Revert "[PSDK][AFD][VGADDI] Further build and MS PSDK compatibility fixes."
This reverts commit 99efc2ae50.
Revert "[PSDK] Sync winresrc.h with wine-8.20"
This reverts commit 3e83562aa7.
Revert "[OSK][PROGMAN] Fix resource file build."
This reverts commit 84e4ad0a82.
Revert "[PSDK] Use the new .rh files in winresrc.h"
This reverts commit f6fb7c48c9.
- Changed some wording according to the translation requirements.
- Fixed some mistakes.
- Changed my name.
Reviewed-by: He Yang <1160386205@qq.com>
Reviewed-by: Stanislav Motylkov <x86corez@gmail.com>
Converted from Cantonese to HK-Style Written Chinese.
Also assign zh-HK translations to the ReactOS Chinese
translation team in the CODEOWNERS file.
Reviewed-by: He Yang <1160386205@qq.com>
Reviewed-by: Stanislav Motylkov <x86corez@gmail.com>
Reviewed-by: Hermès Bélusca-Maïto <hermes.belusca-maito@reactos.org>
Primary changes:
Convert from dialog to an ordinary window, placing buttons according to data in keyboard.c
Character button text is now according to selected keyboard layout instead of system language.
Buttons will update* automatically when there is a layout switch (and when shift/capslock are pressed).
(Updating is most reliable when the keyboard is focused)
Removed keyboard dialog templates from resource files, they live on in keyboard.c
Secondary changes:
Support for font change, currently saved in registry is facename and height.
Additional registry load/save functions for strings to facilitate above change.
The dialog box at the startup of On-Screen Keyboard is displayed alongside with main window. While the Microsoft's OSK in XP is written in MFC and OSK is actually a mere window whereas our OSK is a dialog, the main dialog procedure call is superseded until the user does something with the warning dialog box on startup.
Just create a thread for it and handle the dialog box on startup in its own thread.
- Added zh-TW translation for the following modules: credui, crypt32, getuname, mapi32, themeui, shlwapi.
- Modify zh-TW translation for other files.
- Moving Traditional Chinese translation back to Zh.rc for files came from Wine (comdlg32).
Co-authored-by: Hermès BÉLUSCA - MAÏTO <hermes.belusca-maito@reactos.org>
Make the meta key in the OSK have modifier key behaviour.
Changed all the .rc files in the OSK so that the meta key doesn't release on it's own and needs a second click to release.
CORE-17161
Rewrite LoadDataFromRegistry() and SaveDataToRegistry() as function helpers. With these, we'll be able to load and save data to registry on our choice.
200 ms would mean that the LEDs redraw each 0,2 second and this adds a slight delay. This can be seen if you press the Num lock key (for example) many times in a row and the LED resources won't update instantly. Therefore reducing the value of uElapse should significantly decrease the delay and the LEDs should update in a realistic way. Furthermore, before invalidating the LED resource check the toggle state of the keys.
- Replace the existing header files in favour to a pre-compiled header instead. Furthermore, move all the function prototypes in the pre-compiled header.
- As per the prototype definitions, LoadDataFromRegistry() and SaveDataToRegistry() mustn't accept any number of parameters.
- Rename rsrc.rc to osk.rc (main resource file) as most of user-mode applications name have their main resource as the same application's name anyways.
- When querying and saving the data to registry, use only one value, greatly reducing the bloat of variables (as per the Hermes Belusca's request on #1729 PR).
- Update the header description reflecting the official ReactOS Coding style guidelines.
Our On-Screen Keyboard has a manifest and the buttons (the ones with BS_ICON styles) aren't rendered with the specific theme as it should be but instead it takes the classic theme.
The code relies on NM_CUSTOMDRAW notification, which is more intuitive and efficient than doing owner-drawn operations as NM_CUSTOMDRAW allows the controls to use styles whereas you cannot do it on owner-drawn controls.
CORE-15965
On-Screen Keyboard has a manifest which is used for visual styles. However, the common controls aren't initialized and as a general rule the controls have to be loaded in the application's handle instance.
On-Screen Keyboard provides a mechanism to launch the application only once, to avoid multiple entry point instances. Such mechanism is based upon mutex objects, although it could happen that the program may end up creating two or more mutexes (a race condition).
CORE-15877
Implement the coordination dialog data saver. This allows OSK to launch using the previous placement values. Such behaviour can be seen with the XP's part of On-Screen Keyboard.
- Implement the save/load handler for this feature
- Check the "Use Click Sound" item state accordingly depending if it's enabled or disabled
- Use PlaySoundW() to play the wave sound file from resource
- Add the WAV sound click file. The work is made thanks to Midori Mizuno
- Add the respective standard keyboard resource.
- Implement the standard/enhanced keyboard dialog switcher.
- Implement save/load handler.
- Move the warning box conditinal check (bShowWarning) to wWinMain application entry point (this will prevent the modal welcome box from displaying each time the user switches into another dialog).
CORE-14428