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d7ec12f83c
The tcg/tcg.h header is a big bucket, containing stuff related to the translators and the JIT backend. The places that initialize tcg or create new threads do not need all of that, so split out these three functions to a new header. Suggested-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
341 lines
9.4 KiB
C
341 lines
9.4 KiB
C
/*
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* QEMU TCG Single Threaded vCPUs implementation
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*
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* Copyright (c) 2003-2008 Fabrice Bellard
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* Copyright (c) 2014 Red Hat Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "qemu/osdep.h"
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#include "qemu/lockable.h"
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#include "sysemu/tcg.h"
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#include "sysemu/replay.h"
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#include "sysemu/cpu-timers.h"
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#include "qemu/main-loop.h"
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#include "qemu/notify.h"
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#include "qemu/guest-random.h"
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#include "exec/exec-all.h"
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#include "tcg/startup.h"
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#include "tcg-accel-ops.h"
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#include "tcg-accel-ops-rr.h"
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#include "tcg-accel-ops-icount.h"
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/* Kick all RR vCPUs */
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void rr_kick_vcpu_thread(CPUState *unused)
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{
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CPUState *cpu;
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CPU_FOREACH(cpu) {
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cpu_exit(cpu);
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};
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}
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/*
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* TCG vCPU kick timer
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*
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* The kick timer is responsible for moving single threaded vCPU
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* emulation on to the next vCPU. If more than one vCPU is running a
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* timer event we force a cpu->exit so the next vCPU can get
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* scheduled.
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*
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* The timer is removed if all vCPUs are idle and restarted again once
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* idleness is complete.
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*/
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static QEMUTimer *rr_kick_vcpu_timer;
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static CPUState *rr_current_cpu;
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static inline int64_t rr_next_kick_time(void)
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{
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return qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + TCG_KICK_PERIOD;
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}
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/* Kick the currently round-robin scheduled vCPU to next */
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static void rr_kick_next_cpu(void)
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{
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CPUState *cpu;
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do {
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cpu = qatomic_read(&rr_current_cpu);
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if (cpu) {
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cpu_exit(cpu);
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}
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/* Finish kicking this cpu before reading again. */
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smp_mb();
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} while (cpu != qatomic_read(&rr_current_cpu));
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}
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static void rr_kick_thread(void *opaque)
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{
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timer_mod(rr_kick_vcpu_timer, rr_next_kick_time());
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rr_kick_next_cpu();
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}
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static void rr_start_kick_timer(void)
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{
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if (!rr_kick_vcpu_timer && CPU_NEXT(first_cpu)) {
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rr_kick_vcpu_timer = timer_new_ns(QEMU_CLOCK_VIRTUAL,
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rr_kick_thread, NULL);
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}
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if (rr_kick_vcpu_timer && !timer_pending(rr_kick_vcpu_timer)) {
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timer_mod(rr_kick_vcpu_timer, rr_next_kick_time());
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}
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}
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static void rr_stop_kick_timer(void)
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{
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if (rr_kick_vcpu_timer && timer_pending(rr_kick_vcpu_timer)) {
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timer_del(rr_kick_vcpu_timer);
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}
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}
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static void rr_wait_io_event(void)
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{
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CPUState *cpu;
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while (all_cpu_threads_idle()) {
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rr_stop_kick_timer();
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qemu_cond_wait_iothread(first_cpu->halt_cond);
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}
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rr_start_kick_timer();
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CPU_FOREACH(cpu) {
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qemu_wait_io_event_common(cpu);
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}
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}
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/*
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* Destroy any remaining vCPUs which have been unplugged and have
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* finished running
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*/
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static void rr_deal_with_unplugged_cpus(void)
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{
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CPUState *cpu;
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CPU_FOREACH(cpu) {
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if (cpu->unplug && !cpu_can_run(cpu)) {
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tcg_cpus_destroy(cpu);
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break;
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}
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}
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}
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static void rr_force_rcu(Notifier *notify, void *data)
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{
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rr_kick_next_cpu();
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}
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/*
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* Calculate the number of CPUs that we will process in a single iteration of
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* the main CPU thread loop so that we can fairly distribute the instruction
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* count across CPUs.
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*
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* The CPU count is cached based on the CPU list generation ID to avoid
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* iterating the list every time.
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*/
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static int rr_cpu_count(void)
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{
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static unsigned int last_gen_id = ~0;
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static int cpu_count;
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CPUState *cpu;
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QEMU_LOCK_GUARD(&qemu_cpu_list_lock);
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if (cpu_list_generation_id_get() != last_gen_id) {
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cpu_count = 0;
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CPU_FOREACH(cpu) {
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++cpu_count;
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}
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last_gen_id = cpu_list_generation_id_get();
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}
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return cpu_count;
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}
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/*
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* In the single-threaded case each vCPU is simulated in turn. If
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* there is more than a single vCPU we create a simple timer to kick
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* the vCPU and ensure we don't get stuck in a tight loop in one vCPU.
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* This is done explicitly rather than relying on side-effects
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* elsewhere.
