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It is quite common for a clock tree to involve possibly programmable clock multipliers or dividers, where the frequency of a clock is for instance divided by 8 to produce a slower clock to feed to a particular device. Currently we provide no convenient mechanism for modelling this. You can implement it by having an input Clock and an output Clock, and manually setting the period of the output clock in the period-changed callback of the input clock, but that's quite clunky. This patch adds support in the Clock objects themselves for setting a multiplier or divider. The effect of setting this on a clock is that when the clock's period is changed, all the children of the clock are set to period * multiplier / divider, rather than being set to the same period as the parent clock. Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Alexandre Iooss <erdnaxe@crans.org> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Reviewed-by: Luc Michel <luc@lmichel.fr> Reviewed-by: Damien Hedde <damien.hedde@greensocs.com> Message-id: 20210812093356.1946-10-peter.maydell@linaro.org
383 lines
11 KiB
C
383 lines
11 KiB
C
/*
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* Hardware Clocks
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*
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* Copyright GreenSocs 2016-2020
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*
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* Authors:
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* Frederic Konrad
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* Damien Hedde
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*/
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#ifndef QEMU_HW_CLOCK_H
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#define QEMU_HW_CLOCK_H
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#include "qom/object.h"
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#include "qemu/queue.h"
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#include "qemu/host-utils.h"
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#include "qemu/bitops.h"
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#define TYPE_CLOCK "clock"
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OBJECT_DECLARE_SIMPLE_TYPE(Clock, CLOCK)
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/*
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* Argument to ClockCallback functions indicating why the callback
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* has been called. A mask of these values logically ORed together
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* is used to specify which events are interesting when the callback
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* is registered, so these values must all be different bit values.
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*/
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typedef enum ClockEvent {
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ClockUpdate = 1, /* Clock period has just updated */
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ClockPreUpdate = 2, /* Clock period is about to update */
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} ClockEvent;
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typedef void ClockCallback(void *opaque, ClockEvent event);
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/*
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* clock store a value representing the clock's period in 2^-32ns unit.
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* It can represent:
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* + periods from 2^-32ns up to 4seconds
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* + frequency from ~0.25Hz 2e10Ghz
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* Resolution of frequency representation decreases with frequency:
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* + at 100MHz, resolution is ~2mHz
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* + at 1Ghz, resolution is ~0.2Hz
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* + at 10Ghz, resolution is ~20Hz
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*/
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#define CLOCK_PERIOD_1SEC (1000000000llu << 32)
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/*
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* macro helpers to convert to hertz / nanosecond
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*/
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#define CLOCK_PERIOD_FROM_NS(ns) ((ns) * (CLOCK_PERIOD_1SEC / 1000000000llu))
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#define CLOCK_PERIOD_FROM_HZ(hz) (((hz) != 0) ? CLOCK_PERIOD_1SEC / (hz) : 0u)
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#define CLOCK_PERIOD_TO_HZ(per) (((per) != 0) ? CLOCK_PERIOD_1SEC / (per) : 0u)
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/**
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* Clock:
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* @parent_obj: parent class
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* @period: unsigned integer representing the period of the clock
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* @canonical_path: clock path string cache (used for trace purpose)
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* @callback: called when clock changes
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* @callback_opaque: argument for @callback
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* @callback_events: mask of events when callback should be called
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* @source: source (or parent in clock tree) of the clock
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* @children: list of clocks connected to this one (it is their source)
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* @sibling: structure used to form a clock list
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*/
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struct Clock {
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/*< private >*/
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Object parent_obj;
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/* all fields are private and should not be modified directly */
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/* fields */
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uint64_t period;
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char *canonical_path;
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ClockCallback *callback;
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void *callback_opaque;
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unsigned int callback_events;
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/* Ratio of the parent clock to run the child clocks at */
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uint32_t multiplier;
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uint32_t divider;
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/* Clocks are organized in a clock tree */
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Clock *source;
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QLIST_HEAD(, Clock) children;
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QLIST_ENTRY(Clock) sibling;
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};
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/*
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* vmstate description entry to be added in device vmsd.
