In SDL2, wheel movement is its own event, not a button event. Wire
it up similar to gtk.c
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Allows you to resize the sdl2 window and have the guest notice.
[ kraxel: zero-initialize QemuUIInfo ]
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
These errors don't seem user initiated, so forcibly printing to the
monitor doesn't seem right. Just use error_report.
Cc: Anthony Liguori <aliguori@amazon.com>
Cc: Gerd Hoffmann <kraxel@redhat.com>
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Luiz Capitulino <lcapitulino@redhat.com>
Right now relative mode accelerates too fast, and has the 'invisible wall'
problem. SDL2 added an explicit API to handle this use case, so let's use
it.
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Unbreaks relative mouse mode with sdl2, just like was done with sdl.c
in c3aa84b6.
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This patch changes the behavior in the relative mode to be compatible
with other UIs, namely, grabbing the input at the first left click.
It improves the usability a lot; otherwise you have to press ctl-alt-G
or select from menu at each time you want to move the pointer. Also,
the input grab is cleared when the current mode is switched to the
absolute mode.
The automatic reset of the implicit grabbing is needed since the
switching to the absolute mode happens always after the click even on
Gtk. That is, we cannot check whether the absolute mode is already
available at the first click time even though it should have been
switched in X11 input driver side.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
It's pretty annoying that the pointer reappears at a random place once
after grabbing and ungrabbing the input. Better to restore to the
original position where the pointer was grabbed.
Reference: https://bugzilla.novell.com/show_bug.cgi?id=849587
Tested-by: Cole Robinson <crobinso@redhat.com>
Reviewed-by: Cole Robinson <crobinso@redhat.com>
Tested-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The relative pointer tracking mode was still buggy even after the
previous fix of the motion-notify-event since the events are filtered
out when the pointer moves outside the drawing window due to the
boundary check for the absolute mode.
This patch fixes the issue by moving the unnecessary boundary check
into the if block of absolute mode, and keep the coordinate in the
relative mode even if it's outside the drawing area. But this makes
the coordinate (last_x, last_y) possibly pointing to (-1,-1),
introduce a new flag to indicate the last coordinate has been
updated.
Reference: https://bugzilla.novell.com/show_bug.cgi?id=849587
Tested-by: Cole Robinson <crobinso@redhat.com>
Reviewed-by: Cole Robinson <crobinso@redhat.com>
Tested-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The GDK motion-notify-event isn't generated when the pointer goes out
of the target window even if the pointer is grabbed, which essentially
means to lose the pointer tracking in gtk-ui.
Meanwhile the generic "event" signal is sent when the pointer is
grabbed, so we can use this and pick the motion notify events manually
there instead.
Reference: https://bugzilla.novell.com/show_bug.cgi?id=849587
Tested-by: Cole Robinson <crobinso@redhat.com>
Reviewed-by: Cole Robinson <crobinso@redhat.com>
Tested-by: Michael S. Tsirkin <mst@redhat.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Otherwise, the index of an input device like a usb-kbd is silently accepted.
(qemu) info mice
Mouse #2: QEMU PS/2 Mouse
* Mouse #3: QEMU HID Mouse
(qemu) mouse_set 1
(qemu) info mice
Mouse #2: QEMU PS/2 Mouse
* Mouse #3: QEMU HID Mouse
Also replace monitor_printf() call in do_mouse_set() with error_report() and
adjust error message.
Signed-off-by: Hani Benhabiles <hani@linux.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
GTK without VTE is needed for hosts which don't support VTE (for example
all variants of MinGW), but it can also be reasonable for other hosts.
Signed-off-by: Stefan Weil <sw@weilnetz.de>
Current tablet + spice is unusable. Regressed with the UI input rework.
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
There are currently three types of object_property_add_link() callers:
1. The link property may be set at any time.
2. The link property of a DeviceState instance may only be set before
realize.
3. The link property may never be set, it is read-only.
Something similar can already be achieved with
object_property_add_str()'s set() argument. Follow its example and add
a check() argument to object_property_add_link().
Also provide default check() functions for case #1 and #2. Case #3 is
covered by passing a NULL function pointer.
Cc: Peter Crosthwaite <peter.crosthwaite@petalogix.com>
Cc: Alexander Graf <agraf@suse.de>
Cc: Anthony Liguori <aliguori@amazon.com>
Cc: "Michael S. Tsirkin" <mst@redhat.com>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
[AF: Tweaked documentation comment]
Signed-off-by: Andreas Färber <afaerber@suse.de>
Some object_property_add_link() callers expect property deletion to
unref the link property object. Other callers expect to manage the
refcount themselves. The former are currently broken and therefore leak
the link property object.
