[WINESYNC] d3dx9: Implement D3DXComputeTangent

Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>

wine-staging patch by Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
This commit is contained in:
winesync 2021-01-05 13:22:40 +01:00 committed by Jérôme Gardou
parent 1dfb089b4b
commit 181ffe0779
22 changed files with 327 additions and 20 deletions

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@ -20,7 +20,7 @@
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -20,7 +20,7 @@
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -7539,6 +7539,24 @@ done:
return hr;
}
/*************************************************************************
* D3DXComputeTangent (D3DX9_36.@)
*/
HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD tangent_idx,
DWORD binorm_idx, DWORD wrap, const DWORD *adjacency)
{
TRACE("mesh %p, stage_idx %d, tangent_idx %d, binorm_idx %d, wrap %d, adjacency %p.\n",
mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency);
return D3DXComputeTangentFrameEx( mesh, D3DDECLUSAGE_TEXCOORD, stage_idx,
( binorm_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_BINORMAL,
binorm_idx,
( tangent_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_TANGENT,
tangent_idx, D3DX_DEFAULT, 0,
( wrap ? D3DXTANGENT_WRAP_UV : 0 ) | D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_ORTHOGONALIZE_FROM_U,
adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
}
/*************************************************************************
* D3DXComputeNormals (D3DX9_36.@)
*/

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

View File

@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
@ stub D3DXComputeTangent(ptr long long long long ptr)
@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)

