mirror of
https://github.com/qemu/qemu.git
synced 2024-12-12 21:23:36 +08:00
9d8256ebc0
Spice client needs the whole GL texture dimension to be able to show a scanout with a monitor offset (different than +0+0). Furthermore, this fixes a crash when calling surface_{width,height}() after dpy_gfx_replace_surface(con, NULL) was called in virgl_cmd_set_scanout() Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1465911849-30423-4-git-send-email-marcandre.lureau@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
74 lines
2.5 KiB
C
74 lines
2.5 KiB
C
#ifndef SDL2_H
|
|
#define SDL2_H
|
|
|
|
/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
|
|
#undef WIN32_LEAN_AND_MEAN
|
|
|
|
#include <SDL.h>
|
|
#include <SDL_syswm.h>
|
|
|
|
struct sdl2_console {
|
|
DisplayChangeListener dcl;
|
|
DisplaySurface *surface;
|
|
SDL_Texture *texture;
|
|
SDL_Window *real_window;
|
|
SDL_Renderer *real_renderer;
|
|
int idx;
|
|
int last_vm_running; /* per console for caption reasons */
|
|
int x, y, w, h;
|
|
int hidden;
|
|
int opengl;
|
|
int updates;
|
|
int idle_counter;
|
|
SDL_GLContext winctx;
|
|
#ifdef CONFIG_OPENGL
|
|
ConsoleGLState *gls;
|
|
GLuint tex_id;
|
|
GLuint fbo_id;
|
|
bool y0_top;
|
|
bool scanout_mode;
|
|
#endif
|
|
};
|
|
|
|
void sdl2_window_create(struct sdl2_console *scon);
|
|
void sdl2_window_destroy(struct sdl2_console *scon);
|
|
void sdl2_window_resize(struct sdl2_console *scon);
|
|
void sdl2_poll_events(struct sdl2_console *scon);
|
|
|
|
void sdl2_reset_keys(struct sdl2_console *scon);
|
|
void sdl2_process_key(struct sdl2_console *scon,
|
|
SDL_KeyboardEvent *ev);
|
|
|
|
void sdl2_2d_update(DisplayChangeListener *dcl,
|
|
int x, int y, int w, int h);
|
|
void sdl2_2d_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface);
|
|
void sdl2_2d_refresh(DisplayChangeListener *dcl);
|
|
void sdl2_2d_redraw(struct sdl2_console *scon);
|
|
bool sdl2_2d_check_format(DisplayChangeListener *dcl,
|
|
pixman_format_code_t format);
|
|
|
|
void sdl2_gl_update(DisplayChangeListener *dcl,
|
|
int x, int y, int w, int h);
|
|
void sdl2_gl_switch(DisplayChangeListener *dcl,
|
|
DisplaySurface *new_surface);
|
|
void sdl2_gl_refresh(DisplayChangeListener *dcl);
|
|
void sdl2_gl_redraw(struct sdl2_console *scon);
|
|
|
|
QEMUGLContext sdl2_gl_create_context(DisplayChangeListener *dcl,
|
|
QEMUGLParams *params);
|
|
void sdl2_gl_destroy_context(DisplayChangeListener *dcl, QEMUGLContext ctx);
|
|
int sdl2_gl_make_context_current(DisplayChangeListener *dcl,
|
|
QEMUGLContext ctx);
|
|
QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl);
|
|
|
|
void sdl2_gl_scanout(DisplayChangeListener *dcl,
|
|
uint32_t backing_id, bool backing_y_0_top,
|
|
uint32_t backing_width, uint32_t backing_height,
|
|
uint32_t x, uint32_t y,
|
|
uint32_t w, uint32_t h);
|
|
void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
|
|
uint32_t x, uint32_t y, uint32_t w, uint32_t h);
|
|
|
|
#endif /* SDL2_H */
|