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Jazz Jackrabbit has a very unusual VGA setup, where it uses odd/even mode with 256-color graphics. Probably, it wants to use fast VRAM-to-VRAM copies without having to store 4 copies of the sprites as needed in mode X, one for each mod-4 alignment; odd/even mode simplifies the code a lot if it's okay to place on a 160-pixels horizontal grid. At the same time, because it wants to use double buffering (a la "mode X") it uses byte mode, not word mode as is the case in text modes. In order to implement the combination of odd/even mode (plane number comes from bit 0 of the address) and byte mode (use all bytes of VRAM, whereas word mode only uses bytes 0, 2, 4,... on each of the four planes), we need to separate the effect on the plane number from the effect on the address. Implementing the modes properly is a mess in QEMU, because it would change the layout of VRAM and break migration. As an approximation, shift right when the CPU accesses memory instead of shifting left when the CRT controller reads it. A hack is needed in order to write font data properly (see comment in the code), but it works well enough for the game. Because doubleword and chain4 modes are now independent, chain4 does not assert anymore that the address is in range. Instead it just returns all ones and discards writes, like other modes. Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
164 lines
6.7 KiB
C
164 lines
6.7 KiB
C
/*
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* linux/include/video/vga.h -- standard VGA chipset interaction
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*
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* Copyright 1999 Jeff Garzik <jgarzik@pobox.com>
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*
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* Copyright history from vga16fb.c:
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* Copyright 1999 Ben Pfaff and Petr Vandrovec
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* Based on VGA info at http://www.osdever.net/FreeVGA/home.htm
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* Based on VESA framebuffer (c) 1998 Gerd Knorr
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*
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* This file is subject to the terms and conditions of the GNU General
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* Public License. See the file COPYING in the main directory of this
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* archive for more details.
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*
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*/
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#ifndef HW_VGA_REGS_H
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#define HW_VGA_REGS_H
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/* Some of the code below is taken from SVGAlib. The original,
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unmodified copyright notice for that code is below. */
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/* VGAlib version 1.2 - (c) 1993 Tommy Frandsen */
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/* */
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/* This library is free software; you can redistribute it and/or */
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/* modify it without any restrictions. This library is distributed */
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/* in the hope that it will be useful, but without any warranty. */
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/* Multi-chipset support Copyright 1993 Harm Hanemaayer */
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/* partially copyrighted (C) 1993 by Hartmut Schirmer */
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/* VGA data register ports */
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#define VGA_CRT_DC 0x3D5 /* CRT Controller Data Register - color emulation */
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#define VGA_CRT_DM 0x3B5 /* CRT Controller Data Register - mono emulation */
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#define VGA_ATT_R 0x3C1 /* Attribute Controller Data Read Register */
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#define VGA_ATT_W 0x3C0 /* Attribute Controller Data Write Register */
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#define VGA_GFX_D 0x3CF /* Graphics Controller Data Register */
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#define VGA_SEQ_D 0x3C5 /* Sequencer Data Register */
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#define VGA_MIS_R 0x3CC /* Misc Output Read Register */
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#define VGA_MIS_W 0x3C2 /* Misc Output Write Register */
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#define VGA_FTC_R 0x3CA /* Feature Control Read Register */
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#define VGA_IS1_RC 0x3DA /* Input Status Register 1 - color emulation */
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#define VGA_IS1_RM 0x3BA /* Input Status Register 1 - mono emulation */
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#define VGA_PEL_D 0x3C9 /* PEL Data Register */
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#define VGA_PEL_MSK 0x3C6 /* PEL mask register */
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/* EGA-specific registers */
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#define EGA_GFX_E0 0x3CC /* Graphics enable processor 0 */
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#define EGA_GFX_E1 0x3CA /* Graphics enable processor 1 */
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/* VGA index register ports */
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#define VGA_CRT_IC 0x3D4 /* CRT Controller Index - color emulation */
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#define VGA_CRT_IM 0x3B4 /* CRT Controller Index - mono emulation */
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#define VGA_ATT_IW 0x3C0 /* Attribute Controller Index & Data Write Register */
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#define VGA_GFX_I 0x3CE /* Graphics Controller Index */
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#define VGA_SEQ_I 0x3C4 /* Sequencer Index */
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#define VGA_PEL_IW 0x3C8 /* PEL Write Index */
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#define VGA_PEL_IR 0x3C7 /* PEL Read Index */
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/* standard VGA indexes max counts */
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#define VGA_CRT_C 0x19 /* Number of CRT Controller Registers */
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#define VGA_ATT_C 0x15 /* Number of Attribute Controller Registers */
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#define VGA_GFX_C 0x09 /* Number of Graphics Controller Registers */
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#define VGA_SEQ_C 0x05 /* Number of Sequencer Registers */
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#define VGA_MIS_C 0x01 /* Number of Misc Output Register */
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/* VGA misc register bit masks */
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#define VGA_MIS_COLOR 0x01
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#define VGA_MIS_ENB_MEM_ACCESS 0x02
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#define VGA_MIS_DCLK_28322_720 0x04
