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[PSDK] Update d3d8types.h. CORE-10536
svn path=/trunk/; revision=70211
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@ -19,6 +19,9 @@
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#ifndef __WINE_D3D8TYPES_H
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#define __WINE_D3D8TYPES_H
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#ifdef __i386__
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#include <pshpack4.h>
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#endif
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/*****************************************************************************
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* Direct 3D v8 #defines
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@ -35,7 +38,7 @@
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#define D3DCLIPPLANE4 (1 << 4)
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#define D3DCLIPPLANE5 (1 << 5)
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#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
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#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
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#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
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#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
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#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
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@ -260,11 +263,11 @@ typedef enum _D3DVSDT_TYPE {
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#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
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#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
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#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
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#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
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#define D3DVSD_TOKENTYPEMASK (0x7u << D3DVSD_TOKENTYPESHIFT)
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#define D3DVSD_MAKETOKENTYPE(TokenType) \
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((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
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(((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
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#define D3DVSD_CONST(ConstantAddress, Count) \
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(D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
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@ -1210,4 +1213,8 @@ typedef struct _D3DVOLUME_DESC {
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UINT Depth;
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} D3DVOLUME_DESC;
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#ifdef __i386__
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#include <poppack.h>
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#endif
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#endif /* __WINE_D3D8TYPES_H */
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