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[WIN32SS] Introduce the NATIVE_REACTX define and disable some Dx calls (#6025)
The code itself isn't wrong but we're entirely missing the logic needed to make it work. This leads to spontaneous crashes with video drivers and various unity games.
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9452b29c7f
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@ -4,6 +4,10 @@ set(USE_DIBLIB FALSE)
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# Give WIN32 subsystem its own project.
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PROJECT(WIN32SS)
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if (NATIVE_REACTX)
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add_definitions(-DNATIVE_REACTX)
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endif()
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add_subdirectory(drivers)
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if(USE_DIBLIB)
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@ -337,6 +337,7 @@ PDEVOBJ_pSurface(
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return ppdev->pSurface;
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}
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#ifdef NATIVE_REACTX
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BOOL
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PDEVOBJ_bEnableDirectDraw(
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_Inout_ PPDEVOBJ ppdev)
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@ -385,6 +386,7 @@ PDEVOBJ_vSwitchDirectDraw(
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TRACE("DxDdDynamicModeChange(ppdev %p, ppdev2 %p)\n", ppdev, ppdev2);
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pfnDdDynamicModeChange((HDEV)ppdev, (HDEV)ppdev2, 0);
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}
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#endif
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VOID
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PDEVOBJ_vEnableDisplay(
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@ -415,7 +417,9 @@ PDEVOBJ_bDisableDisplay(
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if (ppdev->flFlags & PDEV_DISABLED)
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return TRUE;
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#ifdef NATIVE_REACTX
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PDEVOBJ_vSuspendDirectDraw(ppdev);
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#endif
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TRACE("DrvAssertMode(dhpdev %p, FALSE)\n", ppdev->dhpdev);
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assertVal = ppdev->pfn.AssertMode(ppdev->dhpdev, FALSE);
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@ -600,6 +604,7 @@ PDEVOBJ_Create(
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return NULL;
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}
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#ifdef NATIVE_REACTX
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/* Enable DirectDraw */
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if (!PDEVOBJ_bEnableDirectDraw(ppdev))
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{
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@ -608,6 +613,7 @@ PDEVOBJ_Create(
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EngUnloadImage(pldev);
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return NULL;
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}
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#endif
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/* Remove some acceleration capabilities from driver */
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PDEVOBJ_vFilterDriverHooks(ppdev);
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@ -692,8 +698,10 @@ PDEVOBJ_bDynamicModeChange(
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ppdev->pfn.CompletePDEV(ppdev->dhpdev, (HDEV)ppdev);
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ppdev2->pfn.CompletePDEV(ppdev2->dhpdev, (HDEV)ppdev2);
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#ifdef NATIVE_REACTX
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/* Switch DirectDraw mode */
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PDEVOBJ_vSwitchDirectDraw(ppdev, ppdev2);
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#endif
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return TRUE;
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}
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@ -724,8 +732,10 @@ PDEVOBJ_bSwitchMode(
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if (!PDEVOBJ_bDisableDisplay(ppdev))
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{
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DPRINT1("PDEVOBJ_bDisableDisplay() failed\n");
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#ifdef NATIVE_REACTX
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/* Resume DirectDraw in case of failure */
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PDEVOBJ_vResumeDirectDraw(ppdev);
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#endif
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goto leave;
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}
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@ -746,9 +756,11 @@ PDEVOBJ_bSwitchMode(
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goto leave2;
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}
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#ifdef NATIVE_REACTX
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/* 4. Temporarily suspend DirectDraw for mode change */
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PDEVOBJ_vSuspendDirectDraw(ppdev);
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PDEVOBJ_vSuspendDirectDraw(ppdevTmp);
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#endif
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/* 5. Switch the PDEVs */
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if (!PDEVOBJ_bDynamicModeChange(ppdev, ppdevTmp))
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@ -758,16 +770,20 @@ PDEVOBJ_bSwitchMode(
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goto leave2;
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}
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#ifdef NATIVE_REACTX
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/* 6. Resume DirectDraw */
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PDEVOBJ_vResumeDirectDraw(ppdev);
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PDEVOBJ_vResumeDirectDraw(ppdevTmp);
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#endif
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/* Release temp PDEV */
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PDEVOBJ_vRelease(ppdevTmp);
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#ifdef NATIVE_REACTX
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/* Re-initialize DirectDraw data */
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ppdev->pEDDgpl->hDev = (HDEV)ppdev;
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ppdev->pEDDgpl->dhpdev = ppdev->dhpdev;
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#endif
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/* Update primary display capabilities */
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if (ppdev == gpmdev->ppdevGlobal)
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