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*/
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extern const VMStateDescription vmstate_clock;
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#define VMSTATE_CLOCK(field, state) \
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VMSTATE_CLOCK_V(field, state, 0)
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#define VMSTATE_CLOCK_V(field, state, version) \
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VMSTATE_STRUCT_POINTER_V(field, state, version, vmstate_clock, Clock)
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#define VMSTATE_ARRAY_CLOCK(field, state, num) \
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VMSTATE_ARRAY_CLOCK_V(field, state, num, 0)
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#define VMSTATE_ARRAY_CLOCK_V(field, state, num, version) \
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VMSTATE_ARRAY_OF_POINTER_TO_STRUCT(field, state, num, version, \
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vmstate_clock, Clock)
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/**
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* clock_setup_canonical_path:
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* @clk: clock
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*
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* compute the canonical path of the clock (used by log messages)
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*/
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void clock_setup_canonical_path(Clock *clk);
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/**
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* clock_new:
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* @parent: the clock parent
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* @name: the clock object name
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*
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* Helper function to create a new clock and parent it to @parent. There is no
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* need to call clock_setup_canonical_path on the returned clock as it is done
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* by this function.
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*
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* @return the newly created clock
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*/
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Clock *clock_new(Object *parent, const char *name);
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/**
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* clock_set_callback:
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* @clk: the clock to register the callback into
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* @cb: the callback function
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* @opaque: the argument to the callback
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* @events: the events the callback should be called for
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* (logical OR of ClockEvent enum values)
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*
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* Register a callback called on every clock update.
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* Note that a clock has only one callback: you cannot register
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* different callback functions for different events.
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*/
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void clock_set_callback(Clock *clk, ClockCallback *cb,
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void *opaque, unsigned int events);
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/**
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* clock_clear_callback:
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* @clk: the clock to delete the callback from
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*
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* Unregister the callback registered with clock_set_callback.
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*/
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void clock_clear_callback(Clock *clk);
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/**
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* clock_set_source:
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* @clk: the clock.
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* @src: the source clock
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*
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* Setup @src as the clock source of @clk. The current @src period
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* value is also copied to @clk and its subtree but no callback is
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* called.
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* Further @src update will be propagated to @clk and its subtree.
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*/
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void clock_set_source(Clock *clk, Clock *src);
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/**
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* clock_has_source:
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* @clk: the clock
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*
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* Returns true if the clock has a source clock connected to it.
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* This is useful for devices which have input clocks which must
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* be connected by the board/SoC code which creates them. The
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* device code can use this to check in its realize method that
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* the clock has been connected.
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*/
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static inline bool clock_has_source(const Clock *clk)
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{
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return clk->source != NULL;
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}
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/**
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* clock_set:
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* @clk: the clock to initialize.
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* @value: the clock's value, 0 means unclocked
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*
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* Set the local cached period value of @clk to @value.
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*
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* @return: true if the clock is changed.
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*/
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bool clock_set(Clock *clk, uint64_t value);
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static inline bool clock_set_hz(Clock *clk, unsigned hz)
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{
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return clock_set(clk, CLOCK_PERIOD_FROM_HZ(hz));
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}
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static inline bool clock_set_ns(Clock *clk, unsigned ns)
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{
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return clock_set(clk, CLOCK_PERIOD_FROM_NS(ns));
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}
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/**
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* clock_propagate:
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* @clk: the clock
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*
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* Propagate the clock period that has been previously configured using
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* @clock_set(). This will update recursively all connected clocks.
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* It is an error to call this function on a clock which has a source.
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* Note: this function must not be called during device inititialization
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* or migration.
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*/
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void clock_propagate(Clock *clk);
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/**
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* clock_update:
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* @clk: the clock to update.
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* @value: the new clock's value, 0 means unclocked
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*
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* Update the @clk to the new @value. All connected clocks will be informed
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* of this update. This is equivalent to call @clock_set() then
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* @clock_propagate().
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*/
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static inline void clock_update(Clock *clk, uint64_t value)
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{
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if (clock_set(clk, value)) {
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clock_propagate(clk);
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}
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}
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static inline void clock_update_hz(Clock *clk, unsigned hz)
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{
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clock_update(clk, CLOCK_PERIOD_FROM_HZ(hz));
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}
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static inline void clock_update_ns(Clock *clk, unsigned ns)
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{
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clock_update(clk, CLOCK_PERIOD_FROM_NS(ns));
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}
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/**
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* clock_get:
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* @clk: the clk to fetch the clock
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*
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* @return: the current period.
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*/
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static inline uint64_t clock_get(const Clock *clk)
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{
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return clk->period;
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}
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static inline unsigned clock_get_hz(Clock *clk)
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{
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return CLOCK_PERIOD_TO_HZ(clock_get(clk));
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}
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/**
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* clock_ticks_to_ns:
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* @clk: the clock to query
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* @ticks: number of ticks
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*
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* Returns the length of time in nanoseconds for this clock
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* to tick @ticks times. Because a clock can have a period
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* which is not a whole number of nanoseconds, it is important
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* to use this function when calculating things like timer
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* expiry deadlines, rather than attempting to obtain a "period
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* in nanoseconds" value and then multiplying that by a number
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* of ticks.