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*/
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static void *rr_cpu_thread_fn(void *arg)
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{
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Notifier force_rcu;
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CPUState *cpu = arg;
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assert(tcg_enabled());
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rcu_register_thread();
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force_rcu.notify = rr_force_rcu;
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rcu_add_force_rcu_notifier(&force_rcu);
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tcg_register_thread();
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qemu_mutex_lock_iothread();
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qemu_thread_get_self(cpu->thread);
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cpu->thread_id = qemu_get_thread_id();
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cpu->neg.can_do_io = true;
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cpu_thread_signal_created(cpu);
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qemu_guest_random_seed_thread_part2(cpu->random_seed);
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/* wait for initial kick-off after machine start */
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while (first_cpu->stopped) {
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qemu_cond_wait_iothread(first_cpu->halt_cond);
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/* process any pending work */
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CPU_FOREACH(cpu) {
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current_cpu = cpu;
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qemu_wait_io_event_common(cpu);
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}
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}
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rr_start_kick_timer();
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cpu = first_cpu;
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/* process any pending work */
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cpu->exit_request = 1;
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while (1) {
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/* Only used for icount_enabled() */
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int64_t cpu_budget = 0;
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qemu_mutex_unlock_iothread();
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replay_mutex_lock();
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qemu_mutex_lock_iothread();
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if (icount_enabled()) {
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int cpu_count = rr_cpu_count();
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/* Account partial waits to QEMU_CLOCK_VIRTUAL. */
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icount_account_warp_timer();
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/*
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* Run the timers here. This is much more efficient than
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* waking up the I/O thread and waiting for completion.
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*/
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icount_handle_deadline();
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cpu_budget = icount_percpu_budget(cpu_count);
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}
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replay_mutex_unlock();
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if (!cpu) {
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cpu = first_cpu;
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}
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while (cpu && cpu_work_list_empty(cpu) && !cpu->exit_request) {
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/* Store rr_current_cpu before evaluating cpu_can_run(). */
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qatomic_set_mb(&rr_current_cpu, cpu);
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current_cpu = cpu;
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qemu_clock_enable(QEMU_CLOCK_VIRTUAL,
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(cpu->singlestep_enabled & SSTEP_NOTIMER) == 0);
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if (cpu_can_run(cpu)) {
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int r;
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qemu_mutex_unlock_iothread();
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if (icount_enabled()) {
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icount_prepare_for_run(cpu, cpu_budget);
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}
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r = tcg_cpus_exec(cpu);
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if (icount_enabled()) {
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icount_process_data(cpu);
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}
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qemu_mutex_lock_iothread();
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if (r == EXCP_DEBUG) {
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cpu_handle_guest_debug(cpu);
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break;
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} else if (r == EXCP_ATOMIC) {
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qemu_mutex_unlock_iothread();
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cpu_exec_step_atomic(cpu);
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qemu_mutex_lock_iothread();
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break;
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}
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} else if (cpu->stop) {
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if (cpu->unplug) {
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cpu = CPU_NEXT(cpu);
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}
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break;
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}
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cpu = CPU_NEXT(cpu);
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} /* while (cpu && !cpu->exit_request).. */
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/* Does not need a memory barrier because a spurious wakeup is okay. */
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qatomic_set(&rr_current_cpu, NULL);
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if (cpu && cpu->exit_request) {
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qatomic_set_mb(&cpu->exit_request, 0);
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}
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if (icount_enabled() && all_cpu_threads_idle()) {
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/*
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* When all cpus are sleeping (e.g in WFI), to avoid a deadlock
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* in the main_loop, wake it up in order to start the warp timer.
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*/
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qemu_notify_event();
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}
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rr_wait_io_event();
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rr_deal_with_unplugged_cpus();
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}
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rcu_remove_force_rcu_notifier(&force_rcu);
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rcu_unregister_thread();
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return NULL;
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}
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void rr_start_vcpu_thread(CPUState *cpu)
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{
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char thread_name[VCPU_THREAD_NAME_SIZE];
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static QemuCond *single_tcg_halt_cond;
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static QemuThread *single_tcg_cpu_thread;
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g_assert(tcg_enabled());
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tcg_cpu_init_cflags(cpu, false);
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if (!single_tcg_cpu_thread) {
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cpu->thread = g_new0(QemuThread, 1);
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cpu->halt_cond = g_new0(QemuCond, 1);
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qemu_cond_init(cpu->halt_cond);
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/* share a single thread for all cpus with TCG */
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snprintf(thread_name, VCPU_THREAD_NAME_SIZE, "ALL CPUs/TCG");
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qemu_thread_create(cpu->thread, thread_name,
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rr_cpu_thread_fn,
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cpu, QEMU_THREAD_JOINABLE);
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single_tcg_halt_cond = cpu->halt_cond;
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single_tcg_cpu_thread = cpu->thread;
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} else {
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/* we share the thread */
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cpu->thread = single_tcg_cpu_thread;
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cpu->halt_cond = single_tcg_halt_cond;
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cpu->thread_id = first_cpu->thread_id;
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cpu->neg.can_do_io = 1;
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cpu->created = true;
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}
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}
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