[BOOTVID][HALXBOX] Implement boot video driver for Xbox (#2774)

Also make HalpBiosDisplayReset() function always return FALSE,
because we don't have a BIOS on Xbox.

CORE-16216 CORE-16219
This commit is contained in:
Stanislav Motylkov 2020-05-12 17:32:37 +03:00
parent cd0c06bef3
commit fa1ec0a2ed
No known key found for this signature in database
GPG Key ID: AFE513258CBA9E92
6 changed files with 521 additions and 0 deletions

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@ -4,15 +4,24 @@ spec2def(bootvid.dll bootvid.spec ADD_IMPORTLIB)
if((ARCH STREQUAL "i386") OR (ARCH STREQUAL "amd64"))
if(SARCH STREQUAL "pc98")
list(APPEND SOURCE
i386/pc98/pc98.h
i386/pc98/bootvid.c)
elseif(SARCH STREQUAL "xbox")
list(APPEND SOURCE
i386/xbox/nv2a.h
i386/xbox/bootvid.c)
else()
list(APPEND SOURCE
i386/pc/pc.h
i386/pc/cmdcnst.h
i386/pc/bootvid.c
i386/pc/bootdata.c
i386/pc/vga.h
i386/pc/vga.c)
endif()
elseif(ARCH STREQUAL "arm")
list(APPEND SOURCE
arm/arm.h
arm/bootvid.c)
endif()

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@ -2,6 +2,8 @@
#if defined(SARCH_PC98)
#define REACTOS_STR_FILE_DESCRIPTION "NEC PC-98 Boot Video Driver"
#elif defined(SARCH_XBOX)
#define REACTOS_STR_FILE_DESCRIPTION "Original Xbox Boot Video Driver"
#else
#define REACTOS_STR_FILE_DESCRIPTION "VGA Boot Driver"
#endif