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*
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* The result could in theory be too large to fit in a 64-bit
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* value if the number of ticks and the clock period are both
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* large; to avoid overflow the result will be saturated to INT64_MAX
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* (because this is the largest valid input to the QEMUTimer APIs).
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* Since INT64_MAX nanoseconds is almost 300 years, anything with
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* an expiry later than that is in the "will never happen" category
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* and callers can reasonably not special-case the saturated result.
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*/
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static inline uint64_t clock_ticks_to_ns(const Clock *clk, uint64_t ticks)
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{
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uint64_t ns_low, ns_high;
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/*
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* clk->period is the period in units of 2^-32 ns, so
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* (clk->period * ticks) is the required length of time in those
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* units, and we can convert to nanoseconds by multiplying by
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* 2^32, which is the same as shifting the 128-bit multiplication
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* result right by 32.
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*/
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mulu64(&ns_low, &ns_high, clk->period, ticks);
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if (ns_high & MAKE_64BIT_MASK(31, 33)) {
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return INT64_MAX;
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}
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return ns_low >> 32 | ns_high << 32;
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}
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/**
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* clock_ns_to_ticks:
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* @clk: the clock to query
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* @ns: duration in nanoseconds
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*
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* Returns the number of ticks this clock would make in the given
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* number of nanoseconds. Because a clock can have a period which
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* is not a whole number of nanoseconds, it is important to use this
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* function rather than attempting to obtain a "period in nanoseconds"
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* value and then dividing the duration by that value.
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*
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* If the clock is stopped (ie it has period zero), returns 0.
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*
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* For some inputs the result could overflow a 64-bit value (because
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* the clock's period is short and the duration is long). In these
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* cases we truncate the result to a 64-bit value. This is on the
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* assumption that generally the result is going to be used to report
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* a 32-bit or 64-bit guest register value, so wrapping either cannot
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* happen or is the desired behaviour.
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*/
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static inline uint64_t clock_ns_to_ticks(const Clock *clk, uint64_t ns)
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{
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/*
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* ticks = duration_in_ns / period_in_ns
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* = ns / (period / 2^32)
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* = (ns * 2^32) / period
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* The hi, lo inputs to divu128() are (ns << 32) as a 128 bit value.
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*/
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uint64_t lo = ns << 32;
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uint64_t hi = ns >> 32;
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if (clk->period == 0) {
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return 0;
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}
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/*
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* Ignore divu128() return value as we've caught div-by-zero and don't
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* need different behaviour for overflow.
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*/
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divu128(&lo, &hi, clk->period);
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return lo;
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}
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/**
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* clock_is_enabled:
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* @clk: a clock
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*
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* @return: true if the clock is running.
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*/
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static inline bool clock_is_enabled(const Clock *clk)
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{
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return clock_get(clk) != 0;
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}
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/**
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* clock_display_freq: return human-readable representation of clock frequency
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* @clk: clock
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*
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* Return a string which has a human-readable representation of the
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* clock's frequency, e.g. "33.3 MHz". This is intended for debug
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* and display purposes.
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*
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* The caller is responsible for freeing the string with g_free().
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*/
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char *clock_display_freq(Clock *clk);
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/**
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* clock_set_mul_div: set multiplier/divider for child clocks
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* @clk: clock
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* @multiplier: multiplier value
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* @divider: divider value
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*
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* By default, a Clock's children will all run with the same period
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* as their parent. This function allows you to adjust the multiplier
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* and divider used to derive the child clock frequency.
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* For example, setting a multiplier of 2 and a divider of 3
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* will run child clocks with a period 2/3 of the parent clock,
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* so if the parent clock is an 8MHz clock the children will
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* be 12MHz.
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*
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* Setting the multiplier to 0 will stop the child clocks.
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* Setting the divider to 0 is a programming error (diagnosed with
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* an assertion failure).
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* Setting a multiplier value that results in the child period
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* overflowing is not diagnosed.
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*
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* Note that this function does not call clock_propagate(); the
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* caller should do that if necessary.
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*/
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void clock_set_mul_div(Clock *clk, uint32_t multiplier, uint32_t divider);
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#endif /* QEMU_HW_CLOCK_H */
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