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366a85e4bb
Record/replay provides REPLAY_CLOCK_LOCKED macro to access the clock when vm_clock_seqlock is locked. This macro is needed because replay internals operate icount. In locked case replay use icount_get_raw_locked for icount request, which prevents excess locking which leads to deadlock. But previously only record code used *_locked function and replay did not. Therefore sometimes clock access lead to deadlocks. This patch fixes clock access for replay too and uses *_locked icount access function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
84 lines
1.2 KiB
C
84 lines
1.2 KiB
C
#include "qemu/osdep.h"
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#include "sysemu/replay.h"
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#include "block/aio.h"
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bool replay_events_enabled(void)
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{
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return false;
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}
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int64_t replay_save_clock(unsigned int kind, int64_t clock, int64_t raw_icount)
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{
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abort();
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return 0;
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}
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int64_t replay_read_clock(unsigned int kind, int64_t raw_icount)
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{
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abort();
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return 0;
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}
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uint64_t replay_get_current_icount(void)
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{
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return 0;
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}
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void replay_bh_schedule_event(QEMUBH *bh)
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{
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qemu_bh_schedule(bh);
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}
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void replay_bh_schedule_oneshot_event(AioContext *ctx,
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QEMUBHFunc *cb, void *opaque)
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{
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aio_bh_schedule_oneshot(ctx, cb, opaque);
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}
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bool replay_checkpoint(ReplayCheckpoint checkpoint)
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{
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return true;
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}
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void replay_mutex_lock(void)
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{
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}
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void replay_mutex_unlock(void)
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{
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}
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void replay_register_char_driver(Chardev *chr)
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{
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}
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void replay_chr_be_write(Chardev *s, uint8_t *buf, int len)
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{
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abort();
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}
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void replay_char_write_event_save(int res, int offset)
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{
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abort();
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}
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void replay_char_write_event_load(int *res, int *offset)
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{
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abort();
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}
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int replay_char_read_all_load(uint8_t *buf)
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{
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abort();
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}
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void replay_char_read_all_save_error(int res)
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{
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abort();
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}
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void replay_char_read_all_save_buf(uint8_t *buf, int offset)
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{
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abort();
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}
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