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[WIN32SS:ENG] Call display mouse functions only when using hardware pointer
Otherwise, use software pointer functions. This fixes graphical glitches on cursor change, when the display driver provides accelerated pointer functions (DrvSetPointerShape/DrvMovePointer), but refuses to handle a certain cursor. These graphical glitches may be reproduced: - by using Voodoo driver SFFT 1.9 - by using framebuf_new.dll instead of framebuf.dll - by using the panning driver (setting DefaultSettings.XPanning and DefaultSettings.YPanning in registry)
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@ -84,7 +84,10 @@ MouseSafetyOnDrawStart(
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&& pgp->Exclude.top <= HazardY2)
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{
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ppdev->SafetyRemoveLevel = ppdev->SafetyRemoveCount;
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if (ppdev->flFlags & PDEV_HARDWARE_POINTER)
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ppdev->pfnMovePointer(&ppdev->pSurface->SurfObj, -1, -1, NULL);
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else if (ppdev->flFlags & PDEV_SOFTWARE_POINTER)
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EngMovePointer(&ppdev->pSurface->SurfObj, -1, -1, NULL);
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}
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return TRUE;
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@ -116,10 +119,16 @@ MouseSafetyOnDrawEnd(
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return FALSE;
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}
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if (ppdev->flFlags & PDEV_HARDWARE_POINTER)
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ppdev->pfnMovePointer(&ppdev->pSurface->SurfObj,
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gpsi->ptCursor.x,
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gpsi->ptCursor.y,
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&pgp->Exclude);
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else if (ppdev->flFlags & PDEV_SOFTWARE_POINTER)
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EngMovePointer(&ppdev->pSurface->SurfObj,
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gpsi->ptCursor.x,
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gpsi->ptCursor.y,
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&pgp->Exclude);
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ppdev->SafetyRemoveLevel = 0;
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