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[WINESYNC] d3dx9: Simplify effect init.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org> wine commit id 9a121f511533abb801ce49011e2a089b15265a44 by Matteo Bruni <mbruni@codeweavers.com>
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@ -6146,32 +6146,46 @@ static const char **parse_skip_constants_string(char *skip_constants_string, uns
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return new_alloc;
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}
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static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *data, SIZE_T data_size,
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const D3D_SHADER_MACRO *defines, ID3DInclude *include, unsigned int eflags, ID3DBlob **errors,
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struct d3dx_effect_pool *pool, const char *skip_constants_string)
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static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device,
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const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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UINT eflags, ID3DBlob **errors, struct ID3DXEffectPool *pool, const char *skip_constants_string)
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{
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struct d3dx9_base_effect *base = &effect->base_effect;
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DWORD tag, offset;
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const char *ptr = data;
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HRESULT hr;
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ID3DBlob *bytecode = NULL, *temp_errors = NULL;
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char *skip_constants_buffer = NULL;
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const char **skip_constants = NULL;
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unsigned int skip_constants_count = 0;
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#if D3DX_SDK_VERSION <= 36
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UINT compile_flags = D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY;
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#else
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UINT compile_flags = 0;
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#endif
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struct d3dx9_base_effect *base = &effect->base_effect;
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ID3DBlob *bytecode = NULL, *temp_errors = NULL;
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struct d3dx_effect_pool *pool_impl = NULL;
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unsigned int skip_constants_count = 0;
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char *skip_constants_buffer = NULL;
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const char **skip_constants = NULL;
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const char *ptr = data;
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DWORD tag, offset;
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unsigned int i, j;
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HRESULT hr;
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TRACE("effect %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, "
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TRACE("effect %p, device %p, data %p, data_size %lu, defines %p, include %p, eflags %#x, errors %p, "
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"pool %p, skip_constants %s.\n",
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effect, data, data_size, defines, include, eflags, errors, pool,
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effect, device, data, data_size, defines, include, eflags, errors, pool,
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debugstr_a(skip_constants_string));
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effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
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effect->ref = 1;
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if (pool)
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{
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pool->lpVtbl->AddRef(pool);
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pool_impl = impl_from_ID3DXEffectPool(pool);
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}
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effect->pool = pool;
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IDirect3DDevice9_AddRef(device);
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effect->device = device;
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base->effect = effect;
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base->pool = pool;
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base->pool = pool_impl;
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base->flags = eflags;
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read_dword(&ptr, &tag);
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@ -6287,38 +6301,6 @@ static HRESULT d3dx9_base_effect_init(struct d3dx_effect *effect, const char *da
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HeapFree(GetProcessHeap(), 0, skip_constants_buffer);
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HeapFree(GetProcessHeap(), 0, skip_constants);
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return D3D_OK;
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}
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static HRESULT d3dx9_effect_init(struct d3dx_effect *effect, struct IDirect3DDevice9 *device,
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const char *data, SIZE_T data_size, const D3D_SHADER_MACRO *defines, ID3DInclude *include,
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UINT eflags, ID3DBlob **error_messages, struct ID3DXEffectPool *pool, const char *skip_constants)
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{
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HRESULT hr;
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struct d3dx_effect_pool *pool_impl = NULL;
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TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
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effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
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effect->ref = 1;
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if (pool)
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{
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pool->lpVtbl->AddRef(pool);
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pool_impl = impl_from_ID3DXEffectPool(pool);
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}
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effect->pool = pool;
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IDirect3DDevice9_AddRef(device);
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effect->device = device;
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if (FAILED(hr = d3dx9_base_effect_init(effect, data, data_size, defines, include, eflags,
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error_messages, pool_impl, skip_constants)))
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{
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FIXME("Failed to parse effect, hr %#x.\n", hr);
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return hr;
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}
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/* initialize defaults - check because of unsupported ascii effects */
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if (effect->techniques)
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{
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@ -6362,7 +6344,7 @@ HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *s
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(ID3DInclude *)include, flags, (ID3DBlob **)compilation_errors, pool, skip_constants);
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if (FAILED(hr))
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{
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WARN("Failed to create effect object.\n");
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WARN("Failed to create effect object, hr %#x.\n", hr);
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d3dx_effect_cleanup(object);
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return hr;
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}
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@ -15,4 +15,4 @@ files: {include/d3dx9.h: sdk/include/dxsdk/d3dx9.h, include/d3dx9anim.h: sdk/inc
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include/d3dx9mesh.h: sdk/include/dxsdk/d3dx9mesh.h, include/d3dx9of.h: sdk/include/dxsdk/d3dx9of.h,
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include/d3dx9shader.h: sdk/include/dxsdk/d3dx9shader.h, include/d3dx9shape.h: sdk/include/dxsdk/d3dx9shape.h,
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include/d3dx9tex.h: sdk/include/dxsdk/d3dx9tex.h, include/d3dx9xof.h: sdk/include/dxsdk/d3dx9xof.h}
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tags: {wine: 009279845d9503468d5d3d39e393ad2ffa00181d}
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tags: {wine: 9a121f511533abb801ce49011e2a089b15265a44}
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