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@ -0,0 +1,441 @@
/*
* PROJECT: ReactOS Boot Video Driver for Original Xbox
* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
* PURPOSE: Main file
* COPYRIGHT: Copyright 2004 van Geldorp (gvg@reactos.org)
* Copyright 2005 Filip Navara (navaraf@reactos.org)
* Copyright 2020 Stanislav Motylkov (x86corez@gmail.com)
*/
#include "precomp.h"
#include <debug.h>
/* GLOBALS ********************************************************************/
static ULONG_PTR FrameBufferStart = 0;
static ULONG FrameBufferWidth, FrameBufferHeight, PanH, PanV;
static UCHAR BytesPerPixel;
static RGBQUAD CachedPalette[BV_MAX_COLORS];
static PUCHAR BackBuffer = NULL;
/* PRIVATE FUNCTIONS *********************************************************/
static UCHAR
NvGetCrtc(
ULONG Base,
UCHAR Index)
{
WRITE_REGISTER_UCHAR((PUCHAR)(Base + NV2A_CRTC_REGISTER_INDEX), Index);
return READ_REGISTER_UCHAR((PUCHAR)(Base + NV2A_CRTC_REGISTER_VALUE));
}
static UCHAR
NvGetBytesPerPixel(
ULONG Base,
ULONG ScreenWidth)
{
/* Get BPP directly from NV2A CRTC (magic constants are from Cromwell) */
UCHAR BytesPerPixel = 8 * (((NvGetCrtc(Base, 0x19) & 0xE0) << 3) | (NvGetCrtc(Base, 0x13) & 0xFF)) / ScreenWidth;
if (BytesPerPixel == 4)
{
ASSERT((NvGetCrtc(Base, 0x28) & 0xF) == BytesPerPixel - 1);
}
else
{
ASSERT((NvGetCrtc(Base, 0x28) & 0xF) == BytesPerPixel);
}
return BytesPerPixel;
}
static VOID
ApplyPalette(VOID)
{
PULONG Frame = (PULONG)FrameBufferStart;
ULONG x, y;
/* Top panning */
for (x = 0; x < PanV * FrameBufferWidth; x++)
{
*Frame++ = CachedPalette[0];
}
/* Left panning */
for (y = 0; y < SCREEN_HEIGHT; y++)
{
Frame = (PULONG)(FrameBufferStart + FB_OFFSET(-PanH, y));
for (x = 0; x < PanH; x++)
{
*Frame++ = CachedPalette[0];
}
}
/* Screen redraw */
PUCHAR Back = BackBuffer;
for (y = 0; y < SCREEN_HEIGHT; y++)
{
Frame = (PULONG)(FrameBufferStart + FB_OFFSET(0, y));
for (x = 0; x < SCREEN_WIDTH; x++)
{
*Frame++ = CachedPalette[*Back++];
}
}
/* Right panning */
for (y = 0; y < SCREEN_HEIGHT; y++)
{
Frame = (PULONG)(FrameBufferStart + FB_OFFSET(SCREEN_WIDTH, y));
for (x = 0; x < PanH; x++)
{
*Frame++ = CachedPalette[0];
}
}
/* Bottom panning */
Frame = (PULONG)(FrameBufferStart + FB_OFFSET(-PanH, SCREEN_HEIGHT));
for (x = 0; x < PanV * FrameBufferWidth; x++)
{
*Frame++ = CachedPalette[0];
}
}
/* PUBLIC FUNCTIONS **********************************************************/
BOOLEAN
NTAPI
VidInitialize(
_In_ BOOLEAN SetMode)
{
BOOLEAN Result = FALSE;
/* FIXME: Add platform check */
/* 1. Access PCI device 1:0:0 */
/* 2. Check if device ID is 10DE:02A0 */
/* FIXME: Get device MMIO ranges from PCI */
PHYSICAL_ADDRESS PhysControlStart = {.QuadPart = 0xFD000000};
PHYSICAL_ADDRESS PhysFrameBufferStart = {.QuadPart = 0xF0000000};
ULONG ControlLength = 16 * 1024 * 1024;
ULONG_PTR ControlStart = (ULONG_PTR)MmMapIoSpace(PhysControlStart, ControlLength, MmNonCached);
if (!ControlStart)
{
DPRINT1("Out of memory!\n");
return FALSE;
}
ULONG_PTR FrameBuffer = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET));
FrameBufferWidth = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_RAMDAC_FP_HVALID_END)) + 1;
FrameBufferHeight = READ_REGISTER_ULONG((PULONG)(ControlStart + NV2A_RAMDAC_FP_VVALID_END)) + 1;
FrameBuffer &= 0x0FFFFFFF;
if (FrameBuffer != 0x3C00000 && FrameBuffer != 0x7C00000)
{
/* Check framebuffer address (high 4 MB of either 64 or 128 MB RAM) */
DPRINT1("Non-standard framebuffer address 0x%p\n", FrameBuffer);
}
/* Verify that framebuffer address is page-aligned */
ASSERT(FrameBuffer % PAGE_SIZE == 0);
if (FrameBufferWidth < SCREEN_WIDTH || FrameBufferHeight < SCREEN_HEIGHT)
{
DPRINT1("Unsupported screen resolution!\n");
goto cleanup;
}
BytesPerPixel = NvGetBytesPerPixel(ControlStart, FrameBufferWidth);
ASSERT(BytesPerPixel >= 1 && BytesPerPixel <= 4);
if (BytesPerPixel != 4)
{
DPRINT1("Unsupported BytesPerPixel = %d\n", BytesPerPixel);
goto cleanup;
}
/* Calculate panning values */
PanH = (FrameBufferWidth - SCREEN_WIDTH) / 2;
PanV = (FrameBufferHeight - SCREEN_HEIGHT) / 2;
/* Verify that screen fits framebuffer size */
ULONG FrameBufferSize = FrameBufferWidth * FrameBufferHeight * BytesPerPixel;
/* FIXME: obtain fb size from firmware somehow (Cromwell reserves high 4 MB of RAM) */
if (FrameBufferSize > NV2A_VIDEO_MEMORY_SIZE)
{
DPRINT1("Current screen resolution exceeds video memory bounds!\n");
goto cleanup;
}
/*
* Reserve off-screen area for the backbuffer that contains 8-bit indexed
* color screen image, plus preserved row data.
*/
ULONG BackBufferSize = SCREEN_WIDTH * (SCREEN_HEIGHT + BOOTCHAR_HEIGHT + 1);
/* Make sure there is enough video memory for backbuffer */
if (NV2A_VIDEO_MEMORY_SIZE - FrameBufferSize < BackBufferSize)
{
DPRINT1("Out of memory!\n");
goto cleanup;
}
/* Return the address back to GPU memory mapped I/O */
PhysFrameBufferStart.QuadPart += FrameBuffer;
FrameBufferStart = (ULONG_PTR)MmMapIoSpace(PhysFrameBufferStart, NV2A_VIDEO_MEMORY_SIZE, MmNonCached);
