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[SOLITAIRE] Add undo feature & fix occasionally invisible cards (#3422)
Two issues are addressed: CORE-2189: missing undo feature Works the same way as solitaire in windows xp: - only 1 action can be undone; - the player gets -2 points in standard score mode; - the undo action resets when the player clicks on a row stack to turn the top card. CORE-11148: invisible cards This happens in 3-card mode, when only 1 card left in the deck. The fix for this is to modify the pile stack to contain all the face-up cards. It was actually already in the code somewhere else, so I turned it into a separate function.
This commit is contained in:
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@ -2,6 +2,7 @@
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list(APPEND SOURCE
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solcreate.cpp
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solgame.cpp
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solundo.cpp
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solitaire.cpp
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solitaire.h)
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Раздаване\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Тесте...", IDM_GAME_DECK
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MENUITEM "&Настройки...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "R&eparteix\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Barallar...", IDM_GAME_DECK
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MENUITEM "&Opcions...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -69,6 +69,7 @@ BEGIN
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BEGIN
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MENUITEM "&Rozdat\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "Rub& karet...", IDM_GAME_DECK
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MENUITEM "&Možnosti...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Karten geben\t F2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Deckblatt...", IDM_GAME_DECK
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MENUITEM "&Optionen...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Deal\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "De&ck...", IDM_GAME_DECK
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MENUITEM "&Επιλογές...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Deal\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "De&ck...", IDM_GAME_DECK
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MENUITEM "&Options...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -73,6 +73,7 @@ BEGIN
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BEGIN
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MENUITEM "&Repartir\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Barajas...", IDM_GAME_DECK
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MENUITEM "&Opciones...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Banatu\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Barajak...", IDM_GAME_DECK
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MENUITEM "&Aukerak...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Donne\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Jeux...", IDM_GAME_DECK
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MENUITEM "&Options...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -73,6 +73,7 @@ BEGIN
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BEGIN
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MENUITEM "&חלק\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "ח&פיסה...", IDM_GAME_DECK
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MENUITEM "&אפשרויות", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Osztás\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Visszavonás", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Hátlap...", IDM_GAME_DECK
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MENUITEM "&Beállítások...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Main Baru\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Dek...", IDM_GAME_DECK
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MENUITEM "&Pilihan...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -72,6 +72,7 @@ BEGIN
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BEGIN
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MENUITEM "&Dai carte\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "Maz&zo...", IDM_GAME_DECK
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MENUITEM "O&pzioni...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -70,6 +70,7 @@ BEGIN
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BEGIN
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MENUITEM "カードを配る(&D)\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "カードの装飾(&C)...", IDM_GAME_DECK
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MENUITEM "オプション(&O)...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -65,6 +65,7 @@ BEGIN
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BEGIN
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MENUITEM "새 게임(&D)\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "덱(&C)...", IDM_GAME_DECK /* FIXME: is 덱 correct? */
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MENUITEM "옵션(&O)...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Dalinti\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Malka...", IDM_GAME_DECK
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MENUITEM "&Nuostatos...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Delen\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Kaarten...", IDM_GAME_DECK
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MENUITEM "&Opties...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -63,6 +63,7 @@ BEGIN
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BEGIN
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MENUITEM "&Del ut\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "Kort&stokk...", IDM_GAME_DECK
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MENUITEM "&Valg...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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BEGIN
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MENUITEM "&Rozdaj\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Talia...", IDM_GAME_DECK
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MENUITEM "&Opcje...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -65,6 +65,7 @@ BEGIN