This patch adds a flags argument to object_property_add_link() so the
caller can specify which refcount behavior they require. The new
OBJ_PROP_LINK_UNREF_ON_RELEASE flag causes the link pointer to be
unreferenced when the property is deleted.
This fixes refcount leaks in qdev.c, xilinx_axidma.c, xilinx_axienet.c,
s390-virtio-bus.c, virtio-pci.c, virtio-rng.c, and ui/console.c.
Rationale for refcount behavior:
* hw/core/qdev.c
- bus children are explicitly unreferenced, don't interfere
- parent_bus is essentially a read-only property that doesn't hold a
refcount, don't unref
- hotplug_handler is leaked, do unref
* hw/dma/xilinx_axidma.c
- rx stream "dma" links are set using set_link, therefore they
need unref
- tx streams are set using set_link, therefore they need unref
* hw/net/xilinx_axienet.c
- same reasoning as hw/dma/xilinx_axidma.c
* hw/pcmcia/pxa2xx.c
- pxa2xx bypasses set_link and therefore does not use refcounts
* hw/s390x/s390-virtio-bus.c
* hw/virtio/virtio-pci.c
* hw/virtio/virtio-rng.c
* ui/console.c
- set_link is used and there is no explicit unref, do unref
Cc: Peter Crosthwaite <peter.crosthwaite@petalogix.com>
Cc: Alexander Graf <agraf@suse.de>
Cc: Anthony Liguori <aliguori@amazon.com>
Cc: "Michael S. Tsirkin" <mst@redhat.com>
Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
Reviewed-by: Paolo Bonzini <pbonzini@redhat.com>
Signed-off-by: Andreas Färber <afaerber@suse.de>
this fixes invalid rectangle updates observed after commit 12b316d
with the vmware VGA driver. The issues occured because the server
and client surface update seems to be out of sync at some points
and the max width of the surface is not dividable by
VNC_DIRTY_BITS_PER_PIXEL (16).
Reported-by: Serge Hallyn <serge.hallyn@ubuntu.com>
Signed-off-by: Peter Lieven <pl@kamp.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This matches the behavior of SDL, and makes the mouse usable when
using -display gtk -vga qxl
https://bugzilla.redhat.com/show_bug.cgi?id=1051724
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
We were using the wrong coordinates, this fixes things to match the
original gtk2 implementation.
You can see this error in action by using -vga qxl, however even after this
patch the mouse warps in small increments up and to the left, -7x and -3y
pixels at a time, until the pointer is warped off the widget. I think it's
a qxl bug, but the next patch covers it up.
Signed-off-by: Cole Robinson <crobinso@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
As long as we have no persistent GTK configuration, this allows to
enable the useful grab-on-hover feature already when starting the VM.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
[ kraxel: fix warning with CONFIG_GTK=n ]
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Hook into scroll-event to properly forward mouse wheel movements to the
guest, just like we already do in SDL.
Signed-off-by: Jan Kiszka <jan.kiszka@siemens.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Restores traditional behavior: Keyboard input will be routed to the most
recently added keyboard. Without this all kbd input goes to the ps/2
keyboard, even if you add a usb keyboard to your guest.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
The following artifical test (just the bitmap operation part) running
vnc_update_client 65536 times on a 2560x2048 surface illustrates the
performance difference:
All bits clean - vnc_update_client_new: 0.07 secs
vnc_update_client_new2: 0.07 secs
vnc_update_client_old: 10.98 secs
All bits dirty - vnc_update_client_new: 11.26 secs
- vnc_update_client_new2: 0.29 secs
vnc_update_client_old: 20.19 secs
Few bits dirty - vnc_update_client_new: 0.07 secs
- vnc_update_client_new2: 0.07 secs
vnc_update_client_old: 10.98 secs
vnc_update_client_new2 shows the performance of vnc_update_client
with this patch added.
Comparing with the test run of the last patch the performance
is at least unchanged while it is significantly improved
for the all bits dirty case.
Signed-off-by: Peter Lieven <pl@kamp.de>
Reviewed-by: Wenchao Xia <xiawenc@linux.vnet.ibm.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
vnc_update_client currently scans the dirty bitmap of each client
bitwise which is a very costly operation if only few bits are dirty.
vnc_refresh_server_surface does almost the same.
this patch optimizes both by utilizing the heavily optimized
function find_next_bit to find the offset of the next dirty
bit in the dirty bitmaps.
