qemu/ui/Makefile.objs
Gerd Hoffmann 2f92f37c9e ui/opengl: Makefile cleanup
With gtk.mo bits moved away we don't need the ifeq any more.
Also add missing opengl libs for some objects.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Message-id: 20180306090951.22932-4-kraxel@redhat.com
2018-03-12 09:00:34 +01:00

65 lines
1.9 KiB
Makefile

vnc-obj-y += vnc.o
vnc-obj-y += vnc-enc-zlib.o vnc-enc-hextile.o
vnc-obj-y += vnc-enc-tight.o vnc-palette.o
vnc-obj-y += vnc-enc-zrle.o
vnc-obj-y += vnc-auth-vencrypt.o
vnc-obj-$(CONFIG_VNC_SASL) += vnc-auth-sasl.o
vnc-obj-y += vnc-ws.o
vnc-obj-y += vnc-jobs.o
common-obj-y += keymaps.o console.o cursor.o qemu-pixman.o
common-obj-y += input.o input-keymap.o input-legacy.o
common-obj-$(CONFIG_LINUX) += input-linux.o
common-obj-$(CONFIG_SPICE) += spice-core.o spice-input.o spice-display.o
common-obj-$(CONFIG_COCOA) += cocoa.o
common-obj-$(CONFIG_VNC) += $(vnc-obj-y)
common-obj-$(call lnot,$(CONFIG_VNC)) += vnc-stubs.o
common-obj-$(CONFIG_X11) += x_keymap.o
x_keymap.o-cflags := $(X11_CFLAGS)
x_keymap.o-libs := $(X11_LIBS)
# ui-sdl module
common-obj-$(CONFIG_SDL) += sdl.mo
ifeq ($(CONFIG_SDLABI),1.2)
sdl.mo-objs := sdl.o sdl_zoom.o
endif
ifeq ($(CONFIG_SDLABI),2.0)
sdl.mo-objs := sdl2.o sdl2-input.o sdl2-2d.o
ifeq ($(CONFIG_OPENGL),y)
sdl.mo-objs += sdl2-gl.o
endif
endif
sdl.mo-cflags := $(SDL_CFLAGS)
sdl.mo-libs := $(SDL_LIBS)
# ui-gtk module
common-obj-$(CONFIG_GTK) += gtk.mo
gtk.mo-objs := gtk.o
gtk.mo-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
gtk.mo-libs := $(GTK_LIBS) $(VTE_LIBS)
ifeq ($(CONFIG_OPENGL),y)
gtk.mo-objs += gtk-egl.o
gtk.mo-libs += $(OPENGL_LIBS)
ifeq ($(CONFIG_GTK_GL),y)
gtk.mo-objs += gtk-gl-area.o
endif
endif
common-obj-$(CONFIG_CURSES) += curses.mo
curses.mo-objs := curses.o
curses.mo-cflags := $(CURSES_CFLAGS)
curses.mo-libs := $(CURSES_LIBS)
common-obj-$(CONFIG_OPENGL) += shader.o
common-obj-$(CONFIG_OPENGL) += console-gl.o
common-obj-$(CONFIG_OPENGL) += egl-helpers.o
common-obj-$(CONFIG_OPENGL) += egl-context.o
common-obj-$(CONFIG_OPENGL_DMABUF) += egl-headless.o
shader.o-libs += $(OPENGL_LIBS)
console-gl.o-libs += $(OPENGL_LIBS)
egl-helpers.o-libs += $(OPENGL_LIBS)
egl-context.o-libs += $(OPENGL_LIBS)
egl-headless.o-libs += $(OPENGL_LIBS)