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BEGIN
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MENUITEM "&Novo Jogo\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "Baralho...", IDM_GAME_DECK
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MENUITEM "&Opções...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -73,6 +73,7 @@ BEGIN
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BEGIN
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MENUITEM "Rundă &nouă\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "Culoare &dorsală…", IDM_GAME_DECK
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MENUITEM "&Opțiuni…", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -65,6 +65,7 @@ BEGIN
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BEGIN
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MENUITEM "Н&овая игра\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Обложки...", IDM_GAME_DECK
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MENUITEM "&Настройки...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -72,6 +72,7 @@ BEGIN
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BEGIN
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MENUITEM "&Rozdať\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Balíček...", IDM_GAME_DECK
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MENUITEM "&Možnosti...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -72,6 +72,7 @@ BEGIN
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BEGIN
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MENUITEM "&Ndaj Letrat\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "Pa&ko...", IDM_GAME_DECK
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MENUITEM "&Opsione...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -63,6 +63,7 @@ BEGIN
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BEGIN
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MENUITEM "&Ge\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Kortlek...", IDM_GAME_DECK
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MENUITEM "&Alternativ...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "แ&จกไพ่\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "แ&ต่งไพ่...", IDM_GAME_DECK
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MENUITEM "&ตัวเลือก...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -72,6 +72,7 @@ BEGIN
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BEGIN
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MENUITEM "&Dağıt\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "D&esteler...", IDM_GAME_DECK
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MENUITEM "&Seçenekler...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "&Роздати карти\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "&Колода...", IDM_GAME_DECK
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MENUITEM "Па&раметри...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "发牌(&D)\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "背面图案(&C)...", IDM_GAME_DECK
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MENUITEM "选项(&O)...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -71,6 +71,7 @@ BEGIN
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BEGIN
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MENUITEM "發牌(&D)\tF2", IDM_GAME_NEW
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MENUITEM SEPARATOR
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MENUITEM "&Undo", IDM_GAME_UNDO, GRAYED
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MENUITEM "背面圖案(&C)...", IDM_GAME_DECK
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MENUITEM "選項(&O)...", IDM_GAME_OPTIONS
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MENUITEM SEPARATOR
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@ -8,11 +8,12 @@
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/* Menu */
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#define IDM_GAME_NEW 1001
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#define IDM_GAME_DECK 1002
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#define IDM_GAME_OPTIONS 1003
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#define IDM_GAME_EXIT 1004
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#define IDM_HELP_CONTENTS 1005
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#define IDM_HELP_ABOUT 1006
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#define IDM_GAME_UNDO 1002
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#define IDM_GAME_DECK 1003
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#define IDM_GAME_OPTIONS 1004
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#define IDM_GAME_EXIT 1005
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#define IDM_HELP_CONTENTS 1006
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#define IDM_HELP_ABOUT 1007
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/* Dialogs */
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#define IDD_OPTIONS 1200
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@ -5,8 +5,6 @@ CardRegion *pPile;
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CardRegion *pSuitStack[4];
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CardRegion *pRowStack[NUM_ROW_STACKS];
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extern CardStack activepile;
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HBITMAP hbmBitmap;
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HDC hdcBitmap;
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int yRowStackCardOffset;
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@ -10,6 +10,7 @@ extern TCHAR MsgWin[128];
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extern TCHAR MsgDeal[128];
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CardStack activepile;
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int VisiblePileCards;
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int LastId;
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bool fGameStarted = false;
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bool bAutoroute = false;
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@ -53,6 +54,7 @@ void NewGame(void)
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deck.NewDeck();
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deck.Shuffle();
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activepile.Clear();
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VisiblePileCards = 0;
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//deal to each row stack..