if (!FrameBufferStart)
{
DPRINT1("Out of memory!\n");
goto cleanup;
}
Result = TRUE;
/* Place backbuffer in the hidden part of framebuffer */
BackBuffer = (PUCHAR)(FrameBufferStart + NV2A_VIDEO_MEMORY_SIZE - BackBufferSize);
/* Now check if we have to set the mode */
if (SetMode)
VidResetDisplay(TRUE);
cleanup:
if (ControlStart)
MmUnmapIoSpace((PVOID)ControlStart, ControlLength);
/* Video is ready */
return Result;
}
VOID
NTAPI
VidCleanUp(VOID)
{
/* Just fill the screen black */
VidSolidColorFill(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, BV_COLOR_BLACK);
}
VOID
NTAPI
VidResetDisplay(
_In_ BOOLEAN HalReset)
{
/* Clear the current position */
VidpCurrentX = 0;
VidpCurrentY = 0;
/* Clear the screen with HAL if we were asked to */
if (HalReset)
HalResetDisplay();
/* Re-initialize the palette and fill the screen black */
RtlZeroMemory((PULONG)FrameBufferStart, NV2A_VIDEO_MEMORY_SIZE);
InitializePalette();
VidSolidColorFill(0, 0, SCREEN_WIDTH - 1, SCREEN_HEIGHT - 1, BV_COLOR_BLACK);
}
VOID
NTAPI
InitPaletteWithTable(
_In_ PULONG Table,
_In_ ULONG Count)
{
PULONG Entry = Table;
for (ULONG i = 0; i < Count; i++, Entry++)
{
CachedPalette[i] = *Entry | 0xFF000000;
}
ApplyPalette();
}
VOID
PrepareForSetPixel(VOID)
{
/* Nothing to prepare */
NOTHING;
}
VOID
SetPixel(
_In_ ULONG Left,
_In_ ULONG Top,
_In_ UCHAR Color)
{
PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top);
PULONG Frame = (PULONG)(FrameBufferStart + FB_OFFSET(Left, Top));
*Back = Color;
*Frame = CachedPalette[Color];
}
VOID
NTAPI
PreserveRow(
_In_ ULONG CurrentTop,
_In_ ULONG TopDelta,
_In_ BOOLEAN Restore)
{
PUCHAR NewPosition, OldPosition;
/* Calculate the position in memory for the row */
if (Restore)
{
/* Restore the row by copying back the contents saved off-screen */
NewPosition = BackBuffer + BB_OFFSET(0, CurrentTop);
OldPosition = BackBuffer + BB_OFFSET(0, SCREEN_HEIGHT);
}
else
{
/* Preserve the row by saving its contents off-screen */
NewPosition = BackBuffer + BB_OFFSET(0, SCREEN_HEIGHT);
OldPosition = BackBuffer + BB_OFFSET(0, CurrentTop);
}
/* Set the count and loop every pixel of backbuffer */
ULONG Count = TopDelta * SCREEN_WIDTH;
RtlCopyMemory(NewPosition, OldPosition, Count);
if (Restore)
{
NewPosition = BackBuffer + BB_OFFSET(0, CurrentTop);
/* Set the count and loop every pixel of framebuffer */
for (ULONG y = 0; y < TopDelta; y++)
{
PULONG Frame = (PULONG)(FrameBufferStart + FB_OFFSET(0, CurrentTop + y));
Count = SCREEN_WIDTH;
while (Count--)
{
*Frame++ = CachedPalette[*NewPosition++];
}
}
}
}
VOID
NTAPI
DoScroll(
_In_ ULONG Scroll)
{
ULONG RowSize = VidpScrollRegion[2] - VidpScrollRegion[0] + 1;
/* Calculate the position in memory for the row */
PUCHAR OldPosition = BackBuffer + BB_OFFSET(VidpScrollRegion[0], VidpScrollRegion[1] + Scroll);
PUCHAR NewPosition = BackBuffer + BB_OFFSET(VidpScrollRegion[0], VidpScrollRegion[1]);
/* Start loop */
for (ULONG Top = VidpScrollRegion[1]; Top <= VidpScrollRegion[3]; ++Top)
{
ULONG i;
/* Scroll the row */
RtlCopyMemory(NewPosition, OldPosition, RowSize);
PULONG Frame = (PULONG)(FrameBufferStart + FB_OFFSET(VidpScrollRegion[0], Top));
for (i = 0; i < RowSize; ++i)
Frame[i] = CachedPalette[NewPosition[i]];
OldPosition += SCREEN_WIDTH;
NewPosition += SCREEN_WIDTH;
}
}
VOID
NTAPI
DisplayCharacter(
_In_ CHAR Character,
_In_ ULONG Left,
_In_ ULONG Top,
_In_ ULONG TextColor,
_In_ ULONG BackColor)
{
/* Get the font and pixel pointer */
PUCHAR FontChar = GetFontPtr(Character);
/* Loop each pixel height */
for (ULONG y = Top; y < Top + BOOTCHAR_HEIGHT; y++, FontChar += FONT_PTR_DELTA)
{
/* Loop each pixel width */
ULONG x = Left;
for (UCHAR bit = 1 << (BOOTCHAR_WIDTH - 1); bit > 0; bit >>= 1, x++)
{
/* Check if we should draw this pixel */
if (*FontChar & bit)
{
/* We do, use the given Text Color */
SetPixel(x, y, (UCHAR)TextColor);
}
else if (BackColor < BV_COLOR_NONE)
{
/*
* This is a background pixel. We're drawing it
* unless it's transparent.
*/
SetPixel(x, y, (UCHAR)BackColor);
}
}
}
}
VOID
NTAPI
VidSolidColorFill(
_In_ ULONG Left,
_In_ ULONG Top,
_In_ ULONG Right,
_In_ ULONG Bottom,
_In_ UCHAR Color)
{
while (Top <= Bottom)
{
PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top);
PULONG Frame = (PULONG)(FrameBufferStart + FB_OFFSET(Left, Top));
ULONG L = Left;
while (L++ <= Right)
{
*Back++ = Color;
*Frame++ = CachedPalette[Color];
}
Top++;
}
}
VOID
NTAPI
VidScreenToBufferBlt(
_Out_ PUCHAR Buffer,
_In_ ULONG Left,
_In_ ULONG Top,
_In_ ULONG Width,
_In_ ULONG Height,
_In_ ULONG Delta)
{
/* Clear the destination buffer */
RtlZeroMemory(Buffer, Delta * Height);
/* Start the outer Y height loop */
for (ULONG y = 0; y < Height; y++)
{
/* Set current scanline */
PUCHAR Back = BackBuffer + BB_OFFSET(Left, Top + y);
PUCHAR Buf = Buffer + y * Delta;
/* Start the X inner loop */
for (ULONG x = 0; x < Width; x += 2)
{
/* Read the current value */
*Buf = (*Back++ & 0xF) << 4;
*Buf |= *Back++ & 0xF;
Buf++;
}
}
}

