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2562755ee7
The point of writing a macro embedded in a 'do { ... } while (0)' loop (particularly if the macro has multiple statements or would otherwise end with an 'if' statement) is so that the macro can be used as a drop-in statement with the caller supplying the trailing ';'. Although our coding style frowns on brace-less 'if': if (cond) statement; else something else; that is the classic case where failure to use do/while(0) wrapping would cause the 'else' to pair with any embedded 'if' in the macro rather than the intended outer 'if'. But conversely, if the macro includes an embedded ';', then the same brace-less coding style would now have two statements, making the 'else' a syntax error rather than pairing with the outer 'if'. Thus, even though our coding style with required braces is not impacted, ending a macro with ';' makes our code harder to port to projects that use brace-less styles. The change should have no semantic impact. I was not able to fully compile-test all of the changes (as some of them are examples of the ugly bit-rotting debug print statements that are completely elided by default, and I didn't want to recompile with the necessary -D witnesses - cleaning those up is left as a bite-sized task for another day); I did, however, audit that for all files touched, all callers of the changed macros DID supply a trailing ';' at the callsite, and did not appear to be used as part of a brace-less conditional. Found mechanically via: $ git grep -B1 'while (0);' | grep -A1 \\\\ Signed-off-by: Eric Blake <eblake@redhat.com> Acked-by: Cornelia Huck <cohuck@redhat.com> Reviewed-by: Michael S. Tsirkin <mst@redhat.com> Acked-by: Dr. David Alan Gilbert <dgilbert@redhat.com> Message-Id: <20171201232433.25193-7-eblake@redhat.com> Reviewed-by: Juan Quintela <quintela@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
220 lines
6.9 KiB
C
220 lines
6.9 KiB
C
/*
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* SDL_zoom_template - surface scaling
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*
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* Copyright (c) 2009 Citrix Systems, Inc.
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*
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* Derived from: SDL_rotozoom, LGPL (c) A. Schiffler from the SDL_gfx library.
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* Modifications by Stefano Stabellini.
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*
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* This work is licensed under the terms of the GNU GPL version 2.
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* See the COPYING file in the top-level directory.
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*
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*/
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#if BPP == 16
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#define SDL_TYPE Uint16
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#elif BPP == 32
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#define SDL_TYPE Uint32
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#else
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#error unsupport depth
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#endif
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/*
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* Simple helper functions to make the code looks nicer
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*
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* Assume spf = source SDL_PixelFormat
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* dpf = dest SDL_PixelFormat
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*
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*/
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#define getRed(color) (((color) & spf->Rmask) >> spf->Rshift)
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#define getGreen(color) (((color) & spf->Gmask) >> spf->Gshift)
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#define getBlue(color) (((color) & spf->Bmask) >> spf->Bshift)
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#define getAlpha(color) (((color) & spf->Amask) >> spf->Ashift)
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#define setRed(r, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Rmask))) + \
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(((r) & (dpf->Rmask >> dpf->Rshift)) << dpf->Rshift); \
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} while (0)
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#define setGreen(g, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Gmask))) + \
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(((g) & (dpf->Gmask >> dpf->Gshift)) << dpf->Gshift); \
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} while (0)
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#define setBlue(b, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Bmask))) + \
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(((b) & (dpf->Bmask >> dpf->Bshift)) << dpf->Bshift); \
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} while (0)
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#define setAlpha(a, pcolor) do { \
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*pcolor = ((*pcolor) & (~(dpf->Amask))) + \
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(((a) & (dpf->Amask >> dpf->Ashift)) << dpf->Ashift); \
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} while (0)
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static void glue(sdl_zoom_rgb, BPP)(SDL_Surface *src, SDL_Surface *dst, int smooth,
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SDL_Rect *dst_rect)
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{
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int x, y, sx, sy, *sax, *say, *csax, *csay, csx, csy, ex, ey, t1, t2, sstep, sstep_jump;
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SDL_TYPE *c00, *c01, *c10, *c11, *sp, *csp, *dp;
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int d_gap;
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SDL_PixelFormat *spf = src->format;
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SDL_PixelFormat *dpf = dst->format;
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if (smooth) {
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/* For interpolation: assume source dimension is one pixel.
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* Smaller here to avoid overflow on right and bottom edge.
