceptionFilter, which relies on this parameter to be correct.
This fixes ExceptionContinueExecution cases, where we want to continue execution on the original context (or as modified by the handler), not on some halfway unwinded one.
It is now a wrapper around GdiPolyDraw, which implements the main body of the function, while the Nt function only probes and captures the user mode data into safe kernel mode buffers.
Previously some people thought it was a great idea to just wrap the entire implementation in SEH, so when something throws an exception somewhere for whatever reason, we can just catch it here... and LEAK ALL RESOURCES IN THE PROCESS!
TODO: Rewrite all of this. It's broken everywhere.
Each language had exactly one dlg which specified its font like that.
All other dialogs didn't use that style.
This doesn't fix anything. It also doesn't shrink the binary.
It just saves a few keystrokes in the rc's.
Shorter is better. Pure janitorial.
- Fix "icone" typo in French (must be "icône");
- Add missing trailing semicolons for options introducing a choice;
- Tweak the IDC_EFFAPPEARANCE_KEYBOARDCUES translation to make it
a little bit shorter and allowing to reduce the dialog a bit more
(not yet "perfect" but towards the goal).
"unnamed class used in typedef name cannot declare members other than
non-static data members, member enumerations, or member classes."
Suggestion by Whindmar Saksit.
Use `struct LISTVIEW_SORT_INFO` instead of the typedef, since this
is a structure defined and used only in this file, and we don't use
pointers to it (LPLISTVIEW_SORT_INFO).
- use _countof() consistently throughout the module instead of mixed ARRAYSIZE/countof.
In *.rc:
- the 3 AUTORADIOBUTTONS should not end with dots. In Windows 2k3sp2 ARB do never end with dots, I double-checked that here also in desk.cpl
- all 3 ARB should have an accel. I added the german ones, and added FIXMEs where I didn't know the correct accels
- the GROUPBOX IDC_SCREENS_DUMMY2 should not have an accel, but the only button in there PUSHBUTTON IDC_SCREENS_POWER_BUTTON should have an accel. This fixes a few existing accel collisions, e.g. in nl-NL.rc
- add a few additional FIXMEs for missing accels where I stumbled over them (most of them I fixed by guessing in the older branches, but I think it makes sense to let the actual native speakers fix them with the same accel that would be used in the 2k3sp2-version of *their* language)
- ro-RO.rc: Fix the forbidden characters according to the romanian-translation-rules
I noticed those glitches while porting back stuff, and acted on the FIXMEs in the backport instead of just fingerpointing to them (what I did on master).
This is a Vista+ function, but it exists in Windows XP/2003 internally
and used for drawing "Window Text" with a shadow in DrawNCPreview().
And DrawThemeText() now acts as wrapper on top of it. CORE-5991
PR #7173 (22b913928f) fails to initialize the DELETED_FILE_RECORD struct when constructing a RecycleBin5File instance. This causes _ILCreateRecycleItem to create PIDLs without filenames and the CRecycleBin IShellFolder does not expect this to happen.
Also fixes incorrect usage of SHFileOperationW when restoring deleted files. The previous code might have worked by chance in the past if the string just happened to be double-null terminated as required by this API!
Remove remaining ketypes.h and mmtypes.h public headers for PowerPC architecture.
Addendum to 6ef6fabfc5 and e372f2b19b. These headers were forgotten to be removed in those previous commits.
This reverts commit 2636cff09f
by Cătălin Gabriel Drăghiță (@jeffbox12) as well as any subsequent changes.
This was agreed upon by the original author on our official Mattermost
chat (chat.reactos.org)
The reactos.bmp banners are again generated from the file:
dll/win32/msgina/resources/svg/reactos.svg
Makes the "Desktop" icon look a bit more than the thing from Windows 7. Both: bottom-most right-most within the taskbar, and also used within the comdlg32 file-open-dialog.
* Update desktop icon (35) in shell32
* Fix SVGs
Co-authored-by: Fabian Maurer <dark.shadow4@web.de>
Based on @DarkShadow44's merge
request to WineHQ.
JIRA issue: CORE-19402
Merge Request: https://gitlab.winehq.org/wine/wine/-/merge_requests/5756
Proposed changes
Extend CC_CheckDigitsInEdit's
parameters and set infoPtr->updating
to TRUE when updating.
Call CC_PaintLumBar function in
CC_WMCommand function.
I found this bug while testing random games, the left key didn't work.
After switching to other keyboard layouts (German, English) the problem
disappeared. There are games (e.g. Doom 3 demo, Tomb Raider 2 demo) that
somehow use this code from extended_key_names to determine which key the
user pressed. It might be a good idea to check other keyboard layouts too,
since I found that table inconsistent across languages.
The return value of RtlFindClearBitsAndSet is an ULONG, assigning it to an ULONG_PTR will not sign extend it. The error value will stay 0xFFFFFFFF. Comparing it to (UINT_PTR)-1 will sign extend and thus compare it to 0xFFFFFFFFFFFFFFFF on x64.
Also use NUM_WINDOW_LESS_TIMERS to initialize the bitmap, rather than the calculated size. This does not make a difference with the current value (32768), but if it was not the case, the bitmap would be larger than this, resulting in invalid bitmap indices being returned, which would cause bugs later on. Finally remove an ASSERT that can be triggered by tests.
Translated the old English explorer shell lines into Turkish and fixed
some incorrect Turkish translations.
Adapted the translation from Windows 7 with Turkish locale.
Matches Turkish translation in the desk.cpl applet, except one string
that I borrowed from Windows 7 with Turkish localization.
Updated the latter in desk.cpl as well.
Distinguish between the following 3 scenarios:
1. Interactive Winsta0, "Winlogon" desktop: use 128 KB
2. Interactive Winsta0, "Default" & other desktop: use 3 MB (x86) / 20 MB (x64)
3. Non-interactive winsta: use 128 KB
This is what Windows 2003 uses for the interactive desktops on x86 and what Windows 7 uses for x64. Fixes desktop heap exhaustion during testing. The previous value was 512 KB for all desktops.
It doesn't handle the even smaller "Disconnected" desktop, which is only meaningful for RDP sessions and we don't use it anyway.
See comments in the file for references.
Fix caret positioning regression from Wine Sync to Wine 5.0 affecting notepad.
Restore older Wine code that handles caret position with ReactOS better.
This was a regression from 0.4.15-dev-8612-g0707475 0707475f69
CORE-19731