/* * Tiny Code Generator for QEMU * * Copyright (c) 2008 Fabrice Bellard * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef PPC_TCG_TARGET_H #define PPC_TCG_TARGET_H #ifdef _ARCH_PPC64 # define TCG_TARGET_REG_BITS 64 # define MAX_CODE_GEN_BUFFER_SIZE (2 * GiB) #else # define TCG_TARGET_REG_BITS 32 # define MAX_CODE_GEN_BUFFER_SIZE (32 * MiB) #endif #define TCG_TARGET_NB_REGS 64 #define TCG_TARGET_INSN_UNIT_SIZE 4 #define TCG_TARGET_TLB_DISPLACEMENT_BITS 16 typedef enum { TCG_REG_R0, TCG_REG_R1, TCG_REG_R2, TCG_REG_R3, TCG_REG_R4, TCG_REG_R5, TCG_REG_R6, TCG_REG_R7, TCG_REG_R8, TCG_REG_R9, TCG_REG_R10, TCG_REG_R11, TCG_REG_R12, TCG_REG_R13, TCG_REG_R14, TCG_REG_R15, TCG_REG_R16, TCG_REG_R17, TCG_REG_R18, TCG_REG_R19, TCG_REG_R20, TCG_REG_R21, TCG_REG_R22, TCG_REG_R23, TCG_REG_R24, TCG_REG_R25, TCG_REG_R26, TCG_REG_R27, TCG_REG_R28, TCG_REG_R29, TCG_REG_R30, TCG_REG_R31, TCG_REG_V0, TCG_REG_V1, TCG_REG_V2, TCG_REG_V3, TCG_REG_V4, TCG_REG_V5, TCG_REG_V6, TCG_REG_V7, TCG_REG_V8, TCG_REG_V9, TCG_REG_V10, TCG_REG_V11, TCG_REG_V12, TCG_REG_V13, TCG_REG_V14, TCG_REG_V15, TCG_REG_V16, TCG_REG_V17, TCG_REG_V18, TCG_REG_V19, TCG_REG_V20, TCG_REG_V21, TCG_REG_V22, TCG_REG_V23, TCG_REG_V24, TCG_REG_V25, TCG_REG_V26, TCG_REG_V27, TCG_REG_V28, TCG_REG_V29, TCG_REG_V30, TCG_REG_V31, TCG_REG_CALL_STACK = TCG_REG_R1, TCG_AREG0 = TCG_REG_R27 } TCGReg; typedef enum { tcg_isa_base, tcg_isa_2_06, tcg_isa_2_07, tcg_isa_3_00, tcg_isa_3_10, } TCGPowerISA; extern TCGPowerISA have_isa; extern bool have_altivec; extern bool have_vsx; #define have_isa_2_06 (have_isa >= tcg_isa_2_06) #define have_isa_2_07 (have_isa >= tcg_isa_2_07) #define have_isa_3_00 (have_isa >= tcg_isa_3_00) #define have_isa_3_10 (have_isa >= tcg_isa_3_10) /* optional instructions automatically implemented */ #define TCG_TARGET_HAS_ext8u_i32 0 /* andi */ #define TCG_TARGET_HAS_ext16u_i32 0 /* optional instructions */ #define TCG_TARGET_HAS_div_i32 1 #define TCG_TARGET_HAS_rem_i32 0 #define TCG_TARGET_HAS_rot_i32 1 #define TCG_TARGET_HAS_ext8s_i32 1 #define TCG_TARGET_HAS_ext16s_i32 1 #define TCG_TARGET_HAS_bswap16_i32 1 #define TCG_TARGET_HAS_bswap32_i32 1 #define TCG_TARGET_HAS_not_i32 1 #define TCG_TARGET_HAS_neg_i32 1 #define TCG_TARGET_HAS_andc_i32 1 #define TCG_TARGET_HAS_orc_i32 1 #define TCG_TARGET_HAS_eqv_i32 1 #define TCG_TARGET_HAS_nand_i32 1 #define TCG_TARGET_HAS_nor_i32 1 #define TCG_TARGET_HAS_clz_i32 1 #define TCG_TARGET_HAS_ctz_i32 have_isa_3_00 #define TCG_TARGET_HAS_ctpop_i32 have_isa_2_06 #define TCG_TARGET_HAS_deposit_i32 1 #define TCG_TARGET_HAS_extract_i32 1 #define TCG_TARGET_HAS_sextract_i32 0 #define TCG_TARGET_HAS_extract2_i32 0 #define