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softfloat: Fix float64_to_uint64
The comment preceding the float64_to_uint64 routine suggests that the implementation is broken. And this is, indeed, the case. This patch properly implements the conversion of a 64-bit floating point number to an unsigned, 64 bit integer. This contribution can be licensed under either the softfloat-2a or -2b license. Signed-off-by: Tom Musta <tommusta@gmail.com> Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Peter Maydell <peter.maydell@linaro.org> Reviewed-by: Richard Henderson <rth@twiddle.net>
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101
fpu/softfloat.c
101
fpu/softfloat.c
@ -203,6 +203,56 @@ static int64 roundAndPackInt64( flag zSign, uint64_t absZ0, uint64_t absZ1 STATU
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}
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/*----------------------------------------------------------------------------
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| Takes the 128-bit fixed-point value formed by concatenating `absZ0' and
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| `absZ1', with binary point between bits 63 and 64 (between the input words),
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| and returns the properly rounded 64-bit unsigned integer corresponding to the
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| input. Ordinarily, the fixed-point input is simply rounded to an integer,
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| with the inexact exception raised if the input cannot be represented exactly
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| as an integer. However, if the fixed-point input is too large, the invalid
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| exception is raised and the largest unsigned integer is returned.
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*----------------------------------------------------------------------------*/
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static int64 roundAndPackUint64(flag zSign, uint64_t absZ0,
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uint64_t absZ1 STATUS_PARAM)
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{
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int8 roundingMode;
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flag roundNearestEven, increment;
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roundingMode = STATUS(float_rounding_mode);
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roundNearestEven = (roundingMode == float_round_nearest_even);
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increment = ((int64_t)absZ1 < 0);
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if (!roundNearestEven) {
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if (roundingMode == float_round_to_zero) {
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increment = 0;
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} else if (absZ1) {
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if (zSign) {
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increment = (roundingMode == float_round_down) && absZ1;
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} else {
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increment = (roundingMode == float_round_up) && absZ1;
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}
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}
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}
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if (increment) {
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++absZ0;
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if (absZ0 == 0) {
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float_raise(float_flag_invalid STATUS_VAR);
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return LIT64(0xFFFFFFFFFFFFFFFF);
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}
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absZ0 &= ~(((uint64_t)(absZ1<<1) == 0) & roundNearestEven);
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}
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if (zSign && absZ0) {
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float_raise(float_flag_invalid STATUS_VAR);
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return 0;
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}
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if (absZ1) {
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STATUS(float_exception_flags) |= float_flag_inexact;
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}
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return absZ0;
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}
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/*----------------------------------------------------------------------------
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| Returns the fraction bits of the single-precision floating-point value `a'.
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*----------------------------------------------------------------------------*/
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@ -6643,16 +6693,51 @@ uint_fast16_t float64_to_uint16_round_to_zero(float64 a STATUS_PARAM)
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return res;
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}
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/* FIXME: This looks broken. */
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uint64_t float64_to_uint64 (float64 a STATUS_PARAM)
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/*----------------------------------------------------------------------------
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| Returns the result of converting the double-precision floating-point value
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| `a' to the 64-bit unsigned integer format. The conversion is
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| performed according to the IEC/IEEE Standard for Binary Floating-Point
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| Arithmetic---which means in particular that the conversion is rounded
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| according to the current rounding mode. If `a' is a NaN, the largest
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| positive integer is returned. If the conversion overflows, the
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| largest unsigned integer is returned. If 'a' is negative, the value is
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| rounded and zero is returned; negative values that do not round to zero
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| will raise the inexact exception.
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*----------------------------------------------------------------------------*/
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uint64_t float64_to_uint64(float64 a STATUS_PARAM)
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{
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int64_t v;
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flag aSign;
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int_fast16_t aExp, shiftCount;
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uint64_t aSig, aSigExtra;
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a = float64_squash_input_denormal(a STATUS_VAR);
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v = float64_val(int64_to_float64(INT64_MIN STATUS_VAR));
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v += float64_val(a);
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v = float64_to_int64(make_float64(v) STATUS_VAR);
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return v - INT64_MIN;
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aSig = extractFloat64Frac(a);
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aExp = extractFloat64Exp(a);
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aSign = extractFloat64Sign(a);
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if (aSign && (aExp > 1022)) {
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float_raise(float_flag_invalid STATUS_VAR);
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if (float64_is_any_nan(a)) {
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return LIT64(0xFFFFFFFFFFFFFFFF);
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} else {
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return 0;
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}
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}
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if (aExp) {
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aSig |= LIT64(0x0010000000000000);
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}
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shiftCount = 0x433 - aExp;
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if (shiftCount <= 0) {
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if (0x43E < aExp) {
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float_raise(float_flag_invalid STATUS_VAR);
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return LIT64(0xFFFFFFFFFFFFFFFF);
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}
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aSigExtra = 0;
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aSig <<= -shiftCount;
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} else {
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shift64ExtraRightJamming(aSig, 0, shiftCount, &aSig, &aSigExtra);
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}
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return roundAndPackUint64(aSign, aSig, aSigExtra STATUS_VAR);
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}
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uint64_t float64_to_uint64_round_to_zero (float64 a STATUS_PARAM)
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