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*/
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sx = (int) (65536.0 * (float) (src->w - 1) / (float) dst->w);
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sy = (int) (65536.0 * (float) (src->h - 1) / (float) dst->h);
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} else {
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sx = (int) (65536.0 * (float) src->w / (float) dst->w);
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sy = (int) (65536.0 * (float) src->h / (float) dst->h);
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}
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sax = g_new(int, dst->w + 1);
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say = g_new(int, dst->h + 1);
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sp = csp = (SDL_TYPE *) src->pixels;
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dp = (SDL_TYPE *) (dst->pixels + dst_rect->y * dst->pitch +
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dst_rect->x * dst->format->BytesPerPixel);
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csx = 0;
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csax = sax;
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for (x = 0; x <= dst->w; x++) {
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*csax = csx;
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csax++;
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csx &= 0xffff;
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csx += sx;
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}
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csy = 0;
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csay = say;
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for (y = 0; y <= dst->h; y++) {
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*csay = csy;
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csay++;
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csy &= 0xffff;
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csy += sy;
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}
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d_gap = dst->pitch - dst_rect->w * dst->format->BytesPerPixel;
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if (smooth) {
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csay = say;
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for (y = 0; y < dst_rect->y; y++) {
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csay++;
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sstep = (*csay >> 16) * src->pitch;
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csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
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}
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/* Calculate sstep_jump */
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csax = sax;
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sstep_jump = 0;
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for (x = 0; x < dst_rect->x; x++) {
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csax++;
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sstep = (*csax >> 16);
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sstep_jump += sstep;
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}
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for (y = 0; y < dst_rect->h ; y++) {
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/* Setup colour source pointers */
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c00 = csp + sstep_jump;
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c01 = c00 + 1;
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c10 = (SDL_TYPE *) ((Uint8 *) csp + src->pitch) + sstep_jump;
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c11 = c10 + 1;
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csax = sax + dst_rect->x;
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for (x = 0; x < dst_rect->w; x++) {
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/* Interpolate colours */
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ex = (*csax & 0xffff);
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ey = (*csay & 0xffff);
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t1 = ((((getRed(*c01) - getRed(*c00)) * ex) >> 16) +
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getRed(*c00)) & (dpf->Rmask >> dpf->Rshift);
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t2 = ((((getRed(*c11) - getRed(*c10)) * ex) >> 16) +
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getRed(*c10)) & (dpf->Rmask >> dpf->Rshift);
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setRed((((t2 - t1) * ey) >> 16) + t1, dp);
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t1 = ((((getGreen(*c01) - getGreen(*c00)) * ex) >> 16) +
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getGreen(*c00)) & (dpf->Gmask >> dpf->Gshift);
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t2 = ((((getGreen(*c11) - getGreen(*c10)) * ex) >> 16) +
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getGreen(*c10)) & (dpf->Gmask >> dpf->Gshift);
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setGreen((((t2 - t1) * ey) >> 16) + t1, dp);
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t1 = ((((getBlue(*c01) - getBlue(*c00)) * ex) >> 16) +
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getBlue(*c00)) & (dpf->Bmask >> dpf->Bshift);
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t2 = ((((getBlue(*c11) - getBlue(*c10)) * ex) >> 16) +
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getBlue(*c10)) & (dpf->Bmask >> dpf->Bshift);
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setBlue((((t2 - t1) * ey) >> 16) + t1, dp);
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t1 = ((((getAlpha(*c01) - getAlpha(*c00)) * ex) >> 16) +
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getAlpha(*c00)) & (dpf->Amask >> dpf->Ashift);
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t2 = ((((getAlpha(*c11) - getAlpha(*c10)) * ex) >> 16) +
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getAlpha(*c10)) & (dpf->Amask >> dpf->Ashift);
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setAlpha((((t2 - t1) * ey) >> 16) + t1, dp);
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/* Advance source pointers */
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csax++;
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sstep = (*csax >> 16);
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c00 += sstep;
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c01 += sstep;
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c10 += sstep;
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c11 += sstep;
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/* Advance destination pointer */
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dp++;
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}
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/* Advance source pointer */
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csay++;
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csp = (SDL_TYPE *) ((Uint8 *) csp + (*csay >> 16) * src->pitch);
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/* Advance destination pointers */
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dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
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}
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} else {
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csay = say;
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for (y = 0; y < dst_rect->y; y++) {
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csay++;
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sstep = (*csay >> 16) * src->pitch;
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csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
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}
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/* Calculate sstep_jump */
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csax = sax;
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sstep_jump = 0;
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for (x = 0; x < dst_rect->x; x++) {
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csax++;
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sstep = (*csax >> 16);
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sstep_jump += sstep;
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}
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for (y = 0 ; y < dst_rect->h ; y++) {
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sp = csp + sstep_jump;
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csax = sax + dst_rect->x;
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for (x = 0; x < dst_rect->w; x++) {
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/* Draw */
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*dp = *sp;
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/* Advance source pointers */
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csax++;
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sstep = (*csax >> 16);
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sp += sstep;
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/* Advance destination pointer */
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dp++;
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}
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/* Advance source pointers */
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csay++;
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sstep = (*csay >> 16) * src->pitch;
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csp = (SDL_TYPE *) ((Uint8 *) csp + sstep);
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/* Advance destination pointer */
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dp = (SDL_TYPE *) ((Uint8 *) dp + d_gap);
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}
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}
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g_free(sax);
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g_free(say);
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}
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#undef SDL_TYPE
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