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for(i = 0; i < NUM_ROW_STACKS; i++)
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@ -85,6 +87,7 @@ void NewGame(void)
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dwPrevMode = GetScoreMode();
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UpdateStatusBar();
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ClearUndo();
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TRACE("EXIT NewGame()\n");
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@ -160,6 +163,8 @@ bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, CardStack &dragcards)
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fGameStarted = true;
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SetUndo(LastId, stackobj.Id(), dragcards.NumCards(), lScore, VisiblePileCards);
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if (LastId == PILE_ID)
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{
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if (GetScoreMode() == SCORE_STD)
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@ -245,6 +250,8 @@ bool CARDLIBPROC SuitStackDropProc(CardRegion &stackobj, CardStack &dragcards)
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if (b)
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{
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SetUndo(LastId, stackobj.Id(), 1, lScore, VisiblePileCards);
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if ((LastId == PILE_ID) || (LastId >= ROW_ID))
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{
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if (GetScoreMode() == SCORE_VEGAS)
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@ -300,6 +307,7 @@ void CARDLIBPROC RowStackClickProc(CardRegion &stackobj, int iNumClicked)
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lScore = lScore + 5;
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UpdateStatusBar();
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}
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ClearUndo();
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}
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LastId = stackobj.Id();
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@ -363,6 +371,7 @@ void CARDLIBPROC SuitStackAddProc(CardRegion &stackobj, const CardStack &added)
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}
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UpdateStatusBar();
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ClearUndo();
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MessageBox(SolWnd, MsgWin, szAppName, MB_OK | MB_ICONINFORMATION);
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@ -450,6 +459,22 @@ void CARDLIBPROC PileDblClickProc(CardRegion &stackobj, int iNumClicked)
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TRACE("EXIT PileDblClickProc()\n");
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}
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//
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// Fix for the 3-card play when only 1 card left on the pile.
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//
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void FixIfOneCardLeft(void)
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{
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// If there is just 1 card left, then modify the
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// stack to contain ALL the face-up cards. The effect
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// will be, the next time a card is dragged, all the
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// previous card-triplets will be available underneath.
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if ((dwOptions & OPTION_THREE_CARDS) && pPile->NumCards() == 1)
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{
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pPile->SetOffsets(0, 0);
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pPile->SetCardStack(activepile);
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}
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}
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//
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// What happens when a card is removed from face-up pile?
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//
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@ -462,16 +487,13 @@ void CARDLIBPROC PileRemoveProc(CardRegion &stackobj, int iItems)
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//modify our "virtual" pile by removing the same card
