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The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com>
228 lines
6.5 KiB
C
228 lines
6.5 KiB
C
#ifndef UI_GTK_H
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#define UI_GTK_H
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/* Work around an -Wstrict-prototypes warning in GTK headers */
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wstrict-prototypes"
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#include <gtk/gtk.h>
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#pragma GCC diagnostic pop
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#include <gdk/gdkkeysyms.h>
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#ifdef GDK_WINDOWING_X11
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#include <gdk/gdkx.h>
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#include <X11/XKBlib.h>
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#endif
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#ifdef GDK_WINDOWING_WAYLAND
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#include <gdk/gdkwayland.h>
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#endif
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#include "ui/clipboard.h"
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#include "ui/console.h"
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#include "ui/kbd-state.h"
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#if defined(CONFIG_OPENGL)
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#include "ui/egl-helpers.h"
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#include "ui/egl-context.h"
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#endif
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#ifdef CONFIG_VTE
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#include "qemu/fifo8.h"
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#endif
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#define MAX_VCS 10
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typedef struct GtkDisplayState GtkDisplayState;
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typedef struct VirtualGfxConsole {
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GtkWidget *drawing_area;
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DisplayGLCtx dgc;
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DisplayChangeListener dcl;
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QKbdState *kbd;
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DisplaySurface *ds;
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pixman_image_t *convert;
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cairo_surface_t *surface;
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double scale_x;
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double scale_y;
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#if defined(CONFIG_OPENGL)
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QemuGLShader *gls;
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EGLContext ectx;
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EGLSurface esurface;
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int glupdates;
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int x, y, w, h;
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egl_fb guest_fb;
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egl_fb win_fb;
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egl_fb cursor_fb;
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int cursor_x;
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int cursor_y;
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bool y0_top;
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bool scanout_mode;
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bool has_dmabuf;
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#endif
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} VirtualGfxConsole;
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#if defined(CONFIG_VTE)
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typedef struct VirtualVteConsole {
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GtkWidget *box;
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GtkWidget *scrollbar;
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GtkWidget *terminal;
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Chardev *chr;
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Fifo8 out_fifo;
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bool echo;
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} VirtualVteConsole;
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#endif
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typedef enum VirtualConsoleType {
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GD_VC_GFX,
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GD_VC_VTE,
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} VirtualConsoleType;
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typedef struct VirtualConsole {
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GtkDisplayState *s;
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char *label;
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GtkWidget *window;
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GtkWidget *menu_item;
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GtkWidget *tab_item;
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GtkWidget *focus;
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VirtualConsoleType type;
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union {
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VirtualGfxConsole gfx;
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#if defined(CONFIG_VTE)
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VirtualVteConsole vte;
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#endif
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};
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} VirtualConsole;
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struct GtkDisplayState {
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GtkWidget *window;
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GtkWidget *menu_bar;
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GtkAccelGroup *accel_group;
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GtkWidget *machine_menu_item;
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GtkWidget *machine_menu;
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GtkWidget *pause_item;
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GtkWidget *reset_item;
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GtkWidget *powerdown_item;
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GtkWidget *quit_item;
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GtkWidget *view_menu_item;
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GtkWidget *view_menu;
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GtkWidget *full_screen_item;
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GtkWidget *copy_item;
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GtkWidget *zoom_in_item;
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GtkWidget *zoom_out_item;
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GtkWidget *zoom_fixed_item;
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GtkWidget *zoom_fit_item;
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GtkWidget *grab_item;
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GtkWidget *grab_on_hover_item;
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int nb_vcs;
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VirtualConsole vc[MAX_VCS];
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GtkWidget *show_tabs_item;
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GtkWidget *untabify_item;
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GtkWidget *show_menubar_item;
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GtkWidget *vbox;
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GtkWidget *notebook;
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int button_mask;
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gboolean last_set;
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int last_x;
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int last_y;
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int grab_x_root;
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int grab_y_root;
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VirtualConsole *kbd_owner;
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VirtualConsole *ptr_owner;
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gboolean full_screen;
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GdkCursor *null_cursor;
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Notifier mouse_mode_notifier;
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gboolean free_scale;
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bool external_pause_update;
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QemuClipboardPeer cbpeer;
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uint32_t cbpending[QEMU_CLIPBOARD_SELECTION__COUNT];
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GtkClipboard *gtkcb[QEMU_CLIPBOARD_SELECTION__COUNT];
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bool cbowner[QEMU_CLIPBOARD_SELECTION__COUNT];
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DisplayOptions *opts;
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};
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extern bool gtk_use_gl_area;
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/* ui/gtk.c */
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void gd_update_windowsize(VirtualConsole *vc);
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void gd_update_monitor_refresh_rate(VirtualConsole *vc, GtkWidget *widget);
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void gd_hw_gl_flushed(void *vc);
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/* ui/gtk-egl.c */
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void gd_egl_init(VirtualConsole *vc);
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void gd_egl_draw(VirtualConsole *vc);
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void gd_egl_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void gd_egl_refresh(DisplayChangeListener *dcl);
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void gd_egl_switch(DisplayChangeListener *dcl,
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DisplaySurface *surface);
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QEMUGLContext gd_egl_create_context(DisplayGLCtx *dgc,
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QEMUGLParams *params);
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void gd_egl_scanout_disable(DisplayChangeListener *dcl);
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void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h,
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void *d3d_tex2d);
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void gd_egl_scanout_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void gd_egl_cursor_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf, bool have_hot,
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uint32_t hot_x, uint32_t hot_y);
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void gd_egl_cursor_position(DisplayChangeListener *dcl,
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uint32_t pos_x, uint32_t pos_y);
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void gd_egl_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gd_egl_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gtk_egl_init(DisplayGLMode mode);
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int gd_egl_make_current(DisplayGLCtx *dgc,
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QEMUGLContext ctx);
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/* ui/gtk-gl-area.c */
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void gd_gl_area_init(VirtualConsole *vc);
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void gd_gl_area_draw(VirtualConsole *vc);
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void gd_gl_area_update(DisplayChangeListener *dcl,
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int x, int y, int w, int h);
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void gd_gl_area_refresh(DisplayChangeListener *dcl);
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void gd_gl_area_switch(DisplayChangeListener *dcl,
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DisplaySurface *surface);
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QEMUGLContext gd_gl_area_create_context(DisplayGLCtx *dgc,
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QEMUGLParams *params);
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void gd_gl_area_destroy_context(DisplayGLCtx *dgc,
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QEMUGLContext ctx);
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void gd_gl_area_scanout_dmabuf(DisplayChangeListener *dcl,
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QemuDmaBuf *dmabuf);
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void gd_gl_area_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h,
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void *d3d_tex2d);
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void gd_gl_area_scanout_disable(DisplayChangeListener *dcl);
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void gd_gl_area_scanout_flush(DisplayChangeListener *dcl,
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uint32_t x, uint32_t y, uint32_t w, uint32_t h);
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void gtk_gl_area_init(void);
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int gd_gl_area_make_current(DisplayGLCtx *dgc,
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QEMUGLContext ctx);
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/* gtk-clipboard.c */
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void gd_clipboard_init(GtkDisplayState *gd);
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#endif /* UI_GTK_H */
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