The following artifical test (just the bitmap operation part) running
vnc_update_client 65536 times on a 2560x2048 surface illustrates the
performance difference:
All bits clean - vnc_update_client_new: 0.07 secs
vnc_update_client_old: 10.98 secs
All bits dirty - vnc_update_client_new: 11.26 secs
vnc_update_client_old: 20.19 secs
Few bits dirty - vnc_update_client_new: 0.08 secs
vnc_update_client_old: 10.98 secs
The case for all bits dirty is still rather slow, this
is due to the implementation of find_and_clear_dirty_height.
This will be addresses in a separate patch.
Signed-off-by: Peter Lieven <pl@kamp.de>
Reviewed-by: Wenchao Xia <xiawenc@linux.vnet.ibm.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
this allows for setting VNC_DIRTY_PIXELS_PER_BIT to different
values than 16 if desired.
Reviewed-by: Wenchao Xia <xiawenc@linux.vnet.ibm.com>
Signed-off-by: Peter Lieven <pl@kamp.de>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Spotted by Coverity:
876 static int vnc_update_client_sync(VncState *vs, int has_dirty)
877 {
(1) Event freed_arg: "vnc_update_client(VncState *, int)" frees "vs". [details]
Also see events: [deref_arg]
878 int ret = vnc_update_client(vs, has_dirty);
(2) Event deref_arg: Calling "vnc_jobs_join(VncState *)" dereferences freed pointer "vs". [details]
Also see events: [freed_arg]
879 vnc_jobs_join(vs);
880 return ret;
881 }
Remove vnc_update_client_sync wrapper, replace it with an additional
argument to vnc_update_client, so we can so the sync properly in
vnc_update_client (i.e. skip it in case of a client disconnect).
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Markus Armbruster <armbru@redhat.com>
Hi,
When I use RealVNC viewer client (http://www.realvnc.com/) to connect vnc server,
the client disconnect suddenly, and I click reconnect button immediately, then the Qemu crashed.
In the function vnc_worker_thread_loop, will call vnc_async_encoding_start
to set the local vs->output buffer by global queue's buffer. Then send rectangles to
the vnc client call function vnc_send_framebuffer_update. Finally, Under normal circumstances,
call vnc_async_encoding_end to set the global queue'buffer by the local vs->output conversely.
When the vnc client disconnect, the job->vs->csock will be set to -1. And the current prcoess
logic will goto disconnected partion without call function vnc_async_encoding_end.
But, the function vnc_send_framebuffer_update will call buffer_reserve, which
maybe call g_realloc reset the local vs's buffer, meaning the global queue's buffer is modified also.
If anyone use the original global queue's buffer memory will cause corruption and then crash qemu.
This patch assure the function vnc_async_encoding_end being called
even though the vnc client disconnect suddenly.
Signed-off-by: Gonglei <arei.gonglei@huawei.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
VncTight member uint8_t quality is either (uint8_t)-1 for lossless or
less than 10 for lossy.
tight_detect_smooth_image() first promotes it to int, then compares
with -1. Always unequal, so we always execute the lossy code. Reads
beyond tight_conf[] and returns crap when quality is actually
lossless.
Compare to (uint8_t)-1 instead, like we do elsewhere.
Spotted by Coverity.
Signed-off-by: Markus Armbruster <armbru@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
If enabled, set the thread name at creation (on GNU systems with
pthread_set_np)
Fix up all the callers with a thread name
Signed-off-by: Dr. David Alan Gilbert <dgilbert@redhat.com>
Acked-by: Michael S. Tsirkin <mst@redhat.com>
Reviewed-by: Laszlo Ersek <lersek@redhat.com>
I've ported the SDL1.2 code over, and rewritten it to use the SDL2 interface.
The biggest changes were in the input handling, where SDL2 has done a major
overhaul, and I've had to include a generated translation file to get from
SDL2 codes back to qemu compatible ones. I'm still not sure how the keyboard
layout code works in qemu, so there may be further work if someone can point
me a test case that works with SDL1.2 and doesn't with SDL2.
Some SDL env vars we used to set are no longer used by SDL2,
Windows, OSX support is untested,
I don't think we can link to SDL1.2 and SDL2 at the same time, so I felt
using --with-sdlabi=2.0 to select the new code should be fine, like how
gtk does it.
v1.1: fix keys in text console
v1.2: fix shutdown, cleanups a bit of code, support ARGB cursor
v2.0: merge the SDL multihead patch into this, g_new the number of consoles
needed, wrap DCL inside per-console structure.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Fixes & improvements by kraxel:
* baum build fix
* remove text console logic
* adapt to new input core
* codestyle fixups
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This removes the last user of the lecagy input mouse handler list,
so we can remove more legacy bits with this.
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>