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//that was removed from the physical card stack
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activepile.Pop(iItems);
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//if there is just 1 card left, then modify the
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//stack to contain ALL the face-up cards..the effect
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//will be, the next time a card is dragged, all the
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//previous card-triplets will be available underneath
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if(stackobj.NumCards() == 1)
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if ((dwOptions & OPTION_THREE_CARDS) && (VisiblePileCards > 1))
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{
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stackobj.SetOffsets(0,0);
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stackobj.SetCardStack(activepile);
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--VisiblePileCards;
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}
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FixIfOneCardLeft();
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TRACE("EXIT PileRemoveProc()\n");
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}
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@ -506,10 +528,13 @@ void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
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activepile.Reverse();
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cardstack.Push(activepile);
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activepile.Clear();
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SetUndo(PILE_ID, DECK_ID, cardstack.NumCards(), lScore, VisiblePileCards);
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VisiblePileCards = 0;
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}
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}
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else if (GetScoreMode() == SCORE_STD)
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{
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SetUndo(PILE_ID, DECK_ID, activepile.NumCards(), lScore, VisiblePileCards);
|
||||
if ((dwWasteCount >= dwWasteTreshold) && (activepile.NumCards() != 0))
|
||||
{
|
||||
if (dwOptions & OPTION_THREE_CARDS)
|
||||
@ -523,6 +548,7 @@ void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
|
||||
activepile.Reverse();
|
||||
cardstack.Push(activepile);
|
||||
activepile.Clear();
|
||||
VisiblePileCards = 0;
|
||||
|
||||
UpdateStatusBar();
|
||||
}
|
||||
@ -533,6 +559,8 @@ void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
|
||||
activepile.Reverse();
|
||||
cardstack.Push(activepile);
|
||||
activepile.Clear();
|
||||
SetUndo(PILE_ID, DECK_ID, cardstack.NumCards(), lScore, VisiblePileCards);
|
||||
VisiblePileCards = 0;
|
||||
}
|
||||
|
||||
dwWasteCount++;
|
||||
@ -541,6 +569,8 @@ void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
|
||||
{
|
||||
int numcards = min((dwOptions & OPTION_THREE_CARDS) ? 3 : 1, cardstack.NumCards());
|
||||
|
||||
SetUndo(DECK_ID, PILE_ID, numcards, lScore, VisiblePileCards);
|
||||
|
||||
//make a "visible" copy of these cards
|
||||
CardStack temp;
|
||||
temp = cardstack.Pop(numcards);
|
||||
@ -553,6 +583,8 @@ void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
|
||||
|
||||
//remove the top 3 from deck
|
||||
activepile.Push(temp);
|
||||
|
||||
VisiblePileCards = numcards;
|
||||
}
|
||||
|
||||
activepile.Print();
|
||||
@ -560,6 +592,8 @@ void CARDLIBPROC DeckClickProc(CardRegion &stackobj, int iNumClicked)
|
||||
pDeck->SetCardStack(cardstack);
|
||||
pPile->SetCardStack(pile);
|
||||
|
||||
FixIfOneCardLeft();
|
||||
|
||||
SolWnd.Redraw();
|
||||
TRACE("EXIT DeckClickProc()\n");
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ DWORD dwAppStartTime;
|
||||
HWND hwndMain;
|
||||
HWND hwndStatus;
|
||||
HINSTANCE hInstance;
|
||||
HMENU hGameMenu;
|
||||
|
||||
TCHAR szAppName[128];
|
||||
TCHAR szScore[64];
|
||||
@ -178,6 +179,18 @@ void SetPlayTimer(void)
|
||||
}
|
||||
}
|
||||
|
||||
void SetUndoMenuState(bool enable)
|
||||
{
|
||||
if (enable)
|
||||
{
|
||||
EnableMenuItem(hGameMenu, IDM_GAME_UNDO, MF_BYCOMMAND | MF_ENABLED);
|
||||
}
|
||||
else
|
||||
{
|
||||
EnableMenuItem(hGameMenu, IDM_GAME_UNDO, MF_BYCOMMAND | MF_GRAYED);
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Main entry point
|
||||
//
|
||||
@ -248,6 +261,8 @@ int WINAPI _tWinMain(HINSTANCE hInst, HINSTANCE hPrev, LPTSTR szCmdLine, int iCm
|
||||
|
||||
hwndMain = hwnd;
|
||||
|
||||
hGameMenu = GetSubMenu(GetMenu(hwndMain), 0);
|
||||
|
||||
