mirror of
https://github.com/qemu/qemu.git
synced 2024-12-11 20:53:51 +08:00
c046d82844
Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
16 lines
533 B
C
16 lines
533 B
C
#ifndef QEMU_SHADER_H
|
|
#define QEMU_SHADER_H
|
|
|
|
#include <epoxy/gl.h>
|
|
|
|
GLuint qemu_gl_init_texture_blit(GLint texture_blit_prog);
|
|
void qemu_gl_run_texture_blit(GLint texture_blit_prog,
|
|
GLint texture_blit_vao);
|
|
|
|
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src);
|
|
GLuint qemu_gl_create_link_program(GLuint vert, GLuint frag);
|
|
GLuint qemu_gl_create_compile_link_program(const GLchar *vert_src,
|
|
const GLchar *frag_src);
|
|
|
|
#endif /* QEMU_SHADER_H */
|