qemu/include/ui
Marc-André Lureau a92e7bb4ca ui: add precondition for dpy_get_ui_info()
Ensure that it only get called when dpy_ui_info_supported(). The
function should always return a result. There should be a non-null
console or active_console.

Modify the argument to be const as well.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Albert Esteve <aesteve@redhat.com>
2023-09-12 11:14:09 +04:00
..
clipboard.h spelling: information 2023-06-09 23:38:16 +03:00
console.h ui: add precondition for dpy_get_ui_info() 2023-09-12 11:14:09 +04:00
dbus-display.h Clean up ill-advised or unusual header guards 2022-05-11 16:50:01 +02:00
dbus-module.h Clean up ill-advised or unusual header guards 2022-05-11 16:50:01 +02:00
egl-context.h ui: split the GL context in a different object 2021-12-21 10:50:21 +04:00
egl-helpers.h ui/egl: query ANGLE d3d device 2023-06-27 17:08:56 +02:00
gtk.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
input.h ui: add helpers for virtio-multitouch events 2023-05-28 13:08:25 +04:00
kbd-state.h ui: spelling fixes 2023-08-31 19:47:43 +02:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h ui/console: use QEMU_PIXMAN_COLOR helpers 2023-09-04 14:00:56 +04:00
qemu-spice-module.h spice: wire up monitor in QemuSpiceOps. 2020-10-21 15:46:14 +02:00
qemu-spice.h ui/spice: QXLInterface method set_mm_time() is now dead, drop 2023-01-19 13:30:01 +01:00
sdl2.h ui: add optional d3d texture pointer to scanout texture 2023-06-27 17:08:56 +02:00
shader.h opengl: add flipping vertex shader 2017-10-17 10:25:42 +02:00
spice-display.h ui: spelling fixes 2023-08-31 19:47:43 +02:00
surface.h ui/console: move DisplaySurface to its own header 2023-09-12 10:37:02 +04:00
win32-kbd-hook.h ui/win32-kbd-hook: handle AltGr in a hook procedure 2020-05-19 09:06:44 +02:00