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[WIN32K:NTUSER] Fix a case where the menu was off-screen on the other side
Found by Denis Malikov CORE-15001 CORE-9037
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@ -2912,8 +2912,9 @@ static BOOL FASTCALL MENU_ShowPopup(PWND pwndOwner, PMENU menu, UINT id, UINT fl
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if( x + width > monitor->rcMonitor.right)
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{
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/* If we would flip around our origin, would we go off screen on the other side? */
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if (x - width < monitor->rcMonitor.left)
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/* If we would flip around our origin, would we go off screen on the other side?
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Or is our origin itself too far to the right already? */
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if (x - width < monitor->rcMonitor.left || x > monitor->rcMonitor.right)
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x = monitor->rcMonitor.right - width;
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else
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x -= width;
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@ -2935,8 +2936,9 @@ static BOOL FASTCALL MENU_ShowPopup(PWND pwndOwner, PMENU menu, UINT id, UINT fl
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if( y + height > monitor->rcMonitor.bottom)
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{
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/* If we would flip around our origin, would we go off screen on the other side? */
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if (y - height < monitor->rcMonitor.top)
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/* If we would flip around our origin, would we go off screen on the other side?
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Or is our origin itself too far to the bottom already? */
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if (y - height < monitor->rcMonitor.top || y > monitor->rcMonitor.bottom)
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y = monitor->rcMonitor.bottom - height;
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else
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y -= height;
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