UpdateStatusBar();
|
||||
|
||||
ShowWindow(hwnd, iCmdShow);
|
||||
@ -706,6 +721,10 @@ LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
||||
NewGame();
|
||||
return 0;
|
||||
|
||||
case IDM_GAME_UNDO:
|
||||
Undo();
|
||||
return 0;
|
||||
|
||||
case IDM_GAME_DECK:
|
||||
ShowDeckOptionsDlg(hwnd);
|
||||
return 0;
|
||||
@ -753,4 +772,3 @@ LRESULT CALLBACK WndProc (HWND hwnd, UINT iMsg, WPARAM wParam, LPARAM lParam)
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
@ -54,15 +54,18 @@ void NewGame(void);
|
||||
#define Y_BORDERWITHFRAME 20
|
||||
#define Y_ROWSTACK_BORDER 32
|
||||
extern int yRowStackCardOffset;
|
||||
extern int VisiblePileCards;
|
||||
|
||||
extern CardRegion *pDeck;
|
||||
extern CardRegion *pPile;
|
||||
extern CardRegion *pSuitStack[];
|
||||
extern CardRegion *pRowStack[];
|
||||
extern CardStack activepile;
|
||||
|
||||
extern void UpdateStatusBar(void);
|
||||
extern void SetPlayTimer(void);
|
||||
extern int GetScoreMode(void);
|
||||
extern void SetUndoMenuState(bool enable);
|
||||
|
||||
bool CARDLIBPROC RowStackDragProc(CardRegion &stackobj, int iNumCards);
|
||||
bool CARDLIBPROC RowStackDropProc(CardRegion &stackobj, CardStack &dragcards);
|
||||
@ -80,5 +83,9 @@ void CARDLIBPROC PileClickProc(CardRegion &stackobj, int iNumClicked);
|
||||
|
||||
void CARDLIBPROC PileRemoveProc(CardRegion &stackobj, int iRemoved);
|
||||
|
||||
void SetUndo(int set_source_id, int set_destination_id, int set_number_of_cards, int set_prev_score, int set_prev_visible_pile_cards);
|
||||
void ClearUndo(void);
|
||||
void Undo(void);
|
||||
|
||||
|
||||
#endif /* _SOL_PCH_ */
|
||||
|
171
base/applications/games/solitaire/solundo.cpp
Normal file
171
base/applications/games/solitaire/solundo.cpp
Normal file
@ -0,0 +1,171 @@
|
||||
/*
|
||||
* PROJECT: Solitaire
|
||||
* LICENSE: See COPYING in top level directory
|
||||
* FILE: base/applications/games/solitaire/solundo.cpp
|
||||
* PURPOSE: Undo module for Solitaire
|
||||
* PROGRAMMER: Tibor Lajos Füzi
|
||||
*/
|
||||
|
||||
#include "solitaire.h"
|
||||
|
||||
// source_id and destination_id store the source and destination of the cards
|
||||
// that were moved. These ids are defined in solitaire.h and can be DECK_ID, PILE_ID,
|
||||
// [SUIT_ID..SUIT_ID + 3], [ROW_ID..ROW_ID + NUM_ROW_STACKS - 1].
|
||||
// -1 means that there is no action stored in the undo module.
|
||||
static int source_id = -1;
|
||||
static int destination_id = -1;
|
||||
|
||||
// Number of cards that were moved.
|
||||
static int number_of_cards = 0;
|
||||
|
||||
// The score before the action was taken.
|
||||
static int prev_score = 0;
|
||||
|
||||
// The number of visible pile cards before the action was taken.
|
||||
static int prev_visible_pile_cards = 0;
|
||||
|
||||
void SetUndo(
|
||||
int set_source_id,
|
||||
int set_destination_id,
|
||||
int set_number_of_cards,
|
||||
int set_prev_score,
|
||||
int set_prev_visible_pile_cards)
|
||||
{
|
||||
if ((set_source_id == set_destination_id) || (set_number_of_cards == 0))
|
||||
return;
|
||||
|
||||
source_id = set_source_id;
|
||||
destination_id = set_destination_id;
|
||||
number_of_cards = set_number_of_cards;
|
||||
prev_score = set_prev_score;
|
||||
prev_visible_pile_cards = set_prev_visible_pile_cards;
|
||||
SetUndoMenuState(true);
|
||||
}
|
||||
|
||||
void ClearUndo(void)
|
||||
{
|
||||
source_id = -1;
|
||||
destination_id = -1;
|
||||
number_of_cards = 0;
|
||||
SetUndoMenuState(false);
|
||||
}
|
||||
|
||||
void Undo(void)
|
||||
{
|
||||
CardRegion *source = NULL;
|
||||
CardRegion *destination = NULL;
|
||||
|
||||
if ((source_id < 1) ||
|
||||
(source_id > (ROW_ID + NUM_ROW_STACKS - 1)) ||
|
||||
(destination_id < 1) ||
|
||||
(destination_id > (ROW_ID + NUM_ROW_STACKS - 1)) ||
|
||||
(number_of_cards < 1))
|
||||
{
|
||||
ClearUndo();
|
||||
return;
|
||||
}
|
||||
|
||||
if (source_id >= ROW_ID)
|
||||
source = pRowStack[source_id - ROW_ID];
|
||||
else if ((source_id >= SUIT_ID) && (source_id < SUIT_ID + 4))
|
||||
source = pSuitStack[source_id - SUIT_ID];
|
||||
else if (source_id == PILE_ID)
|
||||
source = pPile;
|
||||
else if (source_id == DECK_ID)
|
||||
source = pDeck;
|
||||
|
||||
if (destination_id >= ROW_ID)
|
||||
destination = pRowStack[destination_id - ROW_ID];
|
||||
else if ((destination_id >= SUIT_ID) && (destination_id < SUIT_ID + 4))
|
||||
destination = pSuitStack[destination_id - SUIT_ID];
|
||||
else if (destination_id == PILE_ID)
|
||||
destination = pPile;
|
||||
else if (destination_id == DECK_ID)
|
||||
destination = pDeck;
|
||||
|
||||
if (destination == NULL || source == NULL)
|
||||
{
|
||||
ClearUndo();
|
||||
return;
|
||||
}
|
||||
|
||||
// If the player clicked on the deck.
