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When compiling with SDL2, the semaphore trick used in sdlaudio.c does not work - QEMU locks up completely in this case. To avoid the hang and get at least some audio playback up and running (it's a little bit crackling, but better than nothing), we can use the SDL locking functions SDL_LockAudio() and SDL_UnlockAudio() to sync with the sound playback thread instead. Signed-off-by: Thomas Huth <thuth@redhat.com> Message-id: 1485852398-2327-1-git-send-email-thuth@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> |
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.. | ||
alsaaudio.c | ||
audio_int.h | ||
audio_pt_int.c | ||
audio_pt_int.h | ||
audio_template.h | ||
audio_win_int.c | ||
audio_win_int.h | ||
audio.c | ||
audio.h | ||
coreaudio.c | ||
dsound_template.h | ||
dsoundaudio.c | ||
Makefile.objs | ||
mixeng_template.h | ||
mixeng.c | ||
mixeng.h | ||
noaudio.c | ||
ossaudio.c | ||
paaudio.c | ||
rate_template.h | ||
sdlaudio.c | ||
spiceaudio.c | ||
trace-events | ||
wavaudio.c | ||
wavcapture.c |