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@ -0,0 +1,63 @@
/*
* PROJECT: ReactOS Boot Video Driver for Original Xbox
* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
* PURPOSE: Arch-specific header file
* COPYRIGHT: Copyright 2004 van Geldorp (gvg@reactos.org)
* Copyright 2005 Filip Navara (navaraf@reactos.org)
* Copyright 2020 Stanislav Motylkov (x86corez@gmail.com)
*/
#ifndef _BOOTVID_NV2A_H_
#define _BOOTVID_NV2A_H_
#pragma once
/* FIXME: obtain fb size from firmware somehow (Cromwell reserves high 4 MB of RAM) */
#define NV2A_VIDEO_MEMORY_SIZE (4 * 1024 * 1024)
#define NV2A_CONTROL_FRAMEBUFFER_ADDRESS_OFFSET 0x600800
#define NV2A_CRTC_REGISTER_INDEX 0x6013D4
#define NV2A_CRTC_REGISTER_VALUE 0x6013D5
#define NV2A_RAMDAC_FP_HVALID_END 0x680838
#define NV2A_RAMDAC_FP_VVALID_END 0x680818
#define BB_OFFSET(x, y) ((y) * SCREEN_WIDTH + (x))
#define FB_OFFSET(x, y) (((PanV + (y)) * FrameBufferWidth + PanH + (x)) * BytesPerPixel)
VOID
NTAPI
InitPaletteWithTable(
_In_ PULONG Table,
_In_ ULONG Count);
VOID
PrepareForSetPixel(VOID);
VOID
SetPixel(
_In_ ULONG Left,
_In_ ULONG Top,
_In_ UCHAR Color);
VOID
NTAPI
PreserveRow(
_In_ ULONG CurrentTop,
_In_ ULONG TopDelta,
_In_ BOOLEAN Restore);
VOID
NTAPI
DoScroll(
_In_ ULONG Scroll);
VOID
NTAPI
DisplayCharacter(
_In_ CHAR Character,
_In_ ULONG Left,
_In_ ULONG Top,
_In_ ULONG TextColor,
_In_ ULONG BackColor);
#endif /* _BOOTVID_NV2A_H_ */

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@ -9,6 +9,8 @@
#if defined(_M_IX86) || defined(_M_AMD64)
#if defined(SARCH_PC98)
#include "i386/pc98/pc98.h"
#elif defined(SARCH_XBOX)
#include "i386/xbox/nv2a.h"
#else
#include "i386/pc/vga.h"
#include "i386/pc/pc.h"

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@ -645,6 +645,9 @@ BOOLEAN
NTAPI
HalpBiosDisplayReset(VOID)
{
#ifdef SARCH_XBOX
return FALSE;
#else
ULONG Flags;
PHARDWARE_PTE IdtPte;
BOOLEAN RestoreWriteProtection = FALSE;
@ -709,6 +712,7 @@ HalpBiosDisplayReset(VOID)
//
__writeeflags(Flags);
return TRUE;
#endif
}
#endif