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[WINESYNC][WINMM] sndPlaySound can play resource sounds
Wine commit: 74471e857c44449a0236702b7cf8c607cf153a38 author: Aric Stewart <aric@codeweavers.com> Wed, 1 Apr 2015 15:11:24 +0000 (10:11 -0500) committer: Alexandre Julliard <julliard@winehq.org> Thu, 2 Apr 2015 05:03:35 +0000 (14:03 +0900)
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@ -656,7 +656,7 @@ BOOL WINAPI PlaySoundW(LPCWSTR pszSoundW, HMODULE hmod, DWORD fdwSound)
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*/
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BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
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{
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uFlags &= SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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uFlags &= SND_RESOURCE|SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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return MULTIMEDIA_PlaySound(pszSoundA, 0, uFlags, FALSE);
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}
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@ -665,7 +665,7 @@ BOOL WINAPI sndPlaySoundA(LPCSTR pszSoundA, UINT uFlags)
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*/
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BOOL WINAPI sndPlaySoundW(LPCWSTR pszSound, UINT uFlags)
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{
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uFlags &= SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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uFlags &= SND_RESOURCE|SND_ALIAS_ID|SND_FILENAME|SND_ASYNC|SND_LOOP|SND_MEMORY|SND_NODEFAULT|SND_NOSTOP|SND_SYNC;
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return MULTIMEDIA_PlaySound(pszSound, 0, uFlags, TRUE);
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}
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