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@ -0,0 +1,289 @@
diff --git a/dll/directx/wine/d3dx9_24/d3dx9_24.spec b/dll/directx/wine/d3dx9_24/d3dx9_24.spec
index d96ad37..9124937 100644
--- a/dll/directx/wine/d3dx9_24/d3dx9_24.spec
+++ b/dll/directx/wine/d3dx9_24/d3dx9_24.spec
@@ -20,7 +20,7 @@
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_25/d3dx9_25.spec b/dll/directx/wine/d3dx9_25/d3dx9_25.spec
index 8979d23..50c0db0 100644
--- a/dll/directx/wine/d3dx9_25/d3dx9_25.spec
+++ b/dll/directx/wine/d3dx9_25/d3dx9_25.spec
@@ -20,7 +20,7 @@
@ stdcall D3DXComputeBoundingSphere(ptr long long ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_26/d3dx9_26.spec b/dll/directx/wine/d3dx9_26/d3dx9_26.spec
index 326263a..427261c 100644
--- a/dll/directx/wine/d3dx9_26/d3dx9_26.spec
+++ b/dll/directx/wine/d3dx9_26/d3dx9_26.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_27/d3dx9_27.spec b/dll/directx/wine/d3dx9_27/d3dx9_27.spec
index 326263a..427261c 100644
--- a/dll/directx/wine/d3dx9_27/d3dx9_27.spec
+++ b/dll/directx/wine/d3dx9_27/d3dx9_27.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_28/d3dx9_28.spec b/dll/directx/wine/d3dx9_28/d3dx9_28.spec
index a75eb74..a1e6fe1 100644
--- a/dll/directx/wine/d3dx9_28/d3dx9_28.spec
+++ b/dll/directx/wine/d3dx9_28/d3dx9_28.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_29/d3dx9_29.spec b/dll/directx/wine/d3dx9_29/d3dx9_29.spec
index a75eb74..a1e6fe1 100644
--- a/dll/directx/wine/d3dx9_29/d3dx9_29.spec
+++ b/dll/directx/wine/d3dx9_29/d3dx9_29.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_30/d3dx9_30.spec b/dll/directx/wine/d3dx9_30/d3dx9_30.spec
index 19871f3..3db5002 100644
--- a/dll/directx/wine/d3dx9_30/d3dx9_30.spec
+++ b/dll/directx/wine/d3dx9_30/d3dx9_30.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_31/d3dx9_31.spec b/dll/directx/wine/d3dx9_31/d3dx9_31.spec
index 38714f6..17f380f 100644
--- a/dll/directx/wine/d3dx9_31/d3dx9_31.spec
+++ b/dll/directx/wine/d3dx9_31/d3dx9_31.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_32/d3dx9_32.spec b/dll/directx/wine/d3dx9_32/d3dx9_32.spec
index ed8efad..1de7289 100644
--- a/dll/directx/wine/d3dx9_32/d3dx9_32.spec
+++ b/dll/directx/wine/d3dx9_32/d3dx9_32.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_33/d3dx9_33.spec b/dll/directx/wine/d3dx9_33/d3dx9_33.spec
index ed8efad..1de7289 100644
--- a/dll/directx/wine/d3dx9_33/d3dx9_33.spec
+++ b/dll/directx/wine/d3dx9_33/d3dx9_33.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_34/d3dx9_34.spec b/dll/directx/wine/d3dx9_34/d3dx9_34.spec
index ed8efad..1de7289 100644
--- a/dll/directx/wine/d3dx9_34/d3dx9_34.spec
+++ b/dll/directx/wine/d3dx9_34/d3dx9_34.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_35/d3dx9_35.spec b/dll/directx/wine/d3dx9_35/d3dx9_35.spec
index ed8efad..1de7289 100644
--- a/dll/directx/wine/d3dx9_35/d3dx9_35.spec
+++ b/dll/directx/wine/d3dx9_35/d3dx9_35.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_36/d3dx9_36.spec b/dll/directx/wine/d3dx9_36/d3dx9_36.spec
index b07809e..c378ed0 100644
--- a/dll/directx/wine/d3dx9_36/d3dx9_36.spec
+++ b/dll/directx/wine/d3dx9_36/d3dx9_36.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_36/mesh.c b/dll/directx/wine/d3dx9_36/mesh.c
index 3aae0f1..a5c701a 100644
--- a/dll/directx/wine/d3dx9_36/mesh.c
+++ b/dll/directx/wine/d3dx9_36/mesh.c
@@ -7535,6 +7535,24 @@ done:
}
/*************************************************************************
+ * D3DXComputeTangent (D3DX9_36.@)
+ */
+HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage_idx, DWORD tangent_idx,
+ DWORD binorm_idx, DWORD wrap, const DWORD *adjacency)
+{
+ TRACE("mesh %p, stage_idx %d, tangent_idx %d, binorm_idx %d, wrap %d, adjacency %p.\n",
+ mesh, stage_idx, tangent_idx, binorm_idx, wrap, adjacency);
+
+ return D3DXComputeTangentFrameEx( mesh, D3DDECLUSAGE_TEXCOORD, stage_idx,
+ ( binorm_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_BINORMAL,
+ binorm_idx,
+ ( tangent_idx == D3DX_DEFAULT ) ? D3DX_DEFAULT : D3DDECLUSAGE_TANGENT,
+ tangent_idx, D3DX_DEFAULT, 0,
+ ( wrap ? D3DXTANGENT_WRAP_UV : 0 ) | D3DXTANGENT_GENERATE_IN_PLACE | D3DXTANGENT_ORTHOGONALIZE_FROM_U,
+ adjacency, -1.01f, -0.01f, -1.01f, NULL, NULL);
+}
+
+/*************************************************************************
* D3DXComputeNormals (D3DX9_36.@)
*/
HRESULT WINAPI D3DXComputeNormals(struct ID3DXBaseMesh *mesh, const DWORD *adjacency)
diff --git a/dll/directx/wine/d3dx9_37/d3dx9_37.spec b/dll/directx/wine/d3dx9_37/d3dx9_37.spec
index 13405ad..5bf7f67 100644
--- a/dll/directx/wine/d3dx9_37/d3dx9_37.spec
+++ b/dll/directx/wine/d3dx9_37/d3dx9_37.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_38/d3dx9_38.spec b/dll/directx/wine/d3dx9_38/d3dx9_38.spec
index 13405ad..5bf7f67 100644
--- a/dll/directx/wine/d3dx9_38/d3dx9_38.spec
+++ b/dll/directx/wine/d3dx9_38/d3dx9_38.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_39/d3dx9_39.spec b/dll/directx/wine/d3dx9_39/d3dx9_39.spec
index 13405ad..5bf7f67 100644
--- a/dll/directx/wine/d3dx9_39/d3dx9_39.spec
+++ b/dll/directx/wine/d3dx9_39/d3dx9_39.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_40/d3dx9_40.spec b/dll/directx/wine/d3dx9_40/d3dx9_40.spec
index 13405ad..5bf7f67 100644
--- a/dll/directx/wine/d3dx9_40/d3dx9_40.spec
+++ b/dll/directx/wine/d3dx9_40/d3dx9_40.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_41/d3dx9_41.spec b/dll/directx/wine/d3dx9_41/d3dx9_41.spec
index 13405ad..5bf7f67 100644
--- a/dll/directx/wine/d3dx9_41/d3dx9_41.spec
+++ b/dll/directx/wine/d3dx9_41/d3dx9_41.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_42/d3dx9_42.spec b/dll/directx/wine/d3dx9_42/d3dx9_42.spec
index 1f4cf67..69558e0 100644
--- a/dll/directx/wine/d3dx9_42/d3dx9_42.spec
+++ b/dll/directx/wine/d3dx9_42/d3dx9_42.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)
diff --git a/dll/directx/wine/d3dx9_43/d3dx9_43.spec b/dll/directx/wine/d3dx9_43/d3dx9_43.spec
index 1f4cf67..69558e0 100644
--- a/dll/directx/wine/d3dx9_43/d3dx9_43.spec
+++ b/dll/directx/wine/d3dx9_43/d3dx9_43.spec
@@ -24,7 +24,7 @@
@ stub D3DXComputeIMTFromTexture(ptr ptr long long ptr ptr ptr)
@ stdcall D3DXComputeNormalMap(ptr ptr ptr long long float)
@ stdcall D3DXComputeNormals(ptr ptr)
-@ stub D3DXComputeTangent(ptr long long long long ptr)
+@ stdcall D3DXComputeTangent(ptr long long long long ptr)
@ stub D3DXComputeTangentFrame(ptr long)
@ stdcall D3DXComputeTangentFrameEx(ptr long long long long long long long long long ptr float float float ptr ptr)
@ stub D3DXConcatenateMeshes(ptr long long ptr ptr ptr ptr ptr)