|
||||
if (destination == pPile && source == pDeck)
|
||||
{
|
||||
// Put back the cards on the deck in reversed order.
|
||||
CardStack tmp = activepile.Pop(number_of_cards);
|
||||
tmp.Reverse();
|
||||
source->Push(tmp);
|
||||
// Restore the pile to be the top cards in the active pile.
|
||||
destination->Clear();
|
||||
if (prev_visible_pile_cards <= 1)
|
||||
{
|
||||
destination->SetOffsets(0,0);
|
||||
destination->SetCardStack(activepile);
|
||||
}
|
||||
else
|
||||
{
|
||||
tmp = activepile.Top(prev_visible_pile_cards);
|
||||
destination->SetOffsets(CS_DEFXOFF, 1);
|
||||
destination->Push(tmp);
|
||||
}
|
||||
VisiblePileCards = prev_visible_pile_cards;
|
||||
}
|
||||
|
||||
// If the player clicked on the empty deck.
|
||||
else if (source == pPile && destination == pDeck)
|
||||
{
|
||||
// Put back all the cards from the deck to the active pile in reversed order.
|
||||
destination->Reverse();
|
||||
activepile.Push(destination->GetCardStack());
|
||||
destination->Clear();
|
||||
if (prev_visible_pile_cards <= 1)
|
||||
{
|
||||
source->SetOffsets(0,0);
|
||||
source->SetCardStack(activepile);
|
||||
}
|
||||
else
|
||||
{
|
||||
CardStack tmp = activepile.Top(prev_visible_pile_cards);
|
||||
source->SetOffsets(CS_DEFXOFF, 1);
|
||||
source->Push(tmp);
|
||||
}
|
||||
VisiblePileCards = prev_visible_pile_cards;
|
||||
}
|
||||
|
||||
// If the player moved one card from the pile.
|
||||
else if (source == pPile)
|
||||
{
|
||||
CardStack tmp = destination->Pop(1);
|
||||
activepile.Push(tmp);
|
||||
if (prev_visible_pile_cards <= 1)
|
||||
{
|
||||
source->Push(tmp);
|
||||
}
|
||||
else
|
||||
{
|
||||
source->Clear();
|
||||
tmp = activepile.Top(prev_visible_pile_cards);
|
||||
source->Push(tmp);
|
||||
source->SetOffsets(CS_DEFXOFF, 1);
|
||||
}
|
||||
VisiblePileCards = prev_visible_pile_cards;
|
||||
}
|
||||
|
||||
// If the player moved cards between row stacks / suit stacks.
|
||||
else
|
||||
{
|
||||
destination->MoveCard(source, number_of_cards, false);
|
||||
}
|
||||
|
||||
lScore = prev_score;
|
||||
|
||||
// -2 points for the undo in standard score mode.
|
||||
if (GetScoreMode() == SCORE_STD)
|
||||
lScore = lScore >= 2 ? lScore - 2 : 0;
|
||||
|
||||
UpdateStatusBar();
|
||||
|
||||
SolWnd.Redraw();
|
||||
ClearUndo();
|
||||
}
|
Loading…
Reference in New Issue
Block a user