qemu/include/ui
Daniel P. Berrange a8ffb372a2 ui: use evdev keymap when running under wayland
Wayland always uses evdev as its input source, so QEMU
can use the existing evdev keymap data

Signed-off-by: Daniel P. Berrange <berrange@redhat.com>
Tested-by: Stefan Hajnoczi <stefanha@redhat.com>
Message-id: 20161201094117.16407-1-berrange@redhat.com
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
2017-01-10 08:14:20 +01:00
..
console.h console: track gl_block state in QemuConsole 2016-09-28 12:49:35 +02:00
egl-context.h opengl: add egl-context.[ch] helpers 2015-10-08 10:34:53 +02:00
egl-helpers.h egl-helpers: add functions for render nodes and dma-buf passing 2016-02-23 12:04:39 +01:00
gtk.h ui: use evdev keymap when running under wayland 2017-01-10 08:14:20 +01:00
input.h Remove unused function declarations 2016-09-15 15:32:22 +03:00
pixel_ops.h ui: move files to ui/ and include/ui/ 2012-12-19 08:31:30 +01:00
qemu-pixman.h Use scripts/clean-includes to drop redundant qemu/typedefs.h 2016-03-22 22:20:16 +01:00
qemu-spice.h clang: Fix warning reg. expansion to 'defined' 2016-08-09 22:57:36 +02:00
sdl2.h virgl: pass whole GL scanout dimensions 2016-07-06 10:32:14 +02:00
shader.h shaders: initialize vertexes once 2015-10-08 10:31:35 +02:00
spice-display.h spice/gl: render DisplaySurface via opengl 2016-09-28 12:49:36 +02:00