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#define VGA_MIS_ENB_PLL_LOAD (0x04 | 0x08)
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#define VGA_MIS_SEL_HIGH_PAGE 0x20
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/* VGA CRT controller register indices */
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#define VGA_CRTC_H_TOTAL 0
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#define VGA_CRTC_H_DISP 1
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#define VGA_CRTC_H_BLANK_START 2
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#define VGA_CRTC_H_BLANK_END 3
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#define VGA_CRTC_H_SYNC_START 4
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#define VGA_CRTC_H_SYNC_END 5
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#define VGA_CRTC_V_TOTAL 6
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#define VGA_CRTC_OVERFLOW 7
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#define VGA_CRTC_PRESET_ROW 8
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#define VGA_CRTC_MAX_SCAN 9
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#define VGA_CRTC_CURSOR_START 0x0A
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#define VGA_CRTC_CURSOR_END 0x0B
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#define VGA_CRTC_START_HI 0x0C
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#define VGA_CRTC_START_LO 0x0D
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#define VGA_CRTC_CURSOR_HI 0x0E
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#define VGA_CRTC_CURSOR_LO 0x0F
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#define VGA_CRTC_V_SYNC_START 0x10
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#define VGA_CRTC_V_SYNC_END 0x11
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#define VGA_CRTC_V_DISP_END 0x12
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#define VGA_CRTC_OFFSET 0x13
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#define VGA_CRTC_UNDERLINE 0x14
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#define VGA_CRTC_V_BLANK_START 0x15
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#define VGA_CRTC_V_BLANK_END 0x16
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#define VGA_CRTC_MODE 0x17
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#define VGA_CRTC_LINE_COMPARE 0x18
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#define VGA_CRTC_REGS VGA_CRT_C
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/* VGA CRT controller bit masks */
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#define VGA_CR11_LOCK_CR0_CR7 0x80 /* lock writes to CR0 - CR7 */
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#define VGA_CR14_DW 0x40
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#define VGA_CR17_H_V_SIGNALS_ENABLED 0x80
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#define VGA_CR17_WORD_BYTE 0x40
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/* VGA attribute controller register indices */
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#define VGA_ATC_PALETTE0 0x00
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#define VGA_ATC_PALETTE1 0x01
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#define VGA_ATC_PALETTE2 0x02
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#define VGA_ATC_PALETTE3 0x03
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#define VGA_ATC_PALETTE4 0x04
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#define VGA_ATC_PALETTE5 0x05
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#define VGA_ATC_PALETTE6 0x06
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#define VGA_ATC_PALETTE7 0x07
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#define VGA_ATC_PALETTE8 0x08
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#define VGA_ATC_PALETTE9 0x09
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#define VGA_ATC_PALETTEA 0x0A
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#define VGA_ATC_PALETTEB 0x0B
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#define VGA_ATC_PALETTEC 0x0C
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#define VGA_ATC_PALETTED 0x0D
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#define VGA_ATC_PALETTEE 0x0E
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#define VGA_ATC_PALETTEF 0x0F
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#define VGA_ATC_MODE 0x10
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#define VGA_ATC_OVERSCAN 0x11
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#define VGA_ATC_PLANE_ENABLE 0x12
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#define VGA_ATC_PEL 0x13
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#define VGA_ATC_COLOR_PAGE 0x14
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#define VGA_AR_ENABLE_DISPLAY 0x20
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/* VGA sequencer register indices */
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#define VGA_SEQ_RESET 0x00
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#define VGA_SEQ_CLOCK_MODE 0x01
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#define VGA_SEQ_PLANE_WRITE 0x02
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#define VGA_SEQ_CHARACTER_MAP 0x03
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#define VGA_SEQ_MEMORY_MODE 0x04
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/* VGA sequencer register bit masks */
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#define VGA_SR01_CHAR_CLK_8DOTS 0x01 /* bit 0: character clocks 8 dots wide are generated */
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#define VGA_SR01_SCREEN_OFF 0x20 /* bit 5: Screen is off */
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#define VGA_SR02_ALL_PLANES 0x0F /* bits 3-0: enable access to all planes */
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#define VGA_SR04_EXT_MEM 0x02 /* bit 1: allows complete mem access to 256K */
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#define VGA_SR04_SEQ_MODE 0x04 /* bit 2: directs system to use a sequential addressing mode */
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#define VGA_SR04_CHN_4M 0x08 /* bit 3: selects modulo 4 addressing for CPU access to display memory */
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/* VGA graphics controller register indices */
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#define VGA_GFX_SR_VALUE 0x00
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#define VGA_GFX_SR_ENABLE 0x01
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#define VGA_GFX_COMPARE_VALUE 0x02
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#define VGA_GFX_DATA_ROTATE 0x03
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#define VGA_GFX_PLANE_READ 0x04
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#define VGA_GFX_MODE 0x05
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#define VGA_GFX_MISC 0x06
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#define VGA_GFX_COMPARE_MASK 0x07
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#define VGA_GFX_BIT_MASK 0x08
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/* VGA graphics controller bit masks */
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#define VGA_GR05_HOST_ODD_EVEN 0x10
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#define VGA_GR06_GRAPHICS_MODE 0x01
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#define VGA_GR06_CHAIN_ODD_EVEN 0x02
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#endif /* HW_VGA_REGS_H */
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