TCG_TARGET_HAS_movcond_i32 1 #define TCG_TARGET_HAS_mulu2_i32 0 #define TCG_TARGET_HAS_muls2_i32 0 #define TCG_TARGET_HAS_muluh_i32 1 #define TCG_TARGET_HAS_mulsh_i32 1 #define TCG_TARGET_HAS_direct_jump 1 #define TCG_TARGET_HAS_qemu_st8_i32 0 #if TCG_TARGET_REG_BITS == 64 #define TCG_TARGET_HAS_add2_i32 0 #define TCG_TARGET_HAS_sub2_i32 0 #define TCG_TARGET_HAS_extrl_i64_i32 0 #define TCG_TARGET_HAS_extrh_i64_i32 0 #define TCG_TARGET_HAS_div_i64 1 #define TCG_TARGET_HAS_rem_i64 0 #define TCG_TARGET_HAS_rot_i64 1 #define TCG_TARGET_HAS_ext8s_i64 1 #define TCG_TARGET_HAS_ext16s_i64 1 #define TCG_TARGET_HAS_ext32s_i64 1 #define TCG_TARGET_HAS_ext8u_i64 0 #define TCG_TARGET_HAS_ext16u_i64 0 #define TCG_TARGET_HAS_ext32u_i64 0 #define TCG_TARGET_HAS_bswap16_i64 1 #define TCG_TARGET_HAS_bswap32_i64 1 #define TCG_TARGET_HAS_bswap64_i64 1 #define TCG_TARGET_HAS_not_i64 1 #define TCG_TARGET_HAS_neg_i64 1 #define TCG_TARGET_HAS_andc_i64 1 #define TCG_TARGET_HAS_orc_i64 1 #define TCG_TARGET_HAS_eqv_i64 1 #define TCG_TARGET_HAS_nand_i64 1 #define TCG_TARGET_HAS_nor_i64 1 #define TCG_TARGET_HAS_clz_i64 1 #define TCG_TARGET_HAS_ctz_i64 have_isa_3_00 #define TCG_TARGET_HAS_ctpop_i64 have_isa_2_06 #define TCG_TARGET_HAS_deposit_i64 1 #define TCG_TARGET_HAS_extract_i64 1 #define TCG_TARGET_HAS_sextract_i64 0 #define TCG_TARGET_HAS_extract2_i64 0 #define TCG_TARGET_HAS_movcond_i64 1 #define TCG_TARGET_HAS_add2_i64 1 #define TCG_TARGET_HAS_sub2_i64 1 #define TCG_TARGET_HAS_mulu2_i64 0 #define TCG_TARGET_HAS_muls2_i64 0 #define TCG_TARGET_HAS_muluh_i64 1 #define TCG_TARGET_HAS_mulsh_i64 1 #endif /* * While technically Altivec could support V64, it has no 64-bit store * instruction and substituting two 32-bit stores makes the generated * code quite large. */ #define TCG_TARGET_HAS_v64 have_vsx #define TCG_TARGET_HAS_v128 have_altivec #define TCG_TARGET_HAS_v256 0 #define TCG_TARGET_HAS_andc_vec 1 #define TCG_TARGET_HAS_orc_vec have_isa_2_07 #define TCG_TARGET_HAS_not_vec 1 #define TCG_TARGET_HAS_neg_vec have_isa_3_00 #define TCG_TARGET_HAS_abs_vec 0 #define TCG_TARGET_HAS_roti_vec 0 #define TCG_TARGET_HAS_rots_vec 0 #define TCG_TARGET_HAS_rotv_vec 1 #define TCG_TARGET_HAS_shi_vec 0 #define TCG_TARGET_HAS_shs_vec 0 #define TCG_TARGET_HAS_shv_vec 1 #define TCG_TARGET_HAS_mul_vec 1 #define TCG_TARGET_HAS_sat_vec 1 #define TCG_TARGET_HAS_minmax_vec 1 #define TCG_TARGET_HAS_bitsel_vec have_vsx #define TCG_TARGET_HAS_cmpsel_vec 0 void tb_target_set_jmp_target(uintptr_t, uintptr_t, uintptr_t, uintptr_t); #define TCG_TARGET_DEFAULT_MO (0) #define TCG_TARGET_HAS_MEMORY_BSWAP 1 #define TCG_TARGET_NEED_LDST_LABELS #define TCG_TARGET_NEED_POOL_LABELS #endif