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54d31236b9
sysemu/sysemu.h is a rather unfocused dumping ground for stuff related to the system-emulator. Evidence: * It's included widely: in my "build everything" tree, changing sysemu/sysemu.h still triggers a recompile of some 1100 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h, down from 5400 due to the previous two commits). * It pulls in more than a dozen additional headers. Split stuff related to run state management into its own header sysemu/runstate.h. Touching sysemu/sysemu.h now recompiles some 850 objects. qemu/uuid.h also drops from 1100 to 850, and qapi/qapi-types-run-state.h from 4400 to 4200. Touching new sysemu/runstate.h recompiles some 500 objects. Since I'm touching MAINTAINERS to add sysemu/runstate.h anyway, also add qemu/main-loop.h. Suggested-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com> Message-Id: <20190812052359.30071-30-armbru@redhat.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> [Unbreak OS-X build] |
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.. | ||
can | ||
announce.c | ||
checksum.c | ||
clients.h | ||
colo-compare.c | ||
colo-compare.h | ||
colo.c | ||
colo.h | ||
dump.c | ||
eth.c | ||
filter-buffer.c | ||
filter-mirror.c | ||
filter-replay.c | ||
filter-rewriter.c | ||
filter.c | ||
hub.c | ||
hub.h | ||
l2tpv3.c | ||
Makefile.objs | ||
net.c | ||
netmap.c | ||
queue.c | ||
slirp.c | ||
socket.c | ||
tap_int.h | ||
tap-bsd.c | ||
tap-linux.c | ||
tap-linux.h | ||
tap-solaris.c | ||
tap-stub.c | ||
tap-win32.c | ||
tap.c | ||
trace-events | ||
util.c | ||
util.h | ||
vde.c | ||
vhost-user-stub.